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Georges Kesseler c1f5c1ba42 Name change! It's now officially called parallax distorter.
Quite some code added to make it into the megademo.
Sound is now good, but fullscreen vanished. THis may be due
to the assembler optimizing. Change the sample to infinity.dmn
and then you can see the scroller, but the sound is broken.
Very funny to debug that...
2012-02-21 22:16:50 +01:00
includes And another sample which is quite sensitive to a bad player routine. 2012-02-21 21:54:17 +01:00
3DFONT.NEO
3DFONT20.NEO font and digisound are at the beginning of the program (always 2012-02-21 01:51:04 +01:00
DESKTOP.INF
FOND.SPC font and digisound are at the beginning of the program (always 2012-02-21 01:51:04 +01:00
FONT.BIN
FONTMAK.BAS font and digisound are at the beginning of the program (always 2012-02-21 01:51:04 +01:00
FULLMEGA.S
FULLSCRN.S
GENST2.INF new sound files available. Little work on making digit sound better. 2012-02-21 21:42:24 +01:00
GENST2.PRG
HWSCROLL.DAT
MONST2.PRG
PARADIST.S Name change! It's now officially called parallax distorter. 2012-02-21 22:16:50 +01:00
PLANEINV.BAS font and digisound are at the beginning of the program (always 2012-02-21 01:51:04 +01:00
PLANEROT.BAS font and digisound are at the beginning of the program (always 2012-02-21 01:51:04 +01:00
SPRITER.PRG
i.s changed playfield dist color. something is not right, the font is still not there 2012-02-21 00:32:15 +01:00
platin.dig changed playfield dist color. something is not right, the font is still not there 2012-02-21 00:32:15 +01:00
platin.pln changed playfield dist color. something is not right, the font is still not there 2012-02-21 00:32:15 +01:00