Go to file
Georges Kesseler d00a60d356 26 copy routines. The screen is 416 px wide. Scroll buffer is same width
to save space. But we do not shift the scroll buffer around. Instead
there are 416/16=26 different cases in the scroll buffer where the left
border of the scroller is. We simply use 26 different copy routines.
If you scroll now too far with the numpad, the copied scroller will
overwrite code, devpac or system. Crash ahoi!
2012-02-19 00:13:24 +01:00
3DFONT.NEO parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
DESKTOP.INF parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
FONT.BIN parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
FULLMEGA.S parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
FULLSCRN.S parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
GENST2.INF parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
GENST2.PRG parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
HWSCROLL.DAT parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
MONST2.PRG parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
PARADIST.S 26 copy routines. The screen is 416 px wide. Scroll buffer is same width 2012-02-19 00:13:24 +01:00
SPRITER.PRG parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00