pattern player with counter, scrolltext and single segment lighting

master
georges 2013-08-04 20:46:16 +01:00
parent 828d1b5e88
commit ffbf314fa0
1 changed files with 286 additions and 0 deletions

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// simulates RGB 7 segments RGBmatrixPanel library.
// Renders 512 colors on a 16x32 RGB LED matrix.
// Library supports 4096 colors, but there aren't that many pixels!
#include <Adafruit_GFX.h> // Core graphics library
#include <RGBmatrixPanel.h> // Hardware-specific library
#define CLK 8 // MUST be on PORTB!
#define LAT A3
#define OE 9
#define A A0
#define B A1
#define C A2
RGBmatrixPanel matrix(A, B, C, CLK, LAT, OE, false);
// http://www.josepino.com/microcontroller/7-segment-ascii
// http://www.raspberrypi.org/phpBB3/viewtopic.php?t=13645&p=142539
uint8_t ascii2segments[] = {
0x00, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x02, /* ! " # $ % & ' */
0x80, 0x0f, 0x80, 0x80, 0x04, 0x40, 0x80, 0x80, /* ( ) * + , - . / */
0x3F, 0x06, 0x5B, 0x4F, 0x66, 0x6D, 0x7D, 0x07, /* 0 1 2 3 4 5 6 7 */
0x7F, 0x6F, 0x80, 0x80, 0x80, 0x48, 0x80, 0x27, /* 8 9 : ; < = > ? */
0x80, 0x77, 0x7c, 0x39, 0x5e, 0x79, 0x71, 0x3d, /* @ A B C D E F G */
0x76, 0x30, 0x1E, 0x76, 0x38, 0x15, 0x37, 0x3f, /* H I J K L M N O */
0x73, 0x67, 0x31, 0x6d, 0x78, 0x3e, 0x1C, 0x2A, /* P Q R S T U V W */
0x76, 0x6e, 0x5b, 0x39, 0x80, 0x0F, 0x80, 0x08, /* X Y Z [ \ ] ^ _ */
0x80, 0x5f, 0x7c, 0x58, 0x5e, 0x7b, 0x71, 0x6F, /* ` a b c d e f g */
0x74, 0x30, 0x0E, 0x76, 0x06, 0x15, 0x54, 0x5c, /* h i j k l m n o */
0x73, 0x67, 0x50, 0x6d, 0x78, 0x1c, 0x1c, 0x2A, /* p q r s t u v w */
0x76, 0x6e, 0x5b, 0x39, 0x80, 0x0F, 0x80, 0x08, /* x y z { | } ~ */
};
void setup() {
matrix.begin();
//Start Serial for debuging purposes
Serial.begin(9600);
//myWindows(random(1,21));
int window = 13;
int brightness = 255;
int del = 100;
// White is 7,7,7 (3bit) 255,255,255 (8bit)
uint8_t red=255, green=255, blue=255;
}
int RGB7seg (int displayNR, int segment, int r, int g, int b) {
// segment is standard numbered, top=0, DP=7
// displayNR is the display number, counted from the left 0, 1, 2 ,3
// simulated 7seg is like this:
//|1 1 1 1 1 1 0 0 0 |
//|5 4 3 2 1 0 9 8 7 - - - - - - 0|
//|. 0 0 . . X X . X X X X X X X X| 0
//|5 d0 1 X d1 X X X | 1
//|5 1 X X X W X W | 2
//|. 6 6 . , X X . X X | 3
//|4 2 X X X 11 X 16 | 4
//|4 2 X X X X | 5
//|. 3 3 7 . X X . X X X X X X X X| 6
//|X X X X |
//|X W X W X W X W |
//|X X X X |
//|X 2 X 7 X 12 X 17 |
//|X X X X |
//|X X X X X X X X X X X X X X X X|
int d;
switch (displayNR) {
case 0:
d=12;
break;
case 1:
d=8;
break;
case 2:
d=4;
break;
case 3:
d=0;
break;
default:
return 1;
}
switch (segment) {
case 0:
matrix.drawLine(0,d+1,0,d+2, matrix.Color888(r,g,b));
break;
case 1:
matrix.drawLine(1,d,2,d, matrix.Color888(r,g,b));
break;
case 2:
matrix.drawLine(4,d,5,d, matrix.Color888(r,g,b));
break;
case 3:
matrix.drawLine(6,d+1,6,d+2, matrix.Color888(r,g,b));
break;
case 4:
matrix.drawLine(4,d+3,5,d+3, matrix.Color888(r,g,b));
break;
case 5:
matrix.drawLine(1,d+3,2,d+3, matrix.Color888(r,g,b));
break;
case 6:
matrix.drawLine(3,d+1,3,d+2, matrix.Color888(r,g,b));
break;
case 7:
matrix.drawLine(7,d,7,d, matrix.Color888(r,g,b));
break;
default:
return 1;
}
}
int myWindows (int w, int br, int r, int g, int b){
switch (w) {
case 1:
// Window 1
matrix.fillRect(1,12,4,3, matrix.Color888(r,g,b));
break;
case 2:
// Window 2
matrix.fillRect(7,12,4,3, matrix.Color888(r,g,b));
break;
case 3:
// Window 3
matrix.fillRect(13,12,4,3, matrix.Color888(r,g,b));
break;
case 4:
// Window 4
matrix.fillRect(19,12,4,3, matrix.Color888(r,g,b));
break;
case 5:
// Window 5
matrix.fillRect(25,12,4,3, matrix.Color888(r,g,b));
break;
case 6:
// Window 6
matrix.fillRect(1,8,4,3, matrix.Color888(r,g,b));
break;
case 7:
// Window 7
matrix.fillRect(7,8,4,3, matrix.Color888(r,g,b));
break;
case 8:
// Window 8
matrix.fillRect(13,8,4,3, matrix.Color888(r,g,b));
break;
case 9:
// Window 9
matrix.fillRect(19,8,4,3, matrix.Color888(r,g,b));
break;
case 10:
// Window 10
matrix.fillRect(25,8,4,3, matrix.Color888(r,g,b));
break;
case 11:
// Window 11
matrix.fillRect(1,4,4,3, matrix.Color888(r,g,b));
break;
case 12:
// Window 12
matrix.fillRect(7,4,4,3, matrix.Color888(r,g,b));
break;
case 13:
// Window 13
matrix.fillRect(13,4,4,3, matrix.Color888(r,g,b));
break;
case 14:
// Window 14
matrix.fillRect(19,4,4,3, matrix.Color888(r,g,b));
break;
case 15:
// Window 15
matrix.fillRect(25,4,4,3, matrix.Color888(r,g,b));
break;
case 16:
// Window 16
matrix.fillRect(1,0,4,3, matrix.Color888(r,g,b));
break;
case 17:
// Window 17
matrix.fillRect(7,0,4,3, matrix.Color888(r,g,b));
break;
case 18:
// Window 18
matrix.fillRect(13,0,4,3, matrix.Color888(r,g,b));
break;
case 19:
// Window 19
matrix.fillRect(19,0,4,3, matrix.Color888(r,g,b));
break;
case 20:
// Window 20
matrix.fillRect(25,0,4,3, matrix.Color888(r,g,b));
break;
default:
break;
}
}
int printChar(int display, char c, int r, int g, int b) {
int segs;
segs=ascii2segments[c-32]; // get bit pattern what to light
for(int i=8;i>=0;i--) {
if(segs & (1<<i)) {
RGB7seg(display,i,r,g,b);
} else {
RGB7seg(display,i,0,0,0);
}
}
}
void loop() {
//count up routine
for (int j = 2560; j > 0; j--) {
// send data, left char first
char dataOut[5];
sprintf(dataOut,"%04d",j);
// Serial.print(j);
// Serial.print("=>");
// Serial.println("");
for(int i=0; i<4; i++) {
// shiftOut(dataPin, clockPin, steve_converter(ascii2segments[dataOut[i]-32]));
// Serial.print(dataOut[i]);
printChar(i,dataOut[i],255,255,sin(j/200)*256);
}
//return the latch pin high to signal chip that it
//no longer needs to listen for information
// delay(1);
// fill the screen with 'black'
// matrix.fillScreen(matrix.Color888(0, 0, 0));
matrix.swapBuffers(false);
}
// scroller
const char* scrolltext="WELCOME S Y N 2 C A T IN COLLABORATION WITH G R A F F I T I R E S E A R C H L A B L U X E M B O U R G PRESENTS S Y N 2 L I G H T S ";
// const char* scrolltext="WELCOME S Y N 2 C A T ";
int i;
i=0;
while(scrolltext[i+4] != 0) {
printChar(0,scrolltext[i],255,255,255);
printChar(1,scrolltext[i+1],255,255,255);
printChar(2,scrolltext[i+2],255,255,255);
printChar(3,scrolltext[i+3],255,255,255);
delay(200);
i++;
}
matrix.fillScreen(matrix.Color888(0, 0, 0));
// pattern player
// coords are simply: display, segment
int pats[]={0,5,0,1,1,5,1,1,2,5,2,1,3,5,3,1,
3,2,3,4,2,2,2,4,1,2,1,4,0,2,0,4,
-1,-1};
i=0;
while(pats[i]!=-1) {
RGB7seg(pats[i],pats[i+1],255,255,255); // draw
delay(200);
RGB7seg(pats[i],pats[i+1],0,0,0); // clear
i+=2;
}
/*
int d=0;
int s=0;
while ( true ) {
// matrix.drawLine(4,12,5,12, matrix.Color888(255,255,255));
RGB7seg(d,s,255,255,0);
if(s++>6) {
s=0;
if(d++>2) {
d=0;
}
}
delay(20);
*/
}