Non tested pattern player for ideas how to do stuff

master
Georges Kesseler 2013-07-31 00:09:14 +02:00
parent 3e5642c336
commit 14d709e30b
1 changed files with 185 additions and 0 deletions

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// testcolors demo for RGBmatrixPanel library.
// Renders 512 colors on a 16x32 RGB LED matrix.
// Library supports 4096 colors, but there aren't that many pixels!
#include <Adafruit_GFX.h> // Core graphics library
#include <RGBmatrixPanel.h> // Hardware-specific library
#define CLK 8 // MUST be on PORTB!
#define LAT A3
#define OE 9
#define A A0
#define B A1
#define C A2
RGBmatrixPanel matrix(A, B, C, CLK, LAT, OE, false);
void setup() {
matrix.begin();
//myWindows(random(1,21));
int window = 13;
int brightness = 255;
int del = 100;
// White is 7,7,7 (3bit) 255,255,255 (8bit)
uint8_t red=255, green=255, blue=255;
int x=0;
int y=0;
int pos=0;
int patternSwitcher=0;
while ( true ) {
switch(patternSwitcher) {
case 0:
case 1:
case 2:
// scan through line by line from top to bottom
myWindows(xyToWindow(x,y), brightness, red, green, blue);
if(x++>3) {
x=0;
if(y++>4) {
y=0;
patternSwitcher++;
}
}
break;
case 3:
case 4:
// move a pixel around a path
int path[4*5] = { 1, 6,11,16,
17,18,19,20,
15,10, 5,
4, 3, 2,
7,12,13,14,9,8,
7,12,13,14,
15,10,5,4,3,2,
0};
myWindows(path[pos], brightness, red, green, blue);
pos++;
if(path[pos]==0 { pos=0; patternSwitcher++; }
break;
case 5:
case 6:
case 7:
case 8:
// top bottom line wiper
for(x=0;x<4;x++)
myWindows(xyToWindow(x,y), brightness, red, green, blue);
if(y++>4) {
y=0;
patternSwitcher++;
}
default:
patternSwitcher=0;
break;
}
delay(del);
// fill the screen with 'black'
matrix.fillScreen(matrix.Color888(0, 0, 0));
matrix.swapBuffers(false);
}
}
int xyToWindow(int x, int y) {
// this uses the building true xy coords like a screen
// so pixel 0,0 is top left
// pixel 3,4 is bottom right
// 1,0->6 =1 + x*5 + y
// 3,0->16=1 x x*5
// 2,3->14=1 +x*5 +y
return (1+x*5+y);
}
int myWindows (int w, int br, int r, int g, int b){
switch (w) {
case 1:
// Window 1
matrix.fillRect(1,12,4,3, matrix.Color888(r,g,b));
break;
case 2:
// Window 2
matrix.fillRect(7,12,4,3, matrix.Color888(r,g,b));
break;
case 3:
// Window 3
matrix.fillRect(13,12,4,3, matrix.Color888(r,g,b));
break;
case 4:
// Window 4
matrix.fillRect(19,12,4,3, matrix.Color888(r,g,b));
break;
case 5:
// Window 5
matrix.fillRect(25,12,4,3, matrix.Color888(r,g,b));
break;
case 6:
// Window 6
matrix.fillRect(1,8,4,3, matrix.Color888(r,g,b));
break;
case 7:
// Window 7
matrix.fillRect(7,8,4,3, matrix.Color888(r,g,b));
break;
case 8:
// Window 8
matrix.fillRect(13,8,4,3, matrix.Color888(r,g,b));
break;
case 9:
// Window 9
matrix.fillRect(19,8,4,3, matrix.Color888(r,g,b));
break;
case 10:
// Window 10
matrix.fillRect(25,8,4,3, matrix.Color888(r,g,b));
break;
case 11:
// Window 11
matrix.fillRect(1,4,4,3, matrix.Color888(r,g,b));
break;
case 12:
// Window 12
matrix.fillRect(7,4,4,3, matrix.Color888(r,g,b));
break;
case 13:
// Window 13
matrix.fillRect(13,4,4,3, matrix.Color888(r,g,b));
break;
case 14:
// Window 14
matrix.fillRect(19,4,4,3, matrix.Color888(r,g,b));
break;
case 15:
// Window 15
matrix.fillRect(25,4,4,3, matrix.Color888(r,g,b));
break;
case 16:
// Window 16
matrix.fillRect(1,0,4,3, matrix.Color888(r,g,b));
break;
case 17:
// Window 17
matrix.fillRect(7,0,4,3, matrix.Color888(r,g,b));
break;
case 18:
// Window 18
matrix.fillRect(13,0,4,3, matrix.Color888(r,g,b));
break;
case 19:
// Window 19
matrix.fillRect(19,0,4,3, matrix.Color888(r,g,b));
break;
case 20:
// Window 20
matrix.fillRect(25,0,4,3, matrix.Color888(r,g,b));
break;
default:
break;
}
}
void loop() {
// do nothing
}