// simulates RGB 7 segments RGBmatrixPanel library. // Renders 512 colors on a 16x32 RGB LED matrix. // Library supports 4096 colors, but there aren't that many pixels! #include // Core graphics library #include // Hardware-specific library #define CLK 8 // MUST be on PORTB! #define LAT A3 #define OE 9 #define A A0 #define B A1 #define C A2 RGBmatrixPanel matrix(A, B, C, CLK, LAT, OE, false); // http://www.josepino.com/microcontroller/7-segment-ascii // http://www.raspberrypi.org/phpBB3/viewtopic.php?t=13645&p=142539 uint8_t ascii2segments[] = { 0x00, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x02, /* ! " # $ % & ' */ 0x80, 0x0f, 0x80, 0x80, 0x04, 0x40, 0x80, 0x80, /* ( ) * + , - . / */ 0x3F, 0x06, 0x5B, 0x4F, 0x66, 0x6D, 0x7D, 0x07, /* 0 1 2 3 4 5 6 7 */ 0x7F, 0x6F, 0x80, 0x80, 0x80, 0x48, 0x80, 0x27, /* 8 9 : ; < = > ? */ 0x80, 0x77, 0x7c, 0x39, 0x5e, 0x79, 0x71, 0x3d, /* @ A B C D E F G */ 0x76, 0x30, 0x1E, 0x76, 0x38, 0x15, 0x37, 0x3f, /* H I J K L M N O */ 0x73, 0x67, 0x31, 0x6d, 0x78, 0x3e, 0x1C, 0x2A, /* P Q R S T U V W */ 0x76, 0x6e, 0x5b, 0x39, 0x80, 0x0F, 0x80, 0x08, /* X Y Z [ \ ] ^ _ */ 0x80, 0x5f, 0x7c, 0x58, 0x5e, 0x7b, 0x71, 0x6F, /* ` a b c d e f g */ 0x74, 0x30, 0x0E, 0x76, 0x06, 0x15, 0x54, 0x5c, /* h i j k l m n o */ 0x73, 0x67, 0x50, 0x6d, 0x78, 0x1c, 0x1c, 0x2A, /* p q r s t u v w */ 0x76, 0x6e, 0x5b, 0x39, 0x80, 0x0F, 0x80, 0x08, /* x y z { | } ~ */ }; void setup() { matrix.begin(); //Start Serial for debuging purposes Serial.begin(9600); //myWindows(random(1,21)); int window = 13; int brightness = 255; int del = 100; // White is 7,7,7 (3bit) 255,255,255 (8bit) uint8_t red=255, green=255, blue=255; } int RGB7seg (int displayNR, int segment, int r, int g, int b) { // segment is standard numbered, top=0, DP=7 // displayNR is the display number, counted from the left 0, 1, 2 ,3 // simulated 7seg is like this: //|1 1 1 1 1 1 0 0 0 | //|5 4 3 2 1 0 9 8 7 - - - - - - 0| //|. 0 0 . . X X . X X X X X X X X| 0 //|5 d0 1 X d1 X X X | 1 //|5 1 X X X W X W | 2 //|. 6 6 . , X X . X X | 3 //|4 2 X X X 11 X 16 | 4 //|4 2 X X X X | 5 //|. 3 3 7 . X X . X X X X X X X X| 6 //|X X X X | //|X W X W X W X W | //|X X X X | //|X 2 X 7 X 12 X 17 | //|X X X X | //|X X X X X X X X X X X X X X X X| int d; switch (displayNR) { case 0: d=12; break; case 1: d=8; break; case 2: d=4; break; case 3: d=0; break; default: return 1; } switch (segment) { case 0: // matrix.drawLine(0,d+1,0,d+2, matrix.Color888(r,g,b)); matrix.drawLine(0,d,0,d+3, matrix.Color888(r,g,b)); break; case 1: // matrix.drawLine(1,d,2,d, matrix.Color888(r,g,b)); matrix.drawLine(0,d,3,d, matrix.Color888(r,g,b)); break; case 2: // matrix.drawLine(4,d,5,d, matrix.Color888(r,g,b)); matrix.drawLine(3,d,6,d, matrix.Color888(r,g,b)); break; case 3: // matrix.drawLine(6,d+1,6,d+2, matrix.Color888(r,g,b)); matrix.drawLine(6,d,6,d+3, matrix.Color888(r,g,b)); break; case 4: // matrix.drawLine(4,d+3,5,d+3, matrix.Color888(r,g,b)); matrix.drawLine(3,d+3,6,d+3, matrix.Color888(r,g,b)); break; case 5: // matrix.drawLine(1,d+3,2,d+3, matrix.Color888(r,g,b)); matrix.drawLine(0,d+3,3,d+3, matrix.Color888(r,g,b)); break; case 6: // matrix.drawLine(3,d+1,3,d+2, matrix.Color888(r,g,b)); matrix.drawLine(3,d,3,d+3, matrix.Color888(r,g,b)); break; case 7: matrix.drawLine(7,d,7,d, matrix.Color888(r,g,b)); break; default: return 1; } } int myWindows (int w, int br, int r, int g, int b){ switch (w) { case 1: // Window 1 matrix.fillRect(1,12,4,3, matrix.Color888(r,g,b)); break; case 2: // Window 2 matrix.fillRect(7,12,4,3, matrix.Color888(r,g,b)); break; case 3: // Window 3 matrix.fillRect(13,12,4,3, matrix.Color888(r,g,b)); break; case 4: // Window 4 matrix.fillRect(19,12,4,3, matrix.Color888(r,g,b)); break; case 5: // Window 5 matrix.fillRect(25,12,4,3, matrix.Color888(r,g,b)); break; case 6: // Window 6 matrix.fillRect(1,8,4,3, matrix.Color888(r,g,b)); break; case 7: // Window 7 matrix.fillRect(7,8,4,3, matrix.Color888(r,g,b)); break; case 8: // Window 8 matrix.fillRect(13,8,4,3, matrix.Color888(r,g,b)); break; case 9: // Window 9 matrix.fillRect(19,8,4,3, matrix.Color888(r,g,b)); break; case 10: // Window 10 matrix.fillRect(25,8,4,3, matrix.Color888(r,g,b)); break; case 11: // Window 11 matrix.fillRect(1,4,4,3, matrix.Color888(r,g,b)); break; case 12: // Window 12 matrix.fillRect(7,4,4,3, matrix.Color888(r,g,b)); break; case 13: // Window 13 matrix.fillRect(13,4,4,3, matrix.Color888(r,g,b)); break; case 14: // Window 14 matrix.fillRect(19,4,4,3, matrix.Color888(r,g,b)); break; case 15: // Window 15 matrix.fillRect(25,4,4,3, matrix.Color888(r,g,b)); break; case 16: // Window 16 matrix.fillRect(1,0,4,3, matrix.Color888(r,g,b)); break; case 17: // Window 17 matrix.fillRect(7,0,4,3, matrix.Color888(r,g,b)); break; case 18: // Window 18 matrix.fillRect(13,0,4,3, matrix.Color888(r,g,b)); break; case 19: // Window 19 matrix.fillRect(19,0,4,3, matrix.Color888(r,g,b)); break; case 20: // Window 20 matrix.fillRect(25,0,4,3, matrix.Color888(r,g,b)); break; default: break; } } int printChar(int display, char c, int r, int g, int b) { int segs; segs=ascii2segments[c-32]; // get bit pattern what to light for(int i=8;i>=0;i--) { if(segs & (1<=0;i--) { if(segs & (1< 0; j--) { // send data, left char first char dataOut[5]; sprintf(dataOut,"%04d",j); // Serial.print(j); // Serial.print("=>"); // Serial.println(""); for(int i=0; i<4; i++) { // shiftOut(dataPin, clockPin, steve_converter(ascii2segments[dataOut[i]-32])); // Serial.print(dataOut[i]); printChar(i,dataOut[i],255*(i%2),255*(i%3),sin(j/200)*100)+55; } //return the latch pin high to signal chip that it //no longer needs to listen for information // delay(1); // fill the screen with 'black' // matrix.fillScreen(matrix.Color888(0, 0, 0)); matrix.swapBuffers(false); } // scroller const char* scrolltext="WELCOME S Y N 2 C A T IN COLLABORATION WITH G R A F F I T I R E S E A R C H L A B L U X E M B O U R G PRESENTS S Y N 2 L I G H T S "; // const char* scrolltext="WELCOME S Y N 2 C A T "; int i; i=0; while(scrolltext[i+4] != 0) { printChar(0,scrolltext[i],255*(i%3),255*(i%2),255); printChar(1,scrolltext[i+1],255*((i+1)%3),255*((i+1)%2),200); printChar(2,scrolltext[i+2],255*((i+2)%3),255*((i+2)%2),150); printChar(3,scrolltext[i+3],255*((i+3)%3),255*((i+3)%2),100); delay(200); i++; } matrix.fillScreen(matrix.Color888(0, 0, 0)); // pattern player // coords are simply: display, segment int pats[]={0,5,0,1,1,5,1,1,2,5,2,1,3,5,3,1, 3,2,3,4,2,2,2,4,1,2,1,4,0,2,0,4, -1,-1}; i=0; while(pats[i]!=-1) { RGB7seg(pats[i],pats[i+1],255,255,255); // draw delay(200); RGB7seg(pats[i],pats[i+1],0,0,0); // clear i+=2; } /* int d=0; int s=0; while ( true ) { // matrix.drawLine(4,12,5,12, matrix.Color888(255,255,255)); RGB7seg(d,s,255,255,0); if(s++>6) { s=0; if(d++>2) { d=0; } } delay(20); */ }