syndilights/displayclient/ardupixel/ardupixel.ino

158 lines
4.6 KiB
C++

/* syndilights display with arduino and neopixel */
/* !!!!! this does NOT YET use the syndilights format !!!! */
/* Based on http://arduino.cc/en/pmwiki.php?n=Reference/EthernetUDPRead */
#include <SPI.h>
#include <Ethernet.h>
#include <EthernetUdp.h>
#include <EEPROM.h>
#include <Adafruit_NeoPixel.h> // https://learn.adafruit.com/adafruit-neopixel-uberguide/arduino-library
// Which pin on the Arduino is connected to the NeoPixels?
#define PIN 6
// How many NeoPixels are attached to the Arduino?
// at 800Mhz we can send 33333 color values / second
// so to have 60hz refresh the max pixels is 555 so we set it to arbitryrily 512
#define ROWS 25
#define COLS 20
#define NUMPIXELS ROWS*COLS
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);
// the mac will be filled out by serial number, stored as ascii hex in the eeprom 6 first bytes
byte mac[] = { '2', 'S', 'L', 0, 0, 0 }; // 2(to) S-yn2-L-ights (2 because unicast + locally administered)
// IPAddress ip(10, 2, 113, 51); // not using ip, will use DHCP
unsigned int localPort = 8888; // local port to listen on
// An EthernetUDP instance to let us send and receive packets over UDP
EthernetUDP Udp;
char packetBuffer[UDP_TX_PACKET_MAX_SIZE]; //buffer to hold incoming packet,
byte tomac[4];
void setup() {
Serial.begin(9600);
// you need to store into the EEPROM in the first 6 bytes an ascii version of the serial number.
// read that in and use it for the mac
int j=0;
for(int i=0;i<7;i+=2) {
int v;
v=(int)(EEPROM.read(i)-'0');
if (v>9) {v-=7;} // adjust for A-F are 7 chars later in ascii table
tomac[j]=v<<4;
v=(int)(EEPROM.read(i+1)-'0');
if (v>9) {v-=7;} // adjust for A-F are 7 chars later in ascii table
tomac[j++]+=v;
}
mac[3]=tomac[0];
mac[4]=tomac[1];
mac[5]=tomac[2];
// start the Ethernet and UDP:
// Ethernet.begin(mac,ip);
Ethernet.begin(mac); // use DHCP. This eats 2732 of sketch size
Udp.begin(localPort);
Serial.println("---");
for (byte thisByte = 0; thisByte < 4; thisByte++) {
// print the value of each byte of the IP address:
Serial.print(Ethernet.localIP()[thisByte], DEC);
Serial.print(".");
}
Serial.println();
pixels.begin();
pixels.show(); // Initialize all pixels to 'off'
for(int x=0;x<COLS;x++) {
for(int y=0;y<ROWS;y++) {
// pixels.setPixelColor(indirect(x,y), pixels.Color(r, g, b));
pixels.setPixelColor(indirect(x,y), pixels.Color(255, 0, 0));
pixels.show();
delay(100);
pixels.setPixelColor(indirect(x,y), pixels.Color(0, 0, 0));
}
}
pixels.show();
}
void loop() {
int packetSize = Udp.parsePacket();
if(packetSize)
{
drawCommand();
}
}
uint16_t readSubPixelValue(byte in){
char s[2];
pinMode(13, OUTPUT);
s[0] = (char)in;
//if (s[0] == -1) s[0]='0';
s[1] = 0;
uint16_t r = (uint16_t)strtoul(s,NULL,16);
return r;
}
#define S2LHEADERLEN 12-1
void drawCommand() {
Udp.read(packetBuffer,UDP_TX_PACKET_MAX_SIZE);
if(strncmp("s2l\n",packetBuffer,4)) {
Serial.println("unknown packet recieved");
return;
}
int width=(int)(packetBuffer[4]-'0');
int height=(int)(packetBuffer[5]-'0');
Serial.print(" width:");
Serial.println(width);
Serial.print("height:");
Serial.println(height);
// now we have RGBA values coming in, ignore the A channel
// rows * (columns * 4 +1)
// e.g. 20 * (200 * 4 + ) 20 rows of 200 pixels (+1 as there is a \n after each row)
for(int y=0;y<height;y++) {
for(int x=0;x<width;x++) {
// determine r g b for this pixel x,y
// for(uint16_t i = S2LHEADERLEN-1; i<NUMPIXELS; i++){
uint16_t r=(uint16_t)packetBuffer[S2LHEADERLEN+(y * (width * 4 + 1)) + (x * 4 + 1)];
Serial.print((char)r);
uint16_t g=(uint16_t)packetBuffer[S2LHEADERLEN+(y * (width * 4 + 1)) + (x * 4 + 2)];
Serial.print((char)g);
uint16_t b=(uint16_t)packetBuffer[S2LHEADERLEN+(y * (width * 4 + 1)) + (x * 4 + 3)];
Serial.print((char)b);
Serial.print(' ');
uint16_t pix=indirect(x,y);
if (pix>=0) {
pixels.setPixelColor(indirect(x,y), pixels.Color(r, g, b));
}
}
Serial.println();
}
pixels.show();
}
uint16_t indirect(uint16_t col,uint16_t row) {
if(col>COLS) { return -1;}
if(row>ROWS) { return -1;}
// orientation is top to bottom, one right, then bottom to top
// we may want to add a mirror into this if it's put into a window
if(col%2) { // odd column, this reverses the direction
// invert the row
uint16_t invrow=ROWS-row-1;
return col*ROWS+invrow;
} else { // check if column is even, i.e. the first = 0 = even
return col*ROWS+row;
}
}