143 lines
5.8 KiB
Python
143 lines
5.8 KiB
Python
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#!/usr/bin/python
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################################################################################
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# Copyright (C) 2012-2013 Leap Motion, Inc. All rights reserved. #
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# Leap Motion proprietary and confidential. Not for distribution. #
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# Use subject to the terms of the Leap Motion SDK Agreement available at #
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# https://developer.leapmotion.com/sdk_agreement, or another agreement #
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# between Leap Motion and you, your company or other organization. #
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################################################################################
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import Leap, sys
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from Leap import CircleGesture, KeyTapGesture, ScreenTapGesture, SwipeGesture
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class SampleListener(Leap.Listener):
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def on_init(self, controller):
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print "Initialized"
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def on_connect(self, controller):
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print "Connected"
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# Enable gestures
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controller.enable_gesture(Leap.Gesture.TYPE_CIRCLE);
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controller.enable_gesture(Leap.Gesture.TYPE_KEY_TAP);
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controller.enable_gesture(Leap.Gesture.TYPE_SCREEN_TAP);
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controller.enable_gesture(Leap.Gesture.TYPE_SWIPE);
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def on_disconnect(self, controller):
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# Note: not dispatched when running in a debugger.
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print "Disconnected"
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def on_exit(self, controller):
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print "Exited"
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def on_frame(self, controller):
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# Get the most recent frame and report some basic information
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frame = controller.frame()
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print "Frame id: %d, timestamp: %d, hands: %d, fingers: %d, tools: %d, gestures: %d" % (
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frame.id, frame.timestamp, len(frame.hands), len(frame.fingers), len(frame.tools), len(frame.gestures()))
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if not frame.hands.empty:
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# Get the first hand
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hand = frame.hands[0]
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# Check if the hand has any fingers
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fingers = hand.fingers
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if not fingers.empty:
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# Calculate the hand's average finger tip position
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avg_pos = Leap.Vector()
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for finger in fingers:
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avg_pos += finger.tip_position
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avg_pos /= len(fingers)
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print "Hand has %d fingers, average finger tip position: %s" % (
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len(fingers), avg_pos)
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# Get the hand's sphere radius and palm position
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print "Hand sphere radius: %f mm, palm position: %s" % (
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hand.sphere_radius, hand.palm_position)
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# Get the hand's normal vector and direction
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normal = hand.palm_normal
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direction = hand.direction
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# Calculate the hand's pitch, roll, and yaw angles
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print "Hand pitch: %f degrees, roll: %f degrees, yaw: %f degrees" % (
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direction.pitch * Leap.RAD_TO_DEG,
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normal.roll * Leap.RAD_TO_DEG,
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direction.yaw * Leap.RAD_TO_DEG)
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# Gestures
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for gesture in frame.gestures():
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if gesture.type == Leap.Gesture.TYPE_CIRCLE:
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circle = CircleGesture(gesture)
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# Determine clock direction using the angle between the pointable and the circle normal
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if circle.pointable.direction.angle_to(circle.normal) <= Leap.PI/4:
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clockwiseness = "clockwise"
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else:
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clockwiseness = "counterclockwise"
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# Calculate the angle swept since the last frame
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swept_angle = 0
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if circle.state != Leap.Gesture.STATE_START:
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previous_update = CircleGesture(controller.frame(1).gesture(circle.id))
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swept_angle = (circle.progress - previous_update.progress) * 2 * Leap.PI
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print "Circle id: %d, %s, progress: %f, radius: %f, angle: %f degrees, %s" % (
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gesture.id, self.state_string(gesture.state),
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circle.progress, circle.radius, swept_angle * Leap.RAD_TO_DEG, clockwiseness)
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if gesture.type == Leap.Gesture.TYPE_SWIPE:
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swipe = SwipeGesture(gesture)
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print "Swipe id: %d, state: %s, position: %s, direction: %s, speed: %f" % (
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gesture.id, self.state_string(gesture.state),
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swipe.position, swipe.direction, swipe.speed)
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if gesture.type == Leap.Gesture.TYPE_KEY_TAP:
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keytap = KeyTapGesture(gesture)
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print "Key Tap id: %d, %s, position: %s, direction: %s" % (
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gesture.id, self.state_string(gesture.state),
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keytap.position, keytap.direction )
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if gesture.type == Leap.Gesture.TYPE_SCREEN_TAP:
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screentap = ScreenTapGesture(gesture)
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print "Screen Tap id: %d, %s, position: %s, direction: %s" % (
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gesture.id, self.state_string(gesture.state),
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screentap.position, screentap.direction )
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if not (frame.hands.empty and frame.gestures().empty):
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print ""
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def state_string(self, state):
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if state == Leap.Gesture.STATE_START:
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return "STATE_START"
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if state == Leap.Gesture.STATE_UPDATE:
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return "STATE_UPDATE"
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if state == Leap.Gesture.STATE_STOP:
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return "STATE_STOP"
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if state == Leap.Gesture.STATE_INVALID:
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return "STATE_INVALID"
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def main():
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# Create a sample listener and controller
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listener = SampleListener()
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controller = Leap.Controller()
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# Have the sample listener receive events from the controller
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controller.add_listener(listener)
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# Keep this process running until Enter is pressed
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print "Press Enter to quit..."
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sys.stdin.readline()
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# Remove the sample listener when done
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controller.remove_listener(listener)
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if __name__ == "__main__":
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main()
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