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Georges Kesseler c0ae2f6775 Integrating more overscan needs to unloop all the shifting routines.
We also now have a nice scrolltext. Check out the awkward trick to
write it. And welcome back top border sync.
2012-02-20 00:50:39 +01:00
3DFONT.NEO parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
DESKTOP.INF parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
FONT.BIN parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
FULLMEGA.S parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
FULLSCRN.S parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
GENST2.INF parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
GENST2.PRG parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
HWSCROLL.DAT parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
MONST2.PRG parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
PARADIST.S Integrating more overscan needs to unloop all the shifting routines. 2012-02-20 00:50:39 +01:00
SPRITER.PRG parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00