310 lines
12 KiB
C++
310 lines
12 KiB
C++
/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Library General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* PortManagerTest.cpp
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* Test fixture for the PortManager classes
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* Copyright (C) 2005-2010 Simon Newton
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*/
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#include <cppunit/extensions/HelperMacros.h>
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#include <string>
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#include "olad/DmxSource.h"
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#include "olad/PortManager.h"
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#include "olad/UniverseStore.h"
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#include "olad/TestCommon.h"
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using ola::DmxSource;
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using ola::PortManager;
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using ola::Port;
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using ola::Universe;
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using std::string;
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class PortManagerTest: public CppUnit::TestFixture {
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CPPUNIT_TEST_SUITE(PortManagerTest);
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CPPUNIT_TEST(testPortPatching);
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CPPUNIT_TEST(testPortPatchingLoopMulti);
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CPPUNIT_TEST(testInputPortSetPriority);
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CPPUNIT_TEST(testOutputPortSetPriority);
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CPPUNIT_TEST_SUITE_END();
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public:
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void testPortPatching();
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void testPortPatchingLoopMulti();
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void testInputPortSetPriority();
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void testOutputPortSetPriority();
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};
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CPPUNIT_TEST_SUITE_REGISTRATION(PortManagerTest);
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/*
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* Check that we can patch ports correctly.
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*/
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void PortManagerTest::testPortPatching() {
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ola::UniverseStore uni_store(NULL, NULL);
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PortManager port_manager(&uni_store);
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// mock device, this doesn't allow looping or multiport patching
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MockDevice device1(NULL, "test_device_1");
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TestMockInputPort input_port(&device1, 1, NULL);
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TestMockInputPort input_port2(&device1, 2, NULL);
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TestMockOutputPort output_port(&device1, 1);
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TestMockOutputPort output_port2(&device1, 2);
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device1.AddPort(&input_port);
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device1.AddPort(&input_port2);
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device1.AddPort(&output_port);
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device1.AddPort(&output_port2);
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL), input_port.GetUniverse());
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL),
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input_port2.GetUniverse());
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL),
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output_port.GetUniverse());
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL),
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output_port2.GetUniverse());
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// simple patching
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CPPUNIT_ASSERT(port_manager.PatchPort(&input_port, 1));
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CPPUNIT_ASSERT(port_manager.PatchPort(&output_port, 2));
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CPPUNIT_ASSERT(input_port.GetUniverse());
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CPPUNIT_ASSERT_EQUAL((unsigned int) 1,
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input_port.GetUniverse()->UniverseId());
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL),
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input_port2.GetUniverse());
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CPPUNIT_ASSERT(output_port.GetUniverse());
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CPPUNIT_ASSERT_EQUAL((unsigned int) 2,
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output_port.GetUniverse()->UniverseId());
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL),
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output_port2.GetUniverse());
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// test looping
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CPPUNIT_ASSERT(!port_manager.PatchPort(&input_port2, 2));
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CPPUNIT_ASSERT(!port_manager.PatchPort(&output_port2, 1));
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL),
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input_port2.GetUniverse());
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL),
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output_port2.GetUniverse());
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// test multiport
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CPPUNIT_ASSERT(!port_manager.PatchPort(&input_port2, 1));
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CPPUNIT_ASSERT(!port_manager.PatchPort(&output_port2, 2));
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL),
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input_port2.GetUniverse());
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL),
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output_port2.GetUniverse());
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// test repatching
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CPPUNIT_ASSERT(port_manager.PatchPort(&input_port, 3));
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CPPUNIT_ASSERT(port_manager.PatchPort(&output_port, 4));
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CPPUNIT_ASSERT(input_port.GetUniverse());
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CPPUNIT_ASSERT_EQUAL((unsigned int) 3,
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input_port.GetUniverse()->UniverseId());
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CPPUNIT_ASSERT(output_port.GetUniverse());
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CPPUNIT_ASSERT_EQUAL((unsigned int) 4,
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output_port.GetUniverse()->UniverseId());
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// test unpatching
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CPPUNIT_ASSERT(port_manager.UnPatchPort(&input_port));
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CPPUNIT_ASSERT(port_manager.UnPatchPort(&input_port2));
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CPPUNIT_ASSERT(port_manager.UnPatchPort(&output_port));
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CPPUNIT_ASSERT(port_manager.UnPatchPort(&output_port2));
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL), input_port.GetUniverse());
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL),
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input_port2.GetUniverse());
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL),
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output_port.GetUniverse());
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL),
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output_port2.GetUniverse());
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}
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/*
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* test that patching works correctly for devices with looping and multiport
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* patching enabled.
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*/
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void PortManagerTest::testPortPatchingLoopMulti() {
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ola::UniverseStore uni_store(NULL, NULL);
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PortManager port_manager(&uni_store);
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// mock device that allows looping and multi port patching
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MockDeviceLoopAndMulti device1(NULL, "test_device_1");
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TestMockInputPort input_port(&device1, 1, NULL);
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TestMockInputPort input_port2(&device1, 2, NULL);
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TestMockOutputPort output_port(&device1, 1);
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TestMockOutputPort output_port2(&device1, 2);
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device1.AddPort(&input_port);
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device1.AddPort(&input_port2);
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device1.AddPort(&output_port);
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device1.AddPort(&output_port2);
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL), input_port.GetUniverse());
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL),
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input_port2.GetUniverse());
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL),
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output_port.GetUniverse());
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL),
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output_port2.GetUniverse());
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// simple patching
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CPPUNIT_ASSERT(port_manager.PatchPort(&input_port, 1));
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CPPUNIT_ASSERT(port_manager.PatchPort(&output_port, 2));
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CPPUNIT_ASSERT(input_port.GetUniverse());
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CPPUNIT_ASSERT_EQUAL((unsigned int) 1,
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input_port.GetUniverse()->UniverseId());
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL),
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input_port2.GetUniverse());
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CPPUNIT_ASSERT(output_port.GetUniverse());
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CPPUNIT_ASSERT_EQUAL((unsigned int) 2,
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output_port.GetUniverse()->UniverseId());
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CPPUNIT_ASSERT_EQUAL(static_cast<Universe*>(NULL),
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output_port2.GetUniverse());
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// test looping
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CPPUNIT_ASSERT(port_manager.PatchPort(&input_port2, 2));
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CPPUNIT_ASSERT(port_manager.PatchPort(&output_port2, 1));
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CPPUNIT_ASSERT(input_port2.GetUniverse());
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CPPUNIT_ASSERT_EQUAL((unsigned int) 2,
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input_port2.GetUniverse()->UniverseId());
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CPPUNIT_ASSERT(output_port2.GetUniverse());
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CPPUNIT_ASSERT_EQUAL((unsigned int) 1,
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output_port2.GetUniverse()->UniverseId());
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// test multiport
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CPPUNIT_ASSERT(port_manager.PatchPort(&input_port2, 1));
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CPPUNIT_ASSERT(port_manager.PatchPort(&output_port2, 2));
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CPPUNIT_ASSERT(input_port2.GetUniverse());
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CPPUNIT_ASSERT_EQUAL((unsigned int) 1,
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input_port2.GetUniverse()->UniverseId());
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CPPUNIT_ASSERT(output_port2.GetUniverse());
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CPPUNIT_ASSERT_EQUAL((unsigned int) 2,
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output_port2.GetUniverse()->UniverseId());
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}
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/*
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* Check that we can set priorities on an input port
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*/
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void PortManagerTest::testInputPortSetPriority() {
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PortManager patcher(NULL); // we're not testing patching so pass NULL here
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// Input port that doesn't support priorities
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TestMockInputPort input_port(NULL, 0, NULL);
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CPPUNIT_ASSERT_EQUAL(input_port.PriorityCapability(),
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ola::CAPABILITY_STATIC);
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CPPUNIT_ASSERT_EQUAL(input_port.GetPriorityMode(),
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ola::PRIORITY_MODE_INHERIT);
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CPPUNIT_ASSERT_EQUAL(input_port.GetPriority(),
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DmxSource::PRIORITY_DEFAULT);
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// this port doesn't support priorities so this is a noop
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CPPUNIT_ASSERT(patcher.SetPriorityInherit(&input_port));
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CPPUNIT_ASSERT_EQUAL(input_port.GetPriorityMode(),
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ola::PRIORITY_MODE_INHERIT);
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CPPUNIT_ASSERT_EQUAL(input_port.GetPriority(),
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DmxSource::PRIORITY_DEFAULT);
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// set the static priority to 20
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CPPUNIT_ASSERT(patcher.SetPriorityOverride(&input_port, 20));
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CPPUNIT_ASSERT_EQUAL(input_port.GetPriorityMode(),
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ola::PRIORITY_MODE_INHERIT);
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CPPUNIT_ASSERT_EQUAL(input_port.GetPriority(), (uint8_t) 20);
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// Now test an input port that does support priorities
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TestMockPriorityInputPort input_port2(NULL, 1, NULL);
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CPPUNIT_ASSERT_EQUAL(input_port2.PriorityCapability(),
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ola::CAPABILITY_FULL);
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CPPUNIT_ASSERT_EQUAL(input_port2.GetPriorityMode(),
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ola::PRIORITY_MODE_INHERIT);
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CPPUNIT_ASSERT_EQUAL(input_port2.GetPriority(),
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DmxSource::PRIORITY_DEFAULT);
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// try changing to override mode
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CPPUNIT_ASSERT(patcher.SetPriorityOverride(&input_port2, 20));
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CPPUNIT_ASSERT_EQUAL(input_port2.GetPriorityMode(),
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ola::PRIORITY_MODE_OVERRIDE);
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CPPUNIT_ASSERT_EQUAL(input_port2.GetPriority(), (uint8_t) 20);
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// bump priority
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CPPUNIT_ASSERT(patcher.SetPriorityOverride(&input_port2, 180));
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CPPUNIT_ASSERT_EQUAL(input_port2.GetPriorityMode(),
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ola::PRIORITY_MODE_OVERRIDE);
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CPPUNIT_ASSERT_EQUAL(input_port2.GetPriority(), (uint8_t) 180);
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// change back to inherit mode
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CPPUNIT_ASSERT(patcher.SetPriorityInherit(&input_port2));
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CPPUNIT_ASSERT_EQUAL(input_port2.GetPriorityMode(),
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ola::PRIORITY_MODE_INHERIT);
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CPPUNIT_ASSERT_EQUAL(input_port2.GetPriority(), (uint8_t) 180);
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}
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/*
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* Check that we can set priorities on an Output port
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*/
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void PortManagerTest::testOutputPortSetPriority() {
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PortManager patcher(NULL); // we're not testing patching so pass NULL here
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// Input port that doesn't support priorities
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TestMockOutputPort output_port(NULL, 0);
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CPPUNIT_ASSERT_EQUAL(output_port.PriorityCapability(),
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ola::CAPABILITY_NONE);
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CPPUNIT_ASSERT_EQUAL(output_port.GetPriorityMode(),
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ola::PRIORITY_MODE_INHERIT);
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CPPUNIT_ASSERT_EQUAL(output_port.GetPriority(),
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DmxSource::PRIORITY_DEFAULT);
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// this port doesn't support priorities so these are all noops
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CPPUNIT_ASSERT(patcher.SetPriorityInherit(&output_port));
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CPPUNIT_ASSERT(patcher.SetPriorityOverride(&output_port, 20));
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CPPUNIT_ASSERT_EQUAL(output_port.GetPriorityMode(),
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ola::PRIORITY_MODE_INHERIT);
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CPPUNIT_ASSERT_EQUAL(output_port.GetPriority(),
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DmxSource::PRIORITY_DEFAULT);
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// now test an output port that supports priorities
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TestMockPriorityOutputPort output_port2(NULL, 1);
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CPPUNIT_ASSERT_EQUAL(output_port2.PriorityCapability(),
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ola::CAPABILITY_FULL);
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CPPUNIT_ASSERT_EQUAL(output_port2.GetPriorityMode(),
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ola::PRIORITY_MODE_INHERIT);
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CPPUNIT_ASSERT_EQUAL(output_port2.GetPriority(),
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DmxSource::PRIORITY_DEFAULT);
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// try changing to static mode
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CPPUNIT_ASSERT(patcher.SetPriorityOverride(&output_port2, 20));
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CPPUNIT_ASSERT_EQUAL(output_port2.GetPriorityMode(),
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ola::PRIORITY_MODE_OVERRIDE);
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CPPUNIT_ASSERT_EQUAL(output_port2.GetPriority(), (uint8_t) 20);
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// bump priority
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CPPUNIT_ASSERT(patcher.SetPriorityOverride(&output_port2, 180));
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CPPUNIT_ASSERT_EQUAL(output_port2.GetPriorityMode(),
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ola::PRIORITY_MODE_OVERRIDE);
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CPPUNIT_ASSERT_EQUAL(output_port2.GetPriority(), (uint8_t) 180);
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// change back to inherit mode
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CPPUNIT_ASSERT(patcher.SetPriorityInherit(&output_port2));
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CPPUNIT_ASSERT_EQUAL(output_port2.GetPriorityMode(),
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ola::PRIORITY_MODE_INHERIT);
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CPPUNIT_ASSERT_EQUAL(output_port2.GetPriority(), (uint8_t) 180);
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}
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