syndilights/open-lighting-architecture/ola-0.8.4/include/ola/network/SelectServer.h

216 lines
6.0 KiB
C++

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* SelectServer.h
* The select server interface
* Copyright (C) 2005-2008 Simon Newton
*/
#ifndef INCLUDE_OLA_NETWORK_SELECTSERVER_H_
#define INCLUDE_OLA_NETWORK_SELECTSERVER_H_
#include <queue>
#include <set>
#include <string>
#include <vector>
#include <ola/Closure.h> // NOLINT
#include <ola/Clock.h> // NOLINT
#include <ola/ExportMap.h> // NOLINT
#include <ola/network/Socket.h> // NOLINT
namespace ola {
namespace network {
using std::string;
using std::priority_queue;
using ola::ExportMap;
/*
* These are timer events, they are used inside the SelectServer class
*/
class Event {
public:
explicit Event(unsigned int ms):
m_interval(ms * 1000) {
TimeStamp now;
Clock::CurrentTime(&now);
m_next = now + m_interval;
}
virtual ~Event() {}
virtual bool Trigger() = 0;
void UpdateTime(const TimeStamp &now) {
m_next = now + m_interval;
}
TimeStamp NextTime() const { return m_next; }
private:
TimeInterval m_interval;
TimeStamp m_next;
};
// An event that only happens once
class SingleEvent: public Event {
public:
SingleEvent(unsigned int ms, ola::BaseClosure<void> *closure):
Event(ms),
m_closure(closure) {
}
virtual ~SingleEvent() {
if (m_closure)
delete m_closure;
}
bool Trigger() {
if (m_closure) {
m_closure->Run();
// it's deleted itself at this point
m_closure = NULL;
}
return false;
}
private:
ola::BaseClosure<void> *m_closure;
};
/*
* An event that occurs more than once. The closure can return false to
* indicate that it should not be called again.
*/
class RepeatingEvent: public Event {
public:
RepeatingEvent(unsigned int ms, ola::BaseClosure<bool> *closure):
Event(ms),
m_closure(closure) {
}
~RepeatingEvent() {
delete m_closure;
}
bool Trigger() {
if (!m_closure)
return false;
return m_closure->Run();
}
private:
ola::BaseClosure<bool> *m_closure;
};
typedef Event* timeout_id;
static const timeout_id INVALID_TIMEOUT = 0;
struct ltevent {
bool operator()(Event *e1, Event *e2) const {
return e1->NextTime() > e2->NextTime();
}
};
class SelectServer {
public :
enum Direction {READ, WRITE};
SelectServer(ExportMap *export_map = NULL,
TimeStamp *wake_up_time = NULL);
~SelectServer();
void SetDefaultInterval(const TimeInterval &poll_interval);
void Run();
void RunOnce(unsigned int delay_sec = POLL_INTERVAL_SECOND,
unsigned int delay_usec = POLL_INTERVAL_USECOND);
void Terminate() { m_terminate = true; }
void Restart() { m_terminate = false; }
bool AddSocket(class Socket *socket);
bool AddSocket(class ConnectedSocket *socket,
bool delete_on_close = false);
bool RemoveSocket(class Socket *socket);
bool RemoveSocket(class ConnectedSocket *socket);
bool RegisterWriteSocket(class BidirectionalSocket *socket);
bool UnRegisterWriteSocket(class BidirectionalSocket *socket);
timeout_id RegisterRepeatingTimeout(unsigned int ms,
ola::Closure<bool> *closure);
timeout_id RegisterSingleTimeout(unsigned int ms,
ola::SingleUseClosure<void> *closure);
void RemoveTimeout(timeout_id id);
const TimeStamp *WakeUpTime() const { return m_wake_up_time; }
void RunInLoop(ola::Closure<void> *closure);
static const char K_SOCKET_VAR[];
static const char K_WRITE_SOCKET_VAR[];
static const char K_CONNECTED_SOCKET_VAR[];
static const char K_TIMER_VAR[];
static const char K_LOOP_TIME[];
static const char K_LOOP_COUNT[];
private :
typedef struct {
ConnectedSocket *socket;
bool delete_on_close;
} connected_socket_t;
struct connected_socket_t_lt {
bool operator()(const connected_socket_t &c1,
const connected_socket_t &c2) const {
return c1.socket->ReadDescriptor() < c2.socket->ReadDescriptor();
}
};
SelectServer(const SelectServer&);
SelectServer operator=(const SelectServer&);
bool CheckForEvents(const TimeInterval &poll_interval);
void CheckSockets(fd_set *r_set, fd_set *w_set);
void AddSocketsToSet(fd_set *r_set, fd_set *w_set, int *max_sd);
TimeStamp CheckTimeouts(const TimeStamp &now);
void UnregisterAll();
static const int K_MS_IN_SECOND = 1000;
static const int K_US_IN_SECOND = 1000000;
static const unsigned int POLL_INTERVAL_SECOND = 1;
static const unsigned int POLL_INTERVAL_USECOND = 0;
bool m_terminate;
bool m_free_wake_up_time;
TimeInterval m_poll_interval;
unsigned int m_next_id;
std::set<class Socket*> m_sockets;
std::set<connected_socket_t, connected_socket_t_lt> m_connected_sockets;
std::set<BidirectionalSocket*> m_write_sockets;
std::set<timeout_id> m_removed_timeouts;
ExportMap *m_export_map;
typedef priority_queue<Event*, vector<Event*>, ltevent> event_queue_t;
event_queue_t m_events;
CounterVariable *m_loop_iterations;
CounterVariable *m_loop_time;
TimeStamp *m_wake_up_time;
std::set<ola::Closure<void>*> m_loop_closures;
};
} // network
} // ola
#endif // INCLUDE_OLA_NETWORK_SELECTSERVER_H_