implemented alpha blending (hopefully correctly!)
parent
ce8c4e74ae
commit
f3fdb74d03
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@ -24,7 +24,7 @@ UDPSock.bind((outgoing_if, local_port))
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segments = open('segments','r')
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segments = open('segments','r')
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alpha = chr(255)
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alpha = chr(125)
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z_buffer = chr(1) + "\n"
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z_buffer = chr(1) + "\n"
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@ -164,6 +164,7 @@ void Server::mix()
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while(1)
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while(1)
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{
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{
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frame_t temp_frame;
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frame_t temp_frame;
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float temp_alpha;
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// we lock the buffers for a long time, but we need to make sure
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// we lock the buffers for a long time, but we need to make sure
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// that none of the buffers is allowed to expire while we're working on it!
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// that none of the buffers is allowed to expire while we're working on it!
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@ -179,9 +180,6 @@ void Server::mix()
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{
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{
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for(int a = 0; a < CHANNELS; a++)
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for(int a = 0; a < CHANNELS; a++)
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{
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{
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if( a == CHANNELS-1 )
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frame.windows[i][j][a] = 255;
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else
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frame.windows[i][j][a] = 0;
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frame.windows[i][j][a] = 0;
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}
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}
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}
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}
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@ -193,15 +191,13 @@ void Server::mix()
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{
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{
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for(int a = 0; a < SEGCHANNELS; a++)
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for(int a = 0; a < SEGCHANNELS; a++)
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{
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{
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if(a == SEGCHANNELS-1 )
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frame.segments[w][n][a] = 255;
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else
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frame.segments[w][n][a] = 0;
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frame.segments[w][n][a] = 0;
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}
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}
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}
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}
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} // zero out frame
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} // zero out frame
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// implement alpha blending
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for(int x = 0; x < size; x++)
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for(int x = 0; x < size; x++)
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{
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{
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temp_frame = buffers[x]->get();
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temp_frame = buffers[x]->get();
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@ -209,12 +205,17 @@ void Server::mix()
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{
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{
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for(int j = 0; j < WIDTH; j++)
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for(int j = 0; j < WIDTH; j++)
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{
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{
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for(int a = 0; a < CHANNELS-1; a++)
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temp_alpha = (float)temp_frame.windows[i][j][CHANNELS-1]/255;
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for(int a = 0; a < CHANNELS; a++)
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{
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{
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// do something interesting here
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// this works for the colors and for the alpha channel
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pixel = frame.windows[i][j][a] + (float)temp_frame.windows[i][j][CHANNELS-1]/255*temp_frame.windows[i][j][a];
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pixel = (1-temp_alpha)*frame.windows[i][j][a] + temp_alpha*temp_frame.windows[i][j][a];
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//make sure we don't do anything silly
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if( pixel >= 255 )
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if( pixel >= 255 )
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frame.windows[i][j][a] = 255;
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frame.windows[i][j][a] = 255;
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else if( pixel <= 0 )
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frame.windows[i][j][a] = 0;
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else
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else
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frame.windows[i][j][a] = pixel;
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frame.windows[i][j][a] = pixel;
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}
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}
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@ -225,11 +226,17 @@ void Server::mix()
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{
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{
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for(int n = 0;n < SEGNUM; n++)
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for(int n = 0;n < SEGNUM; n++)
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{
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{
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for(int a = 0; a < SEGCHANNELS-1; a++)
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temp_alpha = (float)temp_frame.segments[w][n][SEGCHANNELS-1]/255;
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for(int a = 0; a < SEGCHANNELS; a++)
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{
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{
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pixel = frame.segments[w][n][a] + (float)temp_frame.segments[w][n][SEGCHANNELS-1]/255*temp_frame.segments[w][n][a];
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// this works for the colors and for the alpha channel
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pixel = (1-temp_alpha)*frame.segments[w][n][a] + temp_alpha*temp_frame.segments[w][n][a];
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// make sure we don't make silly mistakes
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if( pixel >= 255 )
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if( pixel >= 255 )
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frame.segments[w][n][a] = 255;
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frame.segments[w][n][a] = 255;
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else if( pixel <= 0 )
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frame.segments[w][n][a] = 0;
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else
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else
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frame.segments[w][n][a] = pixel;
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frame.segments[w][n][a] = pixel;
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}
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}
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@ -237,6 +244,8 @@ void Server::mix()
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}
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}
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}
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}
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// temp frame has validity in the loop only so it can be safely used without locking the whole object
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// temp frame has validity in the loop only so it can be safely used without locking the whole object
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// we do this in case output() takes a long time to return. If it read frame directly, we'd end up
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// waiting for a long time
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temp_frame = frame;
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temp_frame = frame;
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} // release lock and send off to hardware
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} // release lock and send off to hardware
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output(temp_frame);
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output(temp_frame);
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@ -303,7 +312,7 @@ void Server::input()
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// now we need to lock data structure because we're going to use shared objects
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// now we need to lock data structure because we're going to use shared objects
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{
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{
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Glib::Mutex::Lock lock(mutex_);
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switch(c)
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switch(c)
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{
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{
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case KEY_F(2):
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case KEY_F(2):
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@ -320,11 +329,14 @@ void Server::input()
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break;
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break;
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case '0':
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case '0':
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default:
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default:
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{
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Glib::Mutex::Lock lock(mutex_);
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console_input = c;
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console_input = c;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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/* the console functions should only be used in the console thread, they don't
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/* the console functions should only be used in the console thread, they don't
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* implement their own locking and they need ncurses to be initialised */
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* implement their own locking and they need ncurses to be initialised */
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@ -428,8 +440,15 @@ void Server::console_printframe_values(frame_t _frame)
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void Server::console_printclients()
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void Server::console_printclients()
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{
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{
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int rows, cols, offset=0;
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getmaxyx(stdscr,rows,cols);
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for(int i = 0; i < buffers.size(); i++)
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for(int i = 0; i < buffers.size(); i++)
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mvprintw(i+2,0,"(%3d) %s\n", i,buffers[i]->get_id().c_str() );
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{
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if(i >= 1 && i%(rows-2)==0)
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offset += 27;
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if( offset + 27 < cols )
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mvprintw(i%(rows-2)+2,offset,"(%3d) %s\n", i,buffers[i]->get_id().c_str() );
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}
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}
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}
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@ -56,8 +56,6 @@ private:
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int get_size();
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int get_size();
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void expire();
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void expire();
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bool consoleinit;
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bool consoleinit;
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int console_input;
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int console_input;
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long displaycounter, packetcounter;
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long displaycounter, packetcounter;
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