203 lines
4.6 KiB
C++
203 lines
4.6 KiB
C++
// gunsticks little pattern player
|
|
// has several routines displaying various patterns
|
|
// using x/y coords or window addresses
|
|
|
|
#include <Adafruit_GFX.h> // Core graphics library
|
|
#include <RGBmatrixPanel.h> // Hardware-specific library
|
|
|
|
#define CLK 8 // MUST be on PORTB!
|
|
#define LAT A3
|
|
#define OE 9
|
|
#define A A0
|
|
#define B A1
|
|
#define C A2
|
|
RGBmatrixPanel matrix(A, B, C, CLK, LAT, OE, false);
|
|
|
|
void setup() {
|
|
matrix.begin();
|
|
|
|
//myWindows(random(1,21));
|
|
int window = 13;
|
|
int brightness = 255;
|
|
int del = 100;
|
|
// White is 7,7,7 (3bit) 255,255,255 (8bit)
|
|
uint8_t red=255, green=255, blue=255;
|
|
|
|
int x=0;
|
|
int y=0;
|
|
int pos=0;
|
|
int patternSwitcher=5;
|
|
while ( true ) {
|
|
switch(patternSwitcher) {
|
|
case 0:
|
|
case 1: // this will repeat the following patterns 3 times
|
|
case 2: {
|
|
// scan through line by line from top to bottom
|
|
myWindows(xyToWindow(x,y), brightness, red, green, blue);
|
|
if(x++>2) {
|
|
x=0;
|
|
if(y++>3) {
|
|
y=0;
|
|
patternSwitcher++;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 3:
|
|
case 4: {
|
|
// move a pixel around a path
|
|
int path[] = { 1, 6,11,16,
|
|
17,18,19,20,
|
|
15,10, 5,
|
|
4, 3, 2,
|
|
7,12,13,14,9,8,
|
|
7,12,13,14,
|
|
15,10,5,4,3,2,
|
|
0};
|
|
myWindows(path[pos], brightness, red, green, blue);
|
|
pos++;
|
|
if(path[pos]==0) { pos=0; patternSwitcher++; }
|
|
break;
|
|
}
|
|
case 5:
|
|
x=y=0;patternSwitcher++;
|
|
case 6:
|
|
case 7:
|
|
case 8: {
|
|
// top bottom line wiper
|
|
myWindows(xyToWindow(x,y), brightness, red, green, blue);
|
|
myWindows(xyToWindow(x+1,y), brightness, red, green, blue);
|
|
myWindows(xyToWindow(x+2,y), brightness, red, green, blue);
|
|
myWindows(xyToWindow(x+3,y), brightness, red, green, blue);
|
|
if(y++>3) {
|
|
y=0;
|
|
patternSwitcher++;
|
|
}
|
|
}
|
|
|
|
break;
|
|
case 9:
|
|
x=y=0;patternSwitcher++;
|
|
case 10:
|
|
for(x=0;x<4;x++)
|
|
for(y=0;y<5;y++)
|
|
myWindows(xyToWindow(x,y), brightness, red, green, blue);
|
|
patternSwitcher++;
|
|
break;
|
|
|
|
default:
|
|
patternSwitcher=0;
|
|
break;
|
|
}
|
|
delay(del);
|
|
// fill the screen with 'black'
|
|
matrix.fillScreen(matrix.Color888(0, 0, 0));
|
|
matrix.swapBuffers(false);
|
|
}
|
|
|
|
}
|
|
|
|
int xyToWindow(int x, int y) {
|
|
// this uses the building true xy coords like a screen
|
|
// so pixel 0,0 is top left
|
|
// pixel 3,4 is bottom right
|
|
// 1,0->6 =1 + x*5 + y
|
|
// 3,0->16=1 x x*5
|
|
// 2,3->14=1 +x*5 +y
|
|
return (1+x*5+y);
|
|
}
|
|
|
|
int myWindows (int w, int br, int r, int g, int b){
|
|
|
|
switch (w) {
|
|
case 1:
|
|
// Window 1
|
|
matrix.fillRect(1,12,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 2:
|
|
// Window 2
|
|
matrix.fillRect(7,12,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 3:
|
|
// Window 3
|
|
matrix.fillRect(13,12,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 4:
|
|
// Window 4
|
|
matrix.fillRect(19,12,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 5:
|
|
// Window 5
|
|
matrix.fillRect(25,12,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 6:
|
|
// Window 6
|
|
matrix.fillRect(1,8,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 7:
|
|
// Window 7
|
|
matrix.fillRect(7,8,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 8:
|
|
// Window 8
|
|
matrix.fillRect(13,8,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 9:
|
|
// Window 9
|
|
matrix.fillRect(19,8,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 10:
|
|
// Window 10
|
|
matrix.fillRect(25,8,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 11:
|
|
// Window 11
|
|
matrix.fillRect(1,4,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 12:
|
|
// Window 12
|
|
matrix.fillRect(7,4,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 13:
|
|
// Window 13
|
|
matrix.fillRect(13,4,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 14:
|
|
// Window 14
|
|
matrix.fillRect(19,4,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 15:
|
|
// Window 15
|
|
matrix.fillRect(25,4,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 16:
|
|
// Window 16
|
|
matrix.fillRect(1,0,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 17:
|
|
// Window 17
|
|
matrix.fillRect(7,0,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 18:
|
|
// Window 18
|
|
matrix.fillRect(13,0,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 19:
|
|
// Window 19
|
|
matrix.fillRect(19,0,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
case 20:
|
|
// Window 20
|
|
matrix.fillRect(25,0,4,3, matrix.Color888(r,g,b));
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void loop() {
|
|
// do nothing
|
|
}
|
|
|