496feb0d30 | ||
---|---|---|
PoC | ||
clients | ||
displayclient | ||
entec-driver | ||
frameserver | ||
ola-test | ||
open-lighting-architecture | ||
tutorial | ||
v2 | ||
HACKING | ||
LICENSE | ||
README.md | ||
casino.svg | ||
frameserver.dia | ||
frameserver.png | ||
run-it-all1.sh |
README.md
Install dependencies
sudo apt-get install libboost-all-dev libncurses5-dev libglibmm-2.4-dev build-essential
setup
The system is set up of various parts. See frameserver.png
Latest setup is:
- displayclient/html/ws_udp.js
A nodjs server => $ node displayclient/html/ws_udp.js This listens for UDP packets to show on a virtual building This server creates a webserver where a browser can connect to see a simulation of the building. => $ firefox/chromium displayclient/html/visionneuse.html
- frameserver
A c++ program recieving UDP frames combining them to generate the final display
- clients
Written in any language, creates UDP packets which are sent to the frameserver
Building configuration
The main configuration of the frameserver is done in <defines.h>
Main tuneables:
// where to send the UDP output of the frameserver
#define REMOTE_IP "127.0.0.1"
#define REMOTE_PORT 1234
// description of the frame this server understands
#define HASH "s2l\n8>18> "
// one byte number + 10 character hash plus newline
#define HEADEROFFSET 12
// 12 windows per floor, 8 floors, Value:Alpha
#define WIDTH 12
#define HEIGHT 8
// always has an alpha channel so for rgb it's 3+1=4
#define CHANNELS 4
// 8 segments per window (7 seg plus dot), 12 segments per floor, RGBA
#define SEGNUM 8
#define SEGWIDTH 12
#define SEGCHANNELS 4