syndilights/blib-1.1.7/modules/bpong.c

668 lines
16 KiB
C

/* blib - Library of useful things to hack the Blinkenlights
*
* Copyright (c) 2001-2002 Sven Neumann <sven@gimp.org>
* Michael Natterer <mitch@gimp.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <stdlib.h>
#include <string.h>
#include <glib-object.h>
#include <blib/blib.h>
#include "digits.h"
#define PONG_START_TIMEOUT 200
#define COMPUTER_LOOSE_SPEEDUP 10
typedef enum
{
RIGHT,
LEFT
} XDirection;
typedef enum
{
UP,
DOWN
} YDirection;
typedef enum
{
GAME_INIT,
LPLAYER_JOIN,
RPLAYER_JOIN,
GAME_OVER
} AnimType;
#define B_TYPE_PONG (b_type_pong)
#define B_PONG(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), B_TYPE_PONG, BPong))
#define B_PONG_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), B_TYPE_PONG, BPongClass))
#define B_IS_PONG(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), B_TYPE_PONG))
#define B_IS_PONG_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), B_TYPE_PONG))
typedef struct _BPong BPong;
typedef struct _BPongClass BPongClass;
struct _BPong
{
BModule parent_instance;
AnimType anim;
gint anim_steps;
gint paddle_size;
gint lpaddle;
gint rpaddle;
gint ball_x;
gint ball_y;
XDirection ball_xdir;
YDirection ball_ydir;
gint lplayer_score;
gint rplayer_score;
gint lplayer_device_id;
gint rplayer_device_id;
gint timeout;
};
struct _BPongClass
{
BModuleClass parent_class;
};
static GType b_pong_get_type (GTypeModule *module);
static void b_pong_class_init (BPongClass *klass);
static void b_pong_init (BPong *pong);
static gboolean b_pong_query (gint width,
gint height,
gint channels,
gint maxval);
static gboolean b_pong_prepare (BModule *module,
GError **error);
static void b_pong_relax (BModule *module);
static void b_pong_start (BModule *module);
static void b_pong_stop (BModule *module);
static void b_pong_event (BModule *module,
BModuleEvent *event);
static gint b_pong_tick (BModule *module);
static void b_pong_describe (BModule *module,
const gchar **title,
const gchar **description,
const gchar **author);
static void b_pong_init_game (BPong *pong);
static gint b_pong_move_ball (BPong *pong);
static void b_pong_computer_move (BPong *pong,
gint *paddle);
static gboolean b_pong_reflect (BPong *pong,
gint paddle);
static void b_pong_draw (BPong *pong,
gint lpaddle,
gint rpaddle,
gint ball_x,
gint ball_y);
static void b_pong_draw_scores (BPong *pong);
static GType b_type_pong = 0;
G_MODULE_EXPORT gboolean
b_module_register (GTypeModule *module)
{
b_pong_get_type (module);
return TRUE;
}
static GType
b_pong_get_type (GTypeModule *module)
{
if (! b_type_pong)
{
static const GTypeInfo pong_info =
{
sizeof (BPongClass),
NULL, /* base_init */
NULL, /* base_finalize */
(GClassInitFunc) b_pong_class_init,
NULL, /* class_finalize */
NULL, /* class_data */
sizeof (BPong),
0, /* n_preallocs */
(GInstanceInitFunc) b_pong_init,
};
b_type_pong = g_type_module_register_type (module,
B_TYPE_MODULE, "BPong",
&pong_info, 0);
}
return b_type_pong;
}
static void
b_pong_class_init (BPongClass *klass)
{
BModuleClass *module_class;
module_class = B_MODULE_CLASS (klass);
module_class->max_players = 2;
module_class->query = b_pong_query;
module_class->prepare = b_pong_prepare;
module_class->relax = b_pong_relax;
module_class->start = b_pong_start;
module_class->stop = b_pong_stop;
module_class->event = b_pong_event;
module_class->tick = b_pong_tick;
module_class->describe = b_pong_describe;
}
static void
b_pong_init (BPong *pong)
{
pong->anim_steps = 0;
pong->lplayer_device_id = -1;
pong->rplayer_device_id = -1;
}
static gboolean
b_pong_query (gint width,
gint height,
gint channels,
gint maxval)
{
return (width > 7 && height > 7 && channels == 1);
}
static gboolean
b_pong_prepare (BModule *module,
GError **error)
{
BPong *pong = B_PONG (module);
pong->paddle_size = MAX (3, module->height / 4);
return TRUE;
}
static void
b_pong_relax (BModule *module)
{
}
static void
b_pong_start (BModule *module)
{
BPong *pong = B_PONG (module);
pong->lpaddle = pong->rpaddle = module->height / 2 - 1;
pong->lplayer_score = pong->rplayer_score = 0;
b_pong_init_game (pong);
pong->timeout = PONG_START_TIMEOUT;
b_module_ticker_start (module, pong->timeout);
}
static void
b_pong_stop (BModule *module)
{
BPong *pong = B_PONG (module);
pong->lplayer_device_id = -1;
pong->rplayer_device_id = -1;
}
static void
b_pong_event (BModule *module,
BModuleEvent *event)
{
BPong *pong = B_PONG (module);
switch (event->type)
{
case B_EVENT_TYPE_KEY:
if (pong->anim_steps)
return;
switch (event->key)
{
case B_KEY_1:
case B_KEY_2:
case B_KEY_3:
case B_KEY_4:
case B_KEY_5:
case B_KEY_6:
/* up */
if (event->device_id == pong->lplayer_device_id)
{
pong->lpaddle = MAX (pong->lpaddle--, 0);
}
else if (event->device_id == pong->rplayer_device_id)
{
pong->rpaddle = MAX (pong->rpaddle--, 0);
}
break;
case B_KEY_7:
case B_KEY_8:
case B_KEY_9:
case B_KEY_ASTERISK:
case B_KEY_0:
case B_KEY_HASH:
/* down */
if (event->device_id == pong->lplayer_device_id)
{
pong->lpaddle = MIN (pong->lpaddle++,
module->height - pong->paddle_size);
}
else if (event->device_id == pong->rplayer_device_id)
{
pong->rpaddle = MIN (pong->rpaddle++,
module->height - pong->paddle_size);
}
break;
default:
break;
}
break;
case B_EVENT_TYPE_PLAYER_ENTERED:
if (pong->lplayer_device_id == -1)
{
pong->anim = LPLAYER_JOIN;
pong->anim_steps = 6;
pong->lplayer_device_id = event->device_id;
module->num_players++;
}
else if (pong->rplayer_device_id == -1)
{
pong->anim = RPLAYER_JOIN;
pong->anim_steps = 6;
pong->rplayer_device_id = event->device_id;
module->num_players++;
}
break;
case B_EVENT_TYPE_PLAYER_LEFT:
if (pong->lplayer_device_id == event->device_id)
{
pong->lplayer_device_id = -1;
module->num_players--;
}
else if (pong->rplayer_device_id == event->device_id)
{
pong->rplayer_device_id = -1;
module->num_players--;
}
break;
default:
break;
}
}
static gint
b_pong_tick (BModule *module)
{
BPong *pong = B_PONG (module);
if (pong->anim_steps > 0)
{
pong->anim_steps--;
switch (pong->anim)
{
case GAME_INIT:
b_pong_draw (pong,
pong->lpaddle, pong->rpaddle,
pong->anim_steps == 0 ? pong->ball_x : -1,
pong->anim_steps == 0 ? pong->ball_y : -1);
break;
case LPLAYER_JOIN:
b_pong_draw (pong,
(pong->anim_steps & 1) ? pong->lpaddle : -1,
pong->rpaddle,
-1, -1);
break;
case RPLAYER_JOIN:
b_pong_draw (pong,
pong->lpaddle,
(pong->anim_steps & 1) ? pong->rpaddle : -1,
-1, -1);
break;
case GAME_OVER:
b_pong_draw (pong,
pong->lpaddle, pong->rpaddle,
(pong->anim_steps & 1) ? pong->ball_x : -1,
(pong->anim_steps & 1) ? pong->ball_y : -1);
if (pong->anim_steps == 0)
{
if ((pong->lplayer_score != pong->rplayer_score) &&
(pong->lplayer_score >= 10 || pong->rplayer_score >= 10))
{
b_module_request_stop (module);
return 0;
}
else
b_pong_init_game (pong);
}
break;
}
}
else
{
switch (b_pong_move_ball (pong))
{
case -1:
pong->lplayer_score++;
pong->anim_steps = 6;
pong->anim = GAME_OVER;
if (pong->lplayer_device_id == -1) /* computer lost */
pong->timeout -= COMPUTER_LOOSE_SPEEDUP;
break;
case 1:
pong->rplayer_score++;
pong->anim_steps = 6;
pong->anim = GAME_OVER;
if (pong->rplayer_device_id == -1) /* computer lost */
pong->timeout -= COMPUTER_LOOSE_SPEEDUP;
break;
case 0:
if (pong->lplayer_device_id == -1)
b_pong_computer_move (pong, &pong->lpaddle);
if (pong->rplayer_device_id == -1)
b_pong_computer_move (pong, &pong->rpaddle);
break;
}
b_pong_draw (pong,
pong->lpaddle, pong->rpaddle,
pong->ball_x, pong->ball_y);
}
return pong->timeout;
}
static void
b_pong_describe (BModule *module,
const gchar **title,
const gchar **description,
const gchar **author)
{
*title = "BPong";
*description = "Pong game";
*author = "Sven Neumann";
}
static void
b_pong_init_game (BPong *pong)
{
BModule *module;
gint paddle;
gint foo;
module = B_MODULE (pong);
foo = rand ();
if (foo & 0x1)
{
paddle = pong->lpaddle;
pong->ball_x = 0;
pong->ball_xdir = RIGHT;
}
else
{
paddle = pong->rpaddle;
pong->ball_x = module->width - 1;
pong->ball_xdir = LEFT;
}
if ((foo & 0x2 && paddle != 0) ||
paddle == module->height - pong->paddle_size)
{
pong->ball_y = 0;
pong->ball_ydir = DOWN;
}
else
{
pong->ball_y = module->height - 1;
pong->ball_ydir = UP;
}
pong->anim = GAME_INIT;
pong->anim_steps = 4;
}
static gint
b_pong_move_ball (BPong *pong)
{
BModule *module = B_MODULE (pong);
switch (pong->ball_xdir)
{
case RIGHT:
pong->ball_x++;
break;
case LEFT:
pong->ball_x--;
break;
}
switch (pong->ball_ydir)
{
case UP:
pong->ball_y--;
break;
case DOWN:
pong->ball_y++;
break;
}
/* collision with walls ? */
if (pong->ball_y < 0)
{
pong->ball_y = 1;
pong->ball_ydir = DOWN;
}
else if (pong->ball_y >= module->height)
{
pong->ball_y = module->height - 2;
pong->ball_ydir = UP;
}
/* collision with left paddle or out ? */
if (pong->ball_x == 0)
{
if (! b_pong_reflect (pong, pong->lpaddle))
return 1; /* right wins */
pong->ball_x = 2;
pong->ball_xdir = RIGHT;
}
/* collision with right paddle or out ? */
else if (pong->ball_x == module->width - 1)
{
if (! b_pong_reflect (pong, pong->rpaddle))
return -1; /* left wins */
pong->ball_x = module->width - pong->paddle_size;
pong->ball_xdir = LEFT;
}
return 0;
}
static void
b_pong_computer_move (BPong *pong,
gint *paddle)
{
BModule *module = B_MODULE (pong);
if (rand () & 1)
return;
if (*paddle - pong->ball_y > -1)
(*paddle)--;
else if (*paddle - pong->ball_y < 1)
(*paddle)++;
*paddle = CLAMP (*paddle, 0, module->height - pong->paddle_size);
}
static gboolean
b_pong_reflect (BPong *pong,
gint paddle)
{
gint d = pong->ball_y - paddle;
switch (pong->ball_ydir)
{
case DOWN: /* we hit the paddle coming from the top */
if (d < 0)
return FALSE;
else if (d == 0)
{
pong->ball_ydir = UP;
pong->ball_y -= 2;
return TRUE;
}
else if (d <= pong->paddle_size)
return TRUE;
else
return FALSE;
break;
case UP: /* we hit the paddle coming from the bottom */
if (d < -1)
return FALSE;
else if (d < pong->paddle_size - 1)
return TRUE;
else if (d == pong->paddle_size - 1)
{
pong->ball_ydir = DOWN;
pong->ball_y += 2;
return TRUE;
}
else
return FALSE;
break;
}
return TRUE;
}
static void
b_pong_draw (BPong *pong,
gint lpaddle,
gint rpaddle,
gint ball_x,
gint ball_y)
{
BModule *module;
gint width;
gint height;
gint i;
module = B_MODULE (pong);
width = module->width;
height = module->height;
b_module_fill (module, 0);
if (lpaddle >= 0 && lpaddle <= height - pong->paddle_size)
for (i = 0; i < pong->paddle_size; i++)
b_module_draw_point (module, 0, lpaddle + i, module->maxval);
if (rpaddle >= 0 && rpaddle <= height - pong->paddle_size)
for (i = 0; i < pong->paddle_size; i++)
b_module_draw_point (module, width - 1, rpaddle + i, module->maxval);
if (ball_x >= 0 && ball_x < width && ball_y >= 0 && ball_y < height)
b_module_draw_point (module, ball_x, ball_y, module->maxval);
if (pong->anim == GAME_OVER)
b_pong_draw_scores (pong);
b_module_paint (module);
}
static void
b_pong_draw_scores (BPong *pong)
{
BModule *module;
gchar *text;
gint len;
gint x0, y0;
gint x, y;
gint n, i;
const BFont *digits = &b_digits_3x5;
module = B_MODULE (pong);
text = g_strdup_printf ("%d:%d", pong->lplayer_score, pong->rplayer_score);
len = strlen (text);
x0 = (module->width - len * digits->advance) / 2;
y0 = (module->height / 2) - 4;
for (n = 0; n < len; n++)
{
for (i = 0; i < digits->num_digits && digits->digits_str[i] != text[n]; i++);
if (i < digits->num_digits)
for (x = 0; x < digits->width; x++)
for (y = 0; y < digits->height; y++)
if (digits->data[i][y * digits->width + x] != '0')
b_module_draw_point (module, x0 + x, y0 + y, module->maxval);
x0 += digits->advance;
}
g_free (text);
}