Merge branch 'master' of git+ssh://source.hacker.lu/var/repo/projects/syndilights
Conflicts: frameserver/defines.hmaster
commit
bffff1a33a
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# Client program "cellular"
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from socket import *
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import sys, time
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from math import *
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from random import randint
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from copy import deepcopy
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# Set the socket parameters
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local_port = 5001
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# UDP webserver port to bypass frameserver for testing
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remote_port = 4422
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# port to frameserver
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#remote_port = 4321
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# TODO: autodetect interface address for remote application
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outgoing_if = "127.0.0.1"
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remote_host = "127.0.0.1"
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# udp is the default for DGRAM
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UDPSock = socket(AF_INET, SOCK_DGRAM)
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# we MUST bind, otherwise python will choose a different port for each
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# connection
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UDPSock.bind((outgoing_if, local_port))
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# we will not use connections so we can keep working even if the server
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# goes down or refuses connection
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#UDPSock.connect((remote_host, remote_port))
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# this is our handshake, weak certification
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hash = "s2l\n<8<18 " # 10 bytes
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# plus 2 bytes below
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alpha = chr(255)
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z_buffer = chr(1) + "\n"
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# frame of 2 dimensional array holding data [r,g,b,a]
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wdata = []
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# segment display, each segment holds 8 values of [r,g,b,a]
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sdata = []
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# setup window area, channels and segments
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segwindows = 12
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segments = 8 # number of segments in a window (7 + period/dot/point)
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width = 12
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height = 8
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segchannels = 4 # RGBA
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# timing elements
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# timer will hold the elapsed time in seconds
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timer = 0
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sleeptime = 100 # milliseconds
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frequency = 1000 / sleeptime # frames per second
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# function resets map to zero
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def set_wdata(r, g, b):
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for x in xrange(width):
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wdata.append([0] * height)
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for y in xrange(height):
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# create an SRGBA array at each location
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# where S is the state, and RGBA is colour
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wdata[x][y] = [0, r, g, b, 1]
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# function resets segment display
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def set_sdata(r, g, b):
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global sdata
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sdata = []
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for s in xrange(segwindows):
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sdata.append([0] * segments)
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for seg in xrange(segments):
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# create an SRGBA array at each location
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# where S is the state, and RGBA is colour
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sdata[s][seg] = [0, r, g, b, 1]
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# convert [r,g,b,a] to chr string
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def i2c(rgba):
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# ignore rgba[0] because it is the state
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return chr(int(rgba[1])) + chr(int(rgba[2])) + chr(int(rgba[3])) + chr(int(rgba[4]))
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# function sends wdata and sdata state to server
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def send_update():
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#zero out the data buffer
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data = hash
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data = data + z_buffer
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# write frame data
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for y in xrange(height):
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for x in xrange(width):
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data = data + i2c( wdata[x][y] )
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#print str(wdata[x][y]) + " ",
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#print "\n"
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data = data + "\n"
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# write segment window displays
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for s in xrange(segwindows):
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for seg in xrange(segments):
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data = data + i2c( sdata[s][seg] )
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data = data + "\n"
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# print data
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# send the data packet to remote host
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UDPSock.sendto(data,(remote_host,remote_port))
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# initialize map
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set_wdata(0,0,0)
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set_sdata(0,0,255)
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# set start seed
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# get random location
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rx = randint(0, width - 1)
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ry = randint(0, height - 1)
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wdata[rx][ry] = [1,1,0,0,1]
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print "origin(" + str(rx) + "," + str(ry) + ")"
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def has_active_neighb(x, y):
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# check the cell to the left
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if x > 0 and wdata[x - 1][y][0] > 0:
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return True
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# check the cell above
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if y > 0 and wdata[x][y - 1][0] > 0:
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return True
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# check the cell to the right
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if x < (width - 1) and wdata[x + 1][y][0] > 0:
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return True
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# check the cell below
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if y < (height - 1) and wdata[x][y + 1][0] > 0:
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return True
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# main logic loop
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for t in range(60):
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# push update to clients
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send_update()
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# create CA buffer
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data_buffer = deepcopy(wdata)
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for y in xrange(height):
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for x in xrange(width):
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# if cell is active, increase its rating/value
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if wdata[x][y][0] > 0:
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# change the state of the cell
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data_buffer[x][y][0] += 10
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# assign stat to red colour
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data_buffer[x][y][1] = data_buffer[x][y][0]
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# check we don't go too high
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if data_buffer[x][y][0] > 127:
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data_buffer[x][y][1] = 127
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# assign stat to green colour
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data_buffer[x][y][2] = data_buffer[x][y][0] - 127
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if data_buffer[x][y][0] > 255:
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data_buffer[x][y][2] = 127
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# assign stat to blue colour
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data_buffer[x][y][3] = data_buffer[x][y][0] - 255
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if data_buffer[x][y][0] > 383:
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data_buffer[x][y][3] = 127
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set_sdata(0,0,0)
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# E
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sdata[0][0] = [0,255,0,0,1]
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sdata[0][3] = [0,255,0,0,1]
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sdata[0][4] = [0,255,0,0,1]
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sdata[0][5] = [0,255,0,0,1]
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sdata[0][6] = [0,255,0,0,1]
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# N
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sdata[1][2] = [0,255,0,0,1]
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sdata[1][4] = [0,255,0,0,1]
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sdata[1][5] = [0,255,0,0,1]
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sdata[1][6] = [0,255,0,0,1]
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# D
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sdata[2][1] = [0,255,0,0,1]
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sdata[2][2] = [0,255,0,0,1]
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sdata[2][3] = [0,255,0,0,1]
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sdata[2][4] = [0,255,0,0,1]
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sdata[2][6] = [0,255,0,0,1]
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send_update()
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exit()
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# if not active, check if adjacent cell is active
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if wdata[x][y][0] == 0 and has_active_neighb(x, y):
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# activate and colour
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data_buffer[x][y][0] = 1
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data_buffer[x][y][1] = 1
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data_buffer[x][y][2] = 0
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data_buffer[x][y][3] = 0
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# set wdata to new buffer
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wdata = data_buffer
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# wait to paint process next frame
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time.sleep(sleeptime/1000.0)
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# close socket
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UDPSock.close()
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@ -5,54 +5,83 @@
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<title>Web socket test</title>
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<script type="text/javascript">
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var ws;
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var ws;
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var msg;
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function sendMessage(){
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var message = document.getElementById('message').value;
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ws.send(message);
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}
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function sendMessage(){
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var message = document.getElementById('message').value;
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ws.send(message);
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}
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// this displays a standard frame
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// header: 10 bytes. must be "s2l\n<8<18 "
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// z buffer: 1 byte
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// CR \n: 1 byte
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headersize=12;
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function connection() {
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ws = new WebSocket('ws://localhost:1234', 'echo-protocol');
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function connection() {
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ws = new WebSocket('ws://localhost:1234', 'echo-protocol');
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ws.addEventListener("message", function(e) {
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// The data is the message from stdin of the server
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var frame = e.data;
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// we got a frame here
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// the header is skipped (headersize)
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// we should test here if it's correct header
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// first the windows 8*(12*4+1) (8 rows of 12 windows with 4 valus plus a \n per row)
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for(y=0;y<8;y++)
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for(x=0;x<12;x++) {
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r=frame[headersize+y*(x*4+1)] // 4 because RGBA (we ignore A)
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g=frame[headersize+y*(x*4+1)]
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b=frame[headersize+y*(x*4+1)]
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//console.log("put on d="+d+" s="+s+" val="+r+","+g+","+b+"="+b.charCodeAt(0))
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lightWindow(x,y,r.charCodeAt(0),g.charCodeAt(0),b.charCodeAt(0));
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}
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// now the 7 segments display
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// it contains 12*(8*4+1) bytes for the 7 segments
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// bytes012: color of segment0, display0
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// bytes456: color of segment1, display0
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// bytes89a: color of segment2, display0
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headersize+=8*(12*4+1)
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for(d=0;d<12;d++)
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for(s=0;s<8;s++) {
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r=frame[headersize+d*(8*4+1)+s*4+0] // 4 because RGBA (we ignore A)
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g=frame[headersize+d*(8*4+1)+s*4+1]
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b=frame[headersize+d*(8*4+1)+s*4+2]
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//console.log("put on d="+d+" s="+s+" val="+r+","+g+","+b+"="+b.charCodeAt(0))
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lightSegment(d,s,r.charCodeAt(0),g.charCodeAt(0),b.charCodeAt(0));
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}
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});
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ws.addEventListener("message", function(e) {
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document.getElementById('connect_button').style.display = 'none';
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}
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// TO DO
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// check size of data
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// if 800 then update both windows and 7-segment display
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// if only window data is sent, redraw only that
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// if only segment..
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// if unexpected size...
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// header: 12 bytes.
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// 10 first bytes must be "s2l\n<8<18 "
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// z buffer: 1 byte
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// CR \n: 1 byte
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var headersize = 12;
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// The data is the message from stdin of the server
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var frame = e.data;
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msg = frame;
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console.log("Data length received: " + frame.length);
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// we got a frame here
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// the header is skipped (headersize)
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// we should test here if it's correct header
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// first the windows 8*(12*4+1) (8 rows of 12 windows with 4 valus plus a \n per row)
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//console.log(frame);
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var width = 12;
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var height = 8;
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for(y=0;y<height;y++) {
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for(x=0;x<width;x++) {
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// Determine r g b for this window x,y
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r = frame[headersize + (y * (width * 4 + 1)) + (x * 4 + 0)];
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g = frame[headersize + (y * (width * 4 + 1)) + (x * 4 + 1)];
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b = frame[headersize + (y * (width * 4 + 1)) + (x * 4 + 2)];
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//console.log("RGB val=" + r.charCodeAt(0) + "," + g.charCodeAt(0) + "," + b.charCodeAt(0))
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lightWindow(x,y,r.charCodeAt(0),g.charCodeAt(0),b.charCodeAt(0));
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}
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}
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// now the 7 segment (8 actually) display
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// it contains 12*(8*4+1) bytes for the 8 segments
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// bytes012: color of segment0, display0
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// bytes456: color of segment1, display0
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// bytes89a: color of segment2, display0
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var segments = 8;
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// add all the display windows/frame data to header
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headersize += height * (width * 4 + 1);
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for(d=0;d<width;d++) {
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for(s=0;s<segments;s++) {
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//console.log(headersize + d * (segments * 4 + 1) + s * 4 + 0)
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// Determine r g b for this window d, segment s
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r = frame[headersize + d * (segments * 4 + 1) + s * 4 + 0];
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g = frame[headersize + d * (segments * 4 + 1) + s * 4 + 1];
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b = frame[headersize + d * (segments * 4 + 1) + s * 4 + 2];
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//console.log("Window " + d + ", segment " + s + "=" + r.charCodeAt(0) + "," + g.charCodeAt(0) + "," + b.charCodeAt(0));
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lightSegment(d, s, r.charCodeAt(0), g.charCodeAt(0), b.charCodeAt(0));
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}
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}
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});
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}
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</script>
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</head>
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context.fill();
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}
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function lightWindow(x,y,r,g,b) {
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//console.log(r + ',' + g + ',' + b);
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context.beginPath();
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context.rect(488+40.3*x, 265+87.4*y, 23, 34);
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context.fillStyle = 'rgb('+r+','+g+','+b+')';
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@ -152,7 +182,5 @@ var ascii2segments = new Array (
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// lightWindow(i,j,w) // switch on new window with brightness w
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</script>
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<div>Received from server:</div>
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<div id='chatlog'></div>
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</body>
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</html>
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@ -10,6 +10,9 @@
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// byte windows 12*4 RGBA values '\n' repeated 8 times for the 8 rows
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// byte segments 8*4 RGBA values '\n' repeated 12 times for the top row
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// set to true for debugging and seeing messages sent to server
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var verbose = false;
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var count = 0;
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var clients = {};
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@ -82,8 +85,11 @@ var sendTime = function () {
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};
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server.on("message", function (msg, rinfo) {
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console.log("server got: " + msg + " from " +
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if( verbose ) {
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console.log("server got: " + msg + " from " +
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rinfo.address + ":" + rinfo.port);
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}
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for(i in clients) {
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// Send a message to the client with the message
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clients[i].sendUTF(msg);
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@ -11,13 +11,13 @@
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#define REMOTE_PORT 4422
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#define HASH "s2j\n8<18< "
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#define HASH "s2l\n<8<18 "
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// one byte number + 10 character hash plus newline
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#define HEADEROFFSET 12
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// 12 windows per floor, 7 floors, Value:Alpha
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// 12 windows per floor, 8 floors, Value:Alpha
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#define WIDTH 12
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#define HEIGHT 7
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#define HEIGHT 8
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#define CHANNELS 4
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#define WINDOWOFFSET (WIDTH*CHANNELS+1)*HEIGHT
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@ -4,7 +4,7 @@
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#include <time.h>
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#include <stdlib.h>
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#include "defines.h"
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#include "Server.h"
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Reference in New Issue