syndilights/frameserver/test.cpp

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#include <glibmm.h>
#include <vector>
#include <iostream>
#include <time.h>
#include <stdlib.h>
#include "defines.h"
#include "Buffer.h"
#include "Buffers.h"
#define NUMTHREADS 20
#define USECS 1000
using namespace std;
// we use a pointer because we can only use objects from the threading library
// once the threading has been initialised, this is only done in main.
Buffers* buffers;
void reader(void);
void writer(void);
int main(void)
{
srand( time(NULL) );
Glib::init();
// our main loop with support for signals and all that jazz
//Glib::RefPtr<Glib::MainLoop> Main = Glib::MainLoop::create();
buffers = new Buffers(NUMBUFS);
vector<Glib::Thread*> readers;
vector<Glib::Thread*> writers;
for(int i = 0; i < NUMTHREADS; i++)
{
readers.push_back( Glib::Threads::Thread::create( sigc::ptr_fun( &reader), false ) );
writers.push_back( Glib::Threads::Thread::create( sigc::ptr_fun( &writer), false ) );
}
//Main->run();
int count = 0;
while(1) {
count++;
if( count % 100 == 0 )
{
frame_t frame = buffers->get(rand()%NUMBUFS)->get();
for(int i = 0; i < HEIGHT; i++)
{
for(int j = 0; j < WIDTH; j++)
cout << ((frame.windows[i][j] >= 120) ? 'X' : '.');
cout << endl;
}
cout << endl;
for(int i = 0; i < SEGWIDTH; i++)
cout << frame.segments[i].r;
cout << endl << endl;
}
Glib::usleep( 10000 );
}//*/
return 0;
}
void reader(void)
{
bool quit = false;
frame_t frame;
int bufnum = 0;
while( !quit )
{
bufnum = rand()%NUMBUFS;
frame = buffers->get(bufnum)->get();
// cout << "read " << bufnum << endl;
Glib::usleep( rand()%USECS );
}
}
void writer(void)
{
frame_t frame;
bool quit = false;
int bufnum = 0;
while( !quit )
{
bufnum = rand()%NUMBUFS;
for(int i = 0; i < 7; i++)
{
for(int j = 0; j < 12; j++)
{
frame.windows[i][j] = rand()%255;
}
}
for(int i = 0; i < 12; i++)
{
frame.segments[i].r = 33+rand()%90;
frame.segments[i].g = 33+rand()%90;
frame.segments[i].b = 33+rand()%90;
}
buffers->get(bufnum)->set( frame );
// cout << "wrote " << bufnum << endl;
Glib::usleep( rand()%USECS );
}
}