parent
af420a1ae8
commit
2b3e7170a3
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@ -116,7 +116,7 @@ int d;
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matrix.drawLine(3,d,3,d+3, matrix.Color888(r,g,b));
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break;
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case 7:
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matrix.drawLine(6,d,6,d, matrix.Color888(r,g,b));
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matrix.drawLine(7,d,7,d, matrix.Color888(r,g,b));
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break;
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default:
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return 1;
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@ -132,19 +132,19 @@ switch (w) {
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break;
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case 2:
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// Window 2
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matrix.fillRect(7+3,12,4,3, matrix.Color888(r,g,b));
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matrix.fillRect(7+2,12,4,3, matrix.Color888(r,g,b));
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break;
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case 3:
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// Window 3
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matrix.fillRect(13+3,12,4,3, matrix.Color888(r,g,b));
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matrix.fillRect(13+2,12,4,3, matrix.Color888(r,g,b));
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break;
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case 4:
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// Window 4
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matrix.fillRect(19+3,12,4,3, matrix.Color888(r,g,b));
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matrix.fillRect(19+2,12,4,3, matrix.Color888(r,g,b));
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break;
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case 5:
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// Window 5
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matrix.fillRect(25+3,12,4,3, matrix.Color888(r,g,b));
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matrix.fillRect(25+2,12,4,3, matrix.Color888(r,g,b));
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break;
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case 6:
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// Window 6
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@ -152,19 +152,19 @@ switch (w) {
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break;
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case 7:
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// Window 7
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matrix.fillRect(7+3,8,4,3, matrix.Color888(r,g,b));
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matrix.fillRect(7+2,8,4,3, matrix.Color888(r,g,b));
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break;
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case 8:
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// Window 8
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matrix.fillRect(13+3,8,4,3, matrix.Color888(r,g,b));
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matrix.fillRect(13+2,8,4,3, matrix.Color888(r,g,b));
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break;
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case 9:
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// Window 9
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matrix.fillRect(19+3,8,4,3, matrix.Color888(r,g,b));
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matrix.fillRect(19+2,8,4,3, matrix.Color888(r,g,b));
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break;
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case 10:
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// Window 10
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matrix.fillRect(25+3,8,4,3, matrix.Color888(r,g,b));
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matrix.fillRect(25+2,8,4,3, matrix.Color888(r,g,b));
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break;
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case 11:
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// Window 11
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@ -172,19 +172,19 @@ switch (w) {
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break;
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case 12:
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// Window 12
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matrix.fillRect(7+3,4,4,3, matrix.Color888(r,g,b));
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matrix.fillRect(7+2,4,4,3, matrix.Color888(r,g,b));
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break;
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case 13:
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// Window 13
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matrix.fillRect(13+3,4,4,3, matrix.Color888(r,g,b));
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matrix.fillRect(13+2,4,4,3, matrix.Color888(r,g,b));
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break;
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case 14:
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// Window 14
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matrix.fillRect(19+3,4,4,3, matrix.Color888(r,g,b));
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matrix.fillRect(19+2,4,4,3, matrix.Color888(r,g,b));
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break;
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case 15:
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// Window 15
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matrix.fillRect(25+3,4,4,3, matrix.Color888(r,g,b));
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matrix.fillRect(25+2,4,4,3, matrix.Color888(r,g,b));
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break;
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case 16:
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// Window 16
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@ -192,19 +192,19 @@ switch (w) {
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break;
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case 17:
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// Window 17
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matrix.fillRect(7+3,0,4,3, matrix.Color888(r,g,b));
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matrix.fillRect(7+2,0,4,3, matrix.Color888(r,g,b));
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break;
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case 18:
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// Window 18
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matrix.fillRect(13+3,0,4,3, matrix.Color888(r,g,b));
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matrix.fillRect(13+2,0,4,3, matrix.Color888(r,g,b));
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break;
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case 19:
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// Window 19
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matrix.fillRect(19+3,0,4,3, matrix.Color888(r,g,b));
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matrix.fillRect(19+2,0,4,3, matrix.Color888(r,g,b));
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break;
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case 20:
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// Window 20
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matrix.fillRect(25+3,0,4,3, matrix.Color888(r,g,b));
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matrix.fillRect(25+2,0,4,3, matrix.Color888(r,g,b));
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break;
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default:
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@ -243,7 +243,7 @@ int xyToWindow(int x, int y) {
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const char* scrolltext=" WELCOME S Y N 2 C A T IN COLLABORATION WITH G R A F F I T I R E S E A R C H L A B L U X E M B O U R G PRESENTS S Y N 2 L I G H T S ";
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const char* scrolltext=" WELCOME ... . . . S Y N 2 C A T IN COLLABORATION WITH G R A F F I T I R E S E A R C H L A B L U X E M B O U R G PRESENTS S Y N 2 L I G H T S ";
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// const char* scrolltext=" WELCOME S Y N 2 C A T ";
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int myclock;
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@ -269,7 +269,6 @@ uint8_t red=255, green=255, blue=255;
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int brightness = 255;
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int nextwclock=0;
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void loop() {
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delay(1);
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myclock=millis(); // ever running clock
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// manage the 7 segment display routines
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// Serial.print("state= ");Serial.println(state7);
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// Serial.print("counter= ");Serial.println(j);
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//count down routine
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// send data, left char first
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if(myclock > nextdclock) {
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nextdclock=myclock+5;
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char dataOut[5];
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sprintf(dataOut,"%04d",j);
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for(int i=0; i<4; i++) {
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printChar(i,dataOut[i],255*(i%2),255*(i%3),sin(j/200)*100)+55;
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}
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j--;
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// Serial.print(" counter= ");Serial.println(j);
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if(j<0) {state7++ ; }
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matrix.swapBuffers(false);
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// matrix.swapBuffers(false);
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}
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break;
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}
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}
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case 3: {
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// scroller
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if(myclock%200 == 0) {
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if(myclock > nextdclock) {
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nextdclock=myclock+200;
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printChar(0,scrolltext[i],255*(i%3),255*(i%2),255);
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printChar(1,scrolltext[i+1],255*((i+1)%3),255*((i+1)%2),200);
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printChar(2,scrolltext[i+2],255*((i+2)%3),255*((i+2)%2),150);
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@ -321,7 +325,8 @@ void loop() {
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}
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case 5: {
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// matrix.fillScreen(matrix.Color888(0, 0, 0));
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if(myclock%200 == 0) {
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if(myclock > nextdclock) {
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nextdclock=myclock+200;
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// pattern player
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// coords are simply: display, segment
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int pats[]={0,5,0,1,1,5,1,1,2,5,2,1,3,5,3,1,
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} // esac
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if(myclock>nextwclock) {
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nextwclock=myclock+50;
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nextwclock=myclock+120;
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switch(patternSwitcher) {
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case 0:
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case 1: // this will repeat the following patterns 3 times
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Loading…
Reference in New Issue