some infos in the readme added

master
Gunstick 2013-09-19 11:30:38 +02:00
parent 050d0a0c1c
commit cbd20847f6
1 changed files with 24 additions and 5 deletions

29
README
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@ -2,25 +2,44 @@ Install dependencies:
sudo apt-get install libboost-all-dev libncurses5-dev libglibmm-2.4-dev build-essential
= setup =
The system is set up of various parts. See frameserver.png
Latest setup is:
* displayclienthtml/ws_udp.js
A nodjs server => $ node displayclienthtml/ws_udp.js
This listens for UDP packets to show on a virtual building
This server creates a webserver where a browser can connect to see a simulation
of the building. => $ firefox/chromium displayclienthtml/visionneuse.html
* frameserver
A c++ program recieving UDP frames combining them to generate the final display
* clients
Written in any language, creates UDP packets which are sent to the frameserver
= Building configuration =
The main configuration of the frameserver is done in <defines.h>
Main tuneables:
// where to send the UDP output of the frameserver
#define REMOTE_IP "127.0.0.1"
#define REMOTE_PORT 1234
#define HASH "abcdefghij"
// description of the frame this server understands
#define HASH "s2l\n8>18> "
// one byte number + 10 character hash plus newline
#define HEADEROFFSET 12
// 12 windows per floor, 7 floors, Value:Alpha
// 12 windows per floor, 8 floors, Value:Alpha
#define WIDTH 12
#define HEIGHT 7
#define CHANNELS 2
#define HEIGHT 8
// always has an alpha channel so for rgb it's 3+1=4
#define CHANNELS 4
// 8 segments per window, 12 segments per floor, RGBA
// 8 segments per window (7 seg plus dot), 12 segments per floor, RGBA
#define SEGNUM 8
#define SEGWIDTH 12
#define SEGCHANNELS 4