pattern player with counter, scrolltext and single segment lighting
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828d1b5e88
commit
ffbf314fa0
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// simulates RGB 7 segments RGBmatrixPanel library.
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// Renders 512 colors on a 16x32 RGB LED matrix.
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// Library supports 4096 colors, but there aren't that many pixels!
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#include <Adafruit_GFX.h> // Core graphics library
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#include <RGBmatrixPanel.h> // Hardware-specific library
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#define CLK 8 // MUST be on PORTB!
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#define LAT A3
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#define OE 9
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#define A A0
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#define B A1
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#define C A2
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RGBmatrixPanel matrix(A, B, C, CLK, LAT, OE, false);
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// http://www.josepino.com/microcontroller/7-segment-ascii
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// http://www.raspberrypi.org/phpBB3/viewtopic.php?t=13645&p=142539
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uint8_t ascii2segments[] = {
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0x00, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x02, /* ! " # $ % & ' */
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0x80, 0x0f, 0x80, 0x80, 0x04, 0x40, 0x80, 0x80, /* ( ) * + , - . / */
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0x3F, 0x06, 0x5B, 0x4F, 0x66, 0x6D, 0x7D, 0x07, /* 0 1 2 3 4 5 6 7 */
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0x7F, 0x6F, 0x80, 0x80, 0x80, 0x48, 0x80, 0x27, /* 8 9 : ; < = > ? */
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0x80, 0x77, 0x7c, 0x39, 0x5e, 0x79, 0x71, 0x3d, /* @ A B C D E F G */
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0x76, 0x30, 0x1E, 0x76, 0x38, 0x15, 0x37, 0x3f, /* H I J K L M N O */
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0x73, 0x67, 0x31, 0x6d, 0x78, 0x3e, 0x1C, 0x2A, /* P Q R S T U V W */
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0x76, 0x6e, 0x5b, 0x39, 0x80, 0x0F, 0x80, 0x08, /* X Y Z [ \ ] ^ _ */
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0x80, 0x5f, 0x7c, 0x58, 0x5e, 0x7b, 0x71, 0x6F, /* ` a b c d e f g */
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0x74, 0x30, 0x0E, 0x76, 0x06, 0x15, 0x54, 0x5c, /* h i j k l m n o */
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0x73, 0x67, 0x50, 0x6d, 0x78, 0x1c, 0x1c, 0x2A, /* p q r s t u v w */
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0x76, 0x6e, 0x5b, 0x39, 0x80, 0x0F, 0x80, 0x08, /* x y z { | } ~ */
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};
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void setup() {
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matrix.begin();
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//Start Serial for debuging purposes
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Serial.begin(9600);
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//myWindows(random(1,21));
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int window = 13;
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int brightness = 255;
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int del = 100;
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// White is 7,7,7 (3bit) 255,255,255 (8bit)
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uint8_t red=255, green=255, blue=255;
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}
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int RGB7seg (int displayNR, int segment, int r, int g, int b) {
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// segment is standard numbered, top=0, DP=7
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// displayNR is the display number, counted from the left 0, 1, 2 ,3
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// simulated 7seg is like this:
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//|1 1 1 1 1 1 0 0 0 |
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//|5 4 3 2 1 0 9 8 7 - - - - - - 0|
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//|. 0 0 . . X X . X X X X X X X X| 0
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//|5 d0 1 X d1 X X X | 1
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//|5 1 X X X W X W | 2
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//|. 6 6 . , X X . X X | 3
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//|4 2 X X X 11 X 16 | 4
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//|4 2 X X X X | 5
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//|. 3 3 7 . X X . X X X X X X X X| 6
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//|X X X X |
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//|X W X W X W X W |
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//|X X X X |
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//|X 2 X 7 X 12 X 17 |
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//|X X X X |
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//|X X X X X X X X X X X X X X X X|
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int d;
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switch (displayNR) {
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case 0:
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d=12;
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break;
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case 1:
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d=8;
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break;
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case 2:
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d=4;
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break;
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case 3:
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d=0;
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break;
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default:
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return 1;
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}
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switch (segment) {
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case 0:
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matrix.drawLine(0,d+1,0,d+2, matrix.Color888(r,g,b));
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break;
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case 1:
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matrix.drawLine(1,d,2,d, matrix.Color888(r,g,b));
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break;
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case 2:
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matrix.drawLine(4,d,5,d, matrix.Color888(r,g,b));
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break;
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case 3:
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matrix.drawLine(6,d+1,6,d+2, matrix.Color888(r,g,b));
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break;
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case 4:
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matrix.drawLine(4,d+3,5,d+3, matrix.Color888(r,g,b));
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break;
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case 5:
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matrix.drawLine(1,d+3,2,d+3, matrix.Color888(r,g,b));
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break;
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case 6:
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matrix.drawLine(3,d+1,3,d+2, matrix.Color888(r,g,b));
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break;
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case 7:
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matrix.drawLine(7,d,7,d, matrix.Color888(r,g,b));
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break;
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default:
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return 1;
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}
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}
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int myWindows (int w, int br, int r, int g, int b){
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switch (w) {
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case 1:
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// Window 1
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matrix.fillRect(1,12,4,3, matrix.Color888(r,g,b));
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break;
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case 2:
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// Window 2
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matrix.fillRect(7,12,4,3, matrix.Color888(r,g,b));
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break;
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case 3:
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// Window 3
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matrix.fillRect(13,12,4,3, matrix.Color888(r,g,b));
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break;
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case 4:
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// Window 4
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matrix.fillRect(19,12,4,3, matrix.Color888(r,g,b));
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break;
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case 5:
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// Window 5
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matrix.fillRect(25,12,4,3, matrix.Color888(r,g,b));
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break;
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case 6:
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// Window 6
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matrix.fillRect(1,8,4,3, matrix.Color888(r,g,b));
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break;
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case 7:
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// Window 7
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matrix.fillRect(7,8,4,3, matrix.Color888(r,g,b));
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break;
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case 8:
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// Window 8
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matrix.fillRect(13,8,4,3, matrix.Color888(r,g,b));
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break;
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case 9:
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// Window 9
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matrix.fillRect(19,8,4,3, matrix.Color888(r,g,b));
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break;
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case 10:
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// Window 10
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matrix.fillRect(25,8,4,3, matrix.Color888(r,g,b));
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break;
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case 11:
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// Window 11
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matrix.fillRect(1,4,4,3, matrix.Color888(r,g,b));
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break;
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case 12:
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// Window 12
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matrix.fillRect(7,4,4,3, matrix.Color888(r,g,b));
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break;
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case 13:
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// Window 13
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matrix.fillRect(13,4,4,3, matrix.Color888(r,g,b));
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break;
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case 14:
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// Window 14
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matrix.fillRect(19,4,4,3, matrix.Color888(r,g,b));
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break;
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case 15:
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// Window 15
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matrix.fillRect(25,4,4,3, matrix.Color888(r,g,b));
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break;
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case 16:
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// Window 16
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matrix.fillRect(1,0,4,3, matrix.Color888(r,g,b));
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break;
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case 17:
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// Window 17
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matrix.fillRect(7,0,4,3, matrix.Color888(r,g,b));
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break;
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case 18:
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// Window 18
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matrix.fillRect(13,0,4,3, matrix.Color888(r,g,b));
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break;
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case 19:
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// Window 19
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matrix.fillRect(19,0,4,3, matrix.Color888(r,g,b));
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break;
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case 20:
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// Window 20
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matrix.fillRect(25,0,4,3, matrix.Color888(r,g,b));
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break;
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default:
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break;
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}
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}
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int printChar(int display, char c, int r, int g, int b) {
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int segs;
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segs=ascii2segments[c-32]; // get bit pattern what to light
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for(int i=8;i>=0;i--) {
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if(segs & (1<<i)) {
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RGB7seg(display,i,r,g,b);
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} else {
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RGB7seg(display,i,0,0,0);
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}
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}
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}
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void loop() {
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//count up routine
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for (int j = 2560; j > 0; j--) {
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// send data, left char first
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char dataOut[5];
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sprintf(dataOut,"%04d",j);
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// Serial.print(j);
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// Serial.print("=>");
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// Serial.println("");
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for(int i=0; i<4; i++) {
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// shiftOut(dataPin, clockPin, steve_converter(ascii2segments[dataOut[i]-32]));
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// Serial.print(dataOut[i]);
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printChar(i,dataOut[i],255,255,sin(j/200)*256);
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}
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//return the latch pin high to signal chip that it
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//no longer needs to listen for information
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// delay(1);
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// fill the screen with 'black'
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// matrix.fillScreen(matrix.Color888(0, 0, 0));
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matrix.swapBuffers(false);
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}
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// scroller
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const char* scrolltext="WELCOME S Y N 2 C A T IN COLLABORATION WITH G R A F F I T I R E S E A R C H L A B L U X E M B O U R G PRESENTS S Y N 2 L I G H T S ";
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// const char* scrolltext="WELCOME S Y N 2 C A T ";
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int i;
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i=0;
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while(scrolltext[i+4] != 0) {
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printChar(0,scrolltext[i],255,255,255);
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printChar(1,scrolltext[i+1],255,255,255);
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printChar(2,scrolltext[i+2],255,255,255);
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printChar(3,scrolltext[i+3],255,255,255);
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delay(200);
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i++;
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}
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matrix.fillScreen(matrix.Color888(0, 0, 0));
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// pattern player
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// coords are simply: display, segment
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int pats[]={0,5,0,1,1,5,1,1,2,5,2,1,3,5,3,1,
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3,2,3,4,2,2,2,4,1,2,1,4,0,2,0,4,
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-1,-1};
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i=0;
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while(pats[i]!=-1) {
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RGB7seg(pats[i],pats[i+1],255,255,255); // draw
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delay(200);
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RGB7seg(pats[i],pats[i+1],0,0,0); // clear
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i+=2;
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}
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/*
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int d=0;
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int s=0;
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while ( true ) {
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// matrix.drawLine(4,12,5,12, matrix.Color888(255,255,255));
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RGB7seg(d,s,255,255,0);
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if(s++>6) {
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s=0;
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if(d++>2) {
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d=0;
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}
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}
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delay(20);
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*/
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}
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