245 lines
6.7 KiB
C++
245 lines
6.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Library General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* PortManager.cpp
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* Enables the Patching of Ports
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* Copyright (C) 2005-2009 Simon Newton
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*/
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#include <string>
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#include <vector>
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#include "ola/Logging.h"
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#include "ola/StringUtils.h"
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#include "olad/PortManager.h"
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#include "olad/Port.h"
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namespace ola {
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/*
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* Patch a port
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* @param port the port to patch
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* @param universe the universe to patch to
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* @returns true is successful, false otherwise
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*/
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bool PortManager::PatchPort(InputPort *port,
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unsigned int universe) {
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return GenericPatchPort(port, universe);
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}
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/*
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* Patch a port
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* @param port the port to patch
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* @param universe the universe to patch to
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* @returns true is successful, false otherwise
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*/
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bool PortManager::PatchPort(OutputPort *port,
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unsigned int universe) {
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return GenericPatchPort(port, universe);
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}
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/*
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* UnPatch a port
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* @param port the port to unpatch
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* @returns true is successful, false otherwise
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*/
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bool PortManager::UnPatchPort(InputPort *port) {
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return GenericUnPatchPort(port);
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}
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/*
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* UnPatch a port
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* @param port the port to unpatch
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* @returns true is successful, false otherwise
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*/
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bool PortManager::UnPatchPort(OutputPort *port) {
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return GenericUnPatchPort(port);
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}
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/*
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* Set a port to inherit priority mode.
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* @param port the port to configure
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*/
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bool PortManager::SetPriorityInherit(Port *port) {
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if (port->PriorityCapability() == CAPABILITY_NONE)
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return true;
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if (port->GetPriorityMode() != PRIORITY_MODE_INHERIT)
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port->SetPriorityMode(PRIORITY_MODE_INHERIT);
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return true;
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}
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/*
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* Set a port to override priority mode.
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* @param port the port to configure
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* @param value the new priority
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*/
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bool PortManager::SetPriorityOverride(Port *port, uint8_t value) {
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if (port->PriorityCapability() == CAPABILITY_NONE)
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return true;
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if (port->PriorityCapability() == CAPABILITY_FULL &&
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port->GetPriorityMode() != PRIORITY_MODE_OVERRIDE)
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port->SetPriorityMode(PRIORITY_MODE_OVERRIDE);
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if (value > DmxSource::PRIORITY_MAX) {
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OLA_WARN << "Priority " << value <<
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" is greater than the max priority (" << DmxSource::PRIORITY_MAX << ")";
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value = DmxSource::PRIORITY_MAX;
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}
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if (port->GetPriority() != value)
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port->SetPriority(value);
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return true;
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}
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template<class PortClass>
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bool PortManager::GenericPatchPort(PortClass *port,
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unsigned int new_universe_id) {
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if (!port)
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return false;
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Universe *universe = port->GetUniverse();
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if (universe && universe->UniverseId() == new_universe_id)
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return true;
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AbstractDevice *device = port->GetDevice();
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if (device) {
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if (!device->AllowLooping()) {
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// check ports of the opposite type
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if (CheckLooping<PortClass>(device, new_universe_id))
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return false;
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}
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if (!device->AllowMultiPortPatching()) {
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if (CheckMultiPort<PortClass>(device, new_universe_id))
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return false;
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}
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}
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// unpatch if required
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if (universe) {
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OLA_DEBUG << "Port " << port->UniqueId() << " is bound to universe " <<
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universe->UniverseId();
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universe->RemovePort(port);
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}
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universe = m_universe_store->GetUniverseOrCreate(new_universe_id);
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if (!universe)
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return false;
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OLA_INFO << "Patched " << port->UniqueId() << " to universe " <<
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universe->UniverseId();
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universe->AddPort(port);
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port->SetUniverse(universe);
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return true;
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}
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template<class PortClass>
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bool PortManager::GenericUnPatchPort(PortClass *port) {
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if (!port)
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return false;
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Universe *universe = port->GetUniverse();
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if (universe) {
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universe->RemovePort(port);
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port->SetUniverse(NULL);
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OLA_DEBUG << "Port " << port->UniqueId() << " has been removed from uni "
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<< universe->UniverseId();
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}
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return true;
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}
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template <class PortClass>
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bool PortManager::CheckLooping(const AbstractDevice *device,
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unsigned int new_universe_id) const {
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return CheckOutputPortsForUniverse(device, new_universe_id);
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}
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template <>
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bool PortManager::CheckLooping<OutputPort>(
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const AbstractDevice *device,
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unsigned int new_universe_id) const {
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return CheckInputPortsForUniverse(device, new_universe_id);
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}
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template <class PortClass>
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bool PortManager::CheckMultiPort(const AbstractDevice *device,
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unsigned int new_universe_id) const {
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return CheckInputPortsForUniverse(device, new_universe_id);
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}
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template <>
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bool PortManager::CheckMultiPort<OutputPort>(
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const AbstractDevice *device,
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unsigned int new_universe_id) const {
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return CheckOutputPortsForUniverse(device, new_universe_id);
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}
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/*
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* Check if any input ports in this device are bound to the universe.
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* @returns true if there is a match, false otherwise.
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*/
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bool PortManager::CheckInputPortsForUniverse(const AbstractDevice *device,
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unsigned int universe_id) const {
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vector<InputPort*> ports;
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device->InputPorts(&ports);
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return CheckForPortMatchingUniverse(ports, universe_id);
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}
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/*
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* Check if any output ports in this device are bound to the universe.
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* @returns true if there is a match, false otherwise.
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*/
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bool PortManager::CheckOutputPortsForUniverse(const AbstractDevice *device,
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unsigned int universe_id) const {
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vector<OutputPort*> ports;
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device->OutputPorts(&ports);
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return CheckForPortMatchingUniverse(ports, universe_id);
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}
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/*
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* Check for any port in a list that's bound to this universe.
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* @returns true if there is a match, false otherwise.
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*/
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template<class PortClass>
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bool PortManager::CheckForPortMatchingUniverse(
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const vector<PortClass*> &ports,
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unsigned int universe_id) const {
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typename vector<PortClass*>::const_iterator iter;
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for (iter = ports.begin(); iter != ports.end(); ++iter) {
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if ((*iter)->GetUniverse() &&
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(*iter)->GetUniverse()->UniverseId() == universe_id) {
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OLA_INFO << "Port " << (*iter)->PortId() << " is already patched to "
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<< universe_id;
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return true;
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}
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}
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return false;
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}
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} // ola
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