Merge branch 'master' of git+ssh://source.hacker.lu/var/repo/projects/syndilights

Conflicts:
	frameserver/defines.h
master
Gunstick 2013-09-22 14:47:18 +02:00
commit bffff1a33a
5 changed files with 289 additions and 50 deletions

205
clients/cellular.py Normal file
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@ -0,0 +1,205 @@
# Client program "cellular"
from socket import *
import sys, time
from math import *
from random import randint
from copy import deepcopy
# Set the socket parameters
local_port = 5001
# UDP webserver port to bypass frameserver for testing
remote_port = 4422
# port to frameserver
#remote_port = 4321
# TODO: autodetect interface address for remote application
outgoing_if = "127.0.0.1"
remote_host = "127.0.0.1"
# udp is the default for DGRAM
UDPSock = socket(AF_INET, SOCK_DGRAM)
# we MUST bind, otherwise python will choose a different port for each
# connection
UDPSock.bind((outgoing_if, local_port))
# we will not use connections so we can keep working even if the server
# goes down or refuses connection
#UDPSock.connect((remote_host, remote_port))
# this is our handshake, weak certification
hash = "s2l\n<8<18 " # 10 bytes
# plus 2 bytes below
alpha = chr(255)
z_buffer = chr(1) + "\n"
# frame of 2 dimensional array holding data [r,g,b,a]
wdata = []
# segment display, each segment holds 8 values of [r,g,b,a]
sdata = []
# setup window area, channels and segments
segwindows = 12
segments = 8 # number of segments in a window (7 + period/dot/point)
width = 12
height = 8
segchannels = 4 # RGBA
# timing elements
# timer will hold the elapsed time in seconds
timer = 0
sleeptime = 100 # milliseconds
frequency = 1000 / sleeptime # frames per second
# function resets map to zero
def set_wdata(r, g, b):
for x in xrange(width):
wdata.append([0] * height)
for y in xrange(height):
# create an SRGBA array at each location
# where S is the state, and RGBA is colour
wdata[x][y] = [0, r, g, b, 1]
# function resets segment display
def set_sdata(r, g, b):
global sdata
sdata = []
for s in xrange(segwindows):
sdata.append([0] * segments)
for seg in xrange(segments):
# create an SRGBA array at each location
# where S is the state, and RGBA is colour
sdata[s][seg] = [0, r, g, b, 1]
# convert [r,g,b,a] to chr string
def i2c(rgba):
# ignore rgba[0] because it is the state
return chr(int(rgba[1])) + chr(int(rgba[2])) + chr(int(rgba[3])) + chr(int(rgba[4]))
# function sends wdata and sdata state to server
def send_update():
#zero out the data buffer
data = hash
data = data + z_buffer
# write frame data
for y in xrange(height):
for x in xrange(width):
data = data + i2c( wdata[x][y] )
#print str(wdata[x][y]) + " ",
#print "\n"
data = data + "\n"
# write segment window displays
for s in xrange(segwindows):
for seg in xrange(segments):
data = data + i2c( sdata[s][seg] )
data = data + "\n"
# print data
# send the data packet to remote host
UDPSock.sendto(data,(remote_host,remote_port))
# initialize map
set_wdata(0,0,0)
set_sdata(0,0,255)
# set start seed
# get random location
rx = randint(0, width - 1)
ry = randint(0, height - 1)
wdata[rx][ry] = [1,1,0,0,1]
print "origin(" + str(rx) + "," + str(ry) + ")"
def has_active_neighb(x, y):
# check the cell to the left
if x > 0 and wdata[x - 1][y][0] > 0:
return True
# check the cell above
if y > 0 and wdata[x][y - 1][0] > 0:
return True
# check the cell to the right
if x < (width - 1) and wdata[x + 1][y][0] > 0:
return True
# check the cell below
if y < (height - 1) and wdata[x][y + 1][0] > 0:
return True
# main logic loop
for t in range(60):
# push update to clients
send_update()
# create CA buffer
data_buffer = deepcopy(wdata)
for y in xrange(height):
for x in xrange(width):
# if cell is active, increase its rating/value
if wdata[x][y][0] > 0:
# change the state of the cell
data_buffer[x][y][0] += 10
# assign stat to red colour
data_buffer[x][y][1] = data_buffer[x][y][0]
# check we don't go too high
if data_buffer[x][y][0] > 127:
data_buffer[x][y][1] = 127
# assign stat to green colour
data_buffer[x][y][2] = data_buffer[x][y][0] - 127
if data_buffer[x][y][0] > 255:
data_buffer[x][y][2] = 127
# assign stat to blue colour
data_buffer[x][y][3] = data_buffer[x][y][0] - 255
if data_buffer[x][y][0] > 383:
data_buffer[x][y][3] = 127
set_sdata(0,0,0)
# E
sdata[0][0] = [0,255,0,0,1]
sdata[0][3] = [0,255,0,0,1]
sdata[0][4] = [0,255,0,0,1]
sdata[0][5] = [0,255,0,0,1]
sdata[0][6] = [0,255,0,0,1]
# N
sdata[1][2] = [0,255,0,0,1]
sdata[1][4] = [0,255,0,0,1]
sdata[1][5] = [0,255,0,0,1]
sdata[1][6] = [0,255,0,0,1]
# D
sdata[2][1] = [0,255,0,0,1]
sdata[2][2] = [0,255,0,0,1]
sdata[2][3] = [0,255,0,0,1]
sdata[2][4] = [0,255,0,0,1]
sdata[2][6] = [0,255,0,0,1]
send_update()
exit()
# if not active, check if adjacent cell is active
if wdata[x][y][0] == 0 and has_active_neighb(x, y):
# activate and colour
data_buffer[x][y][0] = 1
data_buffer[x][y][1] = 1
data_buffer[x][y][2] = 0
data_buffer[x][y][3] = 0
# set wdata to new buffer
wdata = data_buffer
# wait to paint process next frame
time.sleep(sleeptime/1000.0)
# close socket
UDPSock.close()

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@ -5,54 +5,83 @@
<title>Web socket test</title>
<script type="text/javascript">
var ws;
var ws;
var msg;
function sendMessage(){
var message = document.getElementById('message').value;
ws.send(message);
}
function sendMessage(){
var message = document.getElementById('message').value;
ws.send(message);
}
// this displays a standard frame
// header: 10 bytes. must be "s2l\n<8<18 "
// z buffer: 1 byte
// CR \n: 1 byte
headersize=12;
function connection() {
ws = new WebSocket('ws://localhost:1234', 'echo-protocol');
function connection() {
ws = new WebSocket('ws://localhost:1234', 'echo-protocol');
ws.addEventListener("message", function(e) {
// The data is the message from stdin of the server
var frame = e.data;
// we got a frame here
// the header is skipped (headersize)
// we should test here if it's correct header
// first the windows 8*(12*4+1) (8 rows of 12 windows with 4 valus plus a \n per row)
for(y=0;y<8;y++)
for(x=0;x<12;x++) {
r=frame[headersize+y*(x*4+1)] // 4 because RGBA (we ignore A)
g=frame[headersize+y*(x*4+1)]
b=frame[headersize+y*(x*4+1)]
//console.log("put on d="+d+" s="+s+" val="+r+","+g+","+b+"="+b.charCodeAt(0))
lightWindow(x,y,r.charCodeAt(0),g.charCodeAt(0),b.charCodeAt(0));
}
// now the 7 segments display
// it contains 12*(8*4+1) bytes for the 7 segments
// bytes012: color of segment0, display0
// bytes456: color of segment1, display0
// bytes89a: color of segment2, display0
headersize+=8*(12*4+1)
for(d=0;d<12;d++)
for(s=0;s<8;s++) {
r=frame[headersize+d*(8*4+1)+s*4+0] // 4 because RGBA (we ignore A)
g=frame[headersize+d*(8*4+1)+s*4+1]
b=frame[headersize+d*(8*4+1)+s*4+2]
//console.log("put on d="+d+" s="+s+" val="+r+","+g+","+b+"="+b.charCodeAt(0))
lightSegment(d,s,r.charCodeAt(0),g.charCodeAt(0),b.charCodeAt(0));
}
});
ws.addEventListener("message", function(e) {
document.getElementById('connect_button').style.display = 'none';
}
// TO DO
// check size of data
// if 800 then update both windows and 7-segment display
// if only window data is sent, redraw only that
// if only segment..
// if unexpected size...
// header: 12 bytes.
// 10 first bytes must be "s2l\n<8<18 "
// z buffer: 1 byte
// CR \n: 1 byte
var headersize = 12;
// The data is the message from stdin of the server
var frame = e.data;
msg = frame;
console.log("Data length received: " + frame.length);
// we got a frame here
// the header is skipped (headersize)
// we should test here if it's correct header
// first the windows 8*(12*4+1) (8 rows of 12 windows with 4 valus plus a \n per row)
//console.log(frame);
var width = 12;
var height = 8;
for(y=0;y<height;y++) {
for(x=0;x<width;x++) {
// Determine r g b for this window x,y
r = frame[headersize + (y * (width * 4 + 1)) + (x * 4 + 0)];
g = frame[headersize + (y * (width * 4 + 1)) + (x * 4 + 1)];
b = frame[headersize + (y * (width * 4 + 1)) + (x * 4 + 2)];
//console.log("RGB val=" + r.charCodeAt(0) + "," + g.charCodeAt(0) + "," + b.charCodeAt(0))
lightWindow(x,y,r.charCodeAt(0),g.charCodeAt(0),b.charCodeAt(0));
}
}
// now the 7 segment (8 actually) display
// it contains 12*(8*4+1) bytes for the 8 segments
// bytes012: color of segment0, display0
// bytes456: color of segment1, display0
// bytes89a: color of segment2, display0
var segments = 8;
// add all the display windows/frame data to header
headersize += height * (width * 4 + 1);
for(d=0;d<width;d++) {
for(s=0;s<segments;s++) {
//console.log(headersize + d * (segments * 4 + 1) + s * 4 + 0)
// Determine r g b for this window d, segment s
r = frame[headersize + d * (segments * 4 + 1) + s * 4 + 0];
g = frame[headersize + d * (segments * 4 + 1) + s * 4 + 1];
b = frame[headersize + d * (segments * 4 + 1) + s * 4 + 2];
//console.log("Window " + d + ", segment " + s + "=" + r.charCodeAt(0) + "," + g.charCodeAt(0) + "," + b.charCodeAt(0));
lightSegment(d, s, r.charCodeAt(0), g.charCodeAt(0), b.charCodeAt(0));
}
}
});
}
</script>
</head>
@ -73,6 +102,7 @@ headersize=12;
context.fill();
}
function lightWindow(x,y,r,g,b) {
//console.log(r + ',' + g + ',' + b);
context.beginPath();
context.rect(488+40.3*x, 265+87.4*y, 23, 34);
context.fillStyle = 'rgb('+r+','+g+','+b+')';
@ -152,7 +182,5 @@ var ascii2segments = new Array (
// lightWindow(i,j,w) // switch on new window with brightness w
</script>
<div>Received from server:</div>
<div id='chatlog'></div>
</body>
</html>

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@ -10,6 +10,9 @@
// byte windows 12*4 RGBA values '\n' repeated 8 times for the 8 rows
// byte segments 8*4 RGBA values '\n' repeated 12 times for the top row
// set to true for debugging and seeing messages sent to server
var verbose = false;
var count = 0;
var clients = {};
@ -82,8 +85,11 @@ var sendTime = function () {
};
server.on("message", function (msg, rinfo) {
console.log("server got: " + msg + " from " +
if( verbose ) {
console.log("server got: " + msg + " from " +
rinfo.address + ":" + rinfo.port);
}
for(i in clients) {
// Send a message to the client with the message
clients[i].sendUTF(msg);

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@ -11,13 +11,13 @@
#define REMOTE_PORT 4422
#define HASH "s2j\n8<18< "
#define HASH "s2l\n<8<18 "
// one byte number + 10 character hash plus newline
#define HEADEROFFSET 12
// 12 windows per floor, 7 floors, Value:Alpha
// 12 windows per floor, 8 floors, Value:Alpha
#define WIDTH 12
#define HEIGHT 7
#define HEIGHT 8
#define CHANNELS 4
#define WINDOWOFFSET (WIDTH*CHANNELS+1)*HEIGHT

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@ -4,7 +4,7 @@
#include <time.h>
#include <stdlib.h>
#include "defines.h"
#include "Server.h"