syndilights/displayclient/html/websocket_demo/node_modules/websocket/lib/WebSocketConnection.js

717 lines
28 KiB
JavaScript

/************************************************************************
* Copyright 2010-2011 Worlize Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
***********************************************************************/
var crypto = require('crypto');
var util = require('util');
var EventEmitter = require('events').EventEmitter;
var WebSocketFrame = require('./WebSocketFrame');
var BufferList = require('../vendor/FastBufferList');
var Constants = require('./Constants');
var Validation = require('./Validation').Validation;
const STATE_OPEN = "open";
const STATE_CLOSING = "closing";
const STATE_CLOSED = "closed";
function WebSocketConnection(socket, extensions, protocol, maskOutgoingPackets, config) {
this.config = config;
this.socket = socket;
this.protocol = protocol;
this.extensions = extensions;
this.remoteAddress = socket.remoteAddress;
this.closeReasonCode = -1;
this.closeDescription = null;
// We have to mask outgoing packets if we're acting as a WebSocket client.
this.maskOutgoingPackets = maskOutgoingPackets;
// We re-use the same buffers for the mask and frame header for all frames
// received on each connection to avoid a small memory allocation for each
// frame.
this.maskBytes = new Buffer(4);
this.frameHeader = new Buffer(10);
// the BufferList will handle the data streaming in
this.bufferList = new BufferList();
// Prepare for receiving first frame
this.currentFrame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
this.fragmentationSize = 0; // data received so far...
this.frameQueue = [];
// Various bits of connection state
this.connected = true;
this.state = STATE_OPEN;
this.waitingForCloseResponse = false;
this.closeTimeout = this.config.closeTimeout;
this.assembleFragments = this.config.assembleFragments;
this.maxReceivedMessageSize = this.config.maxReceivedMessageSize;
// The HTTP Client seems to subscribe to socket error events
// and re-dispatch them in such a way that doesn't make sense
// for users of our client, so we want to make sure nobody
// else is listening for error events on the socket besides us.
this.socket.removeAllListeners('error');
this.socket.on('error', this.handleSocketError.bind(this));
this.socket.on('data', this.handleSocketData.bind(this));
this.socket.on('end', this.handleSocketEnd.bind(this));
this.socket.on('close', this.handleSocketClose.bind(this));
this.socket.on('drain', this.handleSocketDrain.bind(this));
// Disable nagle algorithm?
this.socket.setNoDelay(this.config.disableNagleAlgorithm);
// Make sure there is no socket inactivity timeout
this.socket.setTimeout(0);
this.outgoingFrameQueue = [];
this.outputPaused = false;
this.outgoingFrameQueueHandler = this.processOutgoingFrameQueue.bind(this);
this.bytesWaitingToFlush = 0;
this._closeTimerHandler = this.handleCloseTimer.bind(this);
if (this.config.keepalive && !this.config.useNativeKeepalive) {
if (typeof(this.config.keepaliveInterval) !== 'number') {
throw new Error("keepaliveInterval must be specified and numeric " +
"if keepalive is true.");
}
this._keepaliveTimerHandler = this.handleKeepaliveTimer.bind(this);
this.setKeepaliveTimer();
if (this.config.dropConnectionOnKeepaliveTimeout) {
if (typeof(this.config.keepaliveGracePeriod) !== 'number') {
throw new Error("keepaliveGracePeriod must be specified and " +
"numeric if dropConnectionOnKeepaliveTimeout " +
"is true.")
}
this._gracePeriodTimerHandler = this.handleGracePeriodTimer.bind(this);
}
}
else if (this.config.keepalive && this.config.useNativeKeepalive) {
if (!('setKeepAlive' in this.socket)) {
throw new Error("Unable to use native keepalive: unsupported by " +
"this version of Node.");
}
this.socket.setKeepAlive(true, this.config.keepaliveInterval);
}
}
WebSocketConnection.CLOSE_REASON_NORMAL = 1000;
WebSocketConnection.CLOSE_REASON_GOING_AWAY = 1001;
WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR = 1002;
WebSocketConnection.CLOSE_REASON_UNPROCESSABLE_INPUT = 1003;
WebSocketConnection.CLOSE_REASON_RESERVED = 1004; // Reserved value. Undefined meaning.
WebSocketConnection.CLOSE_REASON_NOT_PROVIDED = 1005; // Not to be used on the wire
WebSocketConnection.CLOSE_REASON_ABNORMAL = 1006; // Not to be used on the wire
WebSocketConnection.CLOSE_REASON_INVALID_DATA = 1007;
WebSocketConnection.CLOSE_REASON_POLICY_VIOLATION = 1008;
WebSocketConnection.CLOSE_REASON_MESSAGE_TOO_BIG = 1009;
WebSocketConnection.CLOSE_REASON_EXTENSION_REQUIRED = 1010;
WebSocketConnection.CLOSE_REASON_INTERNAL_SERVER_ERROR = 1011;
WebSocketConnection.CLOSE_REASON_TLS_HANDSHAKE_FAILED = 1015; // Not to be used on the wire
WebSocketConnection.CLOSE_DESCRIPTIONS = {
1000: "Normal connection closure",
1001: "Remote peer is going away",
1002: "Protocol error",
1003: "Unprocessable input",
1004: "Reserved",
1005: "Reason not provided",
1006: "Abnormal closure, no further detail available",
1007: "Invalid data received",
1008: "Policy violation",
1009: "Message too big",
1010: "Extension requested by client is required",
1011: "Internal Server Error",
1015: "TLS Handshake Failed"
};
function validateReceivedCloseReason(code) {
if (code < 1000) {
// Status codes in the range 0-999 are not used
return false;
}
if (code >= 1000 && code <= 2999) {
// Codes from 1000 - 2999 are reserved for use by the protocol. Only
// a few codes are defined, all others are currently illegal.
return [1000, 1001, 1002, 1003, 1007, 1008, 1009, 1010, 1011].indexOf(code) !== -1
}
if (code >= 3000 && code <= 3999) {
// Reserved for use by libraries, frameworks, and applications.
// Should be registered with IANA. Interpretation of these codes is
// undefined by the WebSocket protocol.
return true;
}
if (code >= 4000 && code <= 4999) {
// Reserved for private use. Interpretation of these codes is
// undefined by the WebSocket protocol.
return true;
}
if (code >= 5000) {
return false;
}
}
util.inherits(WebSocketConnection, EventEmitter);
// set or reset the keepalive timer when data is received.
WebSocketConnection.prototype.setKeepaliveTimer = function() {
if (!this.config.keepalive) { return; }
if (this._keepaliveTimeoutID) {
clearTimeout(this._keepaliveTimeoutID);
}
if (this._gracePeriodTimeoutID) {
clearTimeout(this._gracePeriodTimeoutID);
}
this._keepaliveTimeoutID = setTimeout(this._keepaliveTimerHandler, this.config.keepaliveInterval);
};
// No data has been received within config.keepaliveTimeout ms.
WebSocketConnection.prototype.handleKeepaliveTimer = function() {
this._keepaliveTimeoutID = null;
this.ping();
// If we are configured to drop connections if the client doesn't respond
// then set the grace period timer.
if (this.config.dropConnectionOnKeepaliveTimeout) {
this.setGracePeriodTimer();
}
else {
// Otherwise reset the keepalive timer to send the next ping.
this.setKeepaliveTimer();
}
};
WebSocketConnection.prototype.setGracePeriodTimer = function() {
if (this._gracePeriodTimeoutID) {
clearTimeout(this._gracePeriodTimeoutID);
}
this._gracePeriodTimeoutID = setTimeout(this._gracePeriodTimerHandler, this.config.keepaliveGracePeriod);
};
WebSocketConnection.prototype.handleGracePeriodTimer = function() {
// If this is called, the client has not responded and is assumed dead.
this._gracePeriodTimeoutID = null;
this.drop(WebSocketConnection.CLOSE_REASON_ABNORMAL, "Peer not responding.", true);
};
WebSocketConnection.prototype.handleSocketData = function(data) {
// Reset the keepalive timer when receiving data of any kind.
this.setKeepaliveTimer();
// Add received data to our bufferList, which efficiently holds received
// data chunks in a linked list of Buffer objects.
this.bufferList.write(data);
// currentFrame.addData returns true if all data necessary to parse
// the frame was available. It returns false if we are waiting for
// more data to come in on the wire.
while (this.connected && this.currentFrame.addData(this.bufferList)) {
// Handle possible parsing errors
if (this.currentFrame.protocolError) {
// Something bad happened.. get rid of this client.
this.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR, this.currentFrame.dropReason);
return;
}
else if (this.currentFrame.frameTooLarge) {
this.drop(WebSocketConnection.CLOSE_REASON_MESSAGE_TOO_BIG, this.currentFrame.dropReason);
return;
}
// For now since we don't support extensions, all RSV bits are illegal
if (this.currentFrame.rsv1 || this.currentFrame.rsv2 || this.currentFrame.rsv3) {
this.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
"Unsupported usage of rsv bits without negotiated extension.");
}
if (!this.assembleFragments) {
this.emit('frame', this.currentFrame);
}
this.processFrame(this.currentFrame);
this.currentFrame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
}
};
WebSocketConnection.prototype.handleSocketError = function(error) {
// console.log((new Date()) + " - Socket Error - Closing Connection: " + error);
if (this.listeners('error').length > 0) {
this.emit('error', error);
}
this.socket.end();
};
WebSocketConnection.prototype.handleSocketEnd = function() {
// console.log((new Date()) + " - Socket End");
this.socket.end();
this.frameQueue = null;
this.outgoingFrameQueue = [];
this.fragmentationSize = 0;
this.bufferList = null;
};
WebSocketConnection.prototype.handleSocketClose = function(hadError) {
// console.log((new Date()) + " - Socket Close");
this.socketHadError = hadError;
this.connected = false;
this.state = STATE_CLOSED;
// If closeReasonCode is still set to -1 at this point then we must
// not have received a close frame!!
if (this.closeReasonCode === -1) {
this.closeReasonCode = WebSocketConnection.CLOSE_REASON_ABNORMAL;
this.closeDescription = "Connection dropped by remote peer.";
}
if (!this.closeEventEmitted) {
this.closeEventEmitted = true;
// console.log((new Date()) + " - Emitting WebSocketConnection close event");
this.emit('close', this.closeReasonCode, this.closeDescription);
}
this.clearCloseTimer();
if (this._keepaliveTimeoutID) {
clearTimeout(this._keepaliveTimeoutID);
}
};
WebSocketConnection.prototype.handleSocketDrain = function() {
this.outputPaused = false;
this.processOutgoingFrameQueue();
};
WebSocketConnection.prototype.close = function() {
// console.log((new Date()) + " - Initating clean WebSocket close sequence.");
if (this.connected) {
this.closeReasonCode = WebSocketConnection.CLOSE_REASON_NORMAL;
this.closeDescription = WebSocketConnection.CLOSE_DESCRIPTIONS[this.closeReasonCode];
this.setCloseTimer();
this.sendCloseFrame();
this.state = STATE_CLOSING;
this.connected = false;
}
};
WebSocketConnection.prototype.drop = function(reasonCode, description, skipCloseFrame) {
if (typeof(reasonCode) !== 'number') {
reasonCode = WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR;
}
var logText = "WebSocket: Dropping Connection. Code: " + reasonCode.toString(10);
if (typeof(description) !== 'string') {
// If no description is provided, try to look one up based on the
// specified reasonCode.
description = WebSocketConnection.CLOSE_DESCRIPTIONS[reasonCode];
}
if (description) {
logText += (" - " + description);
}
// console.error((new Date()) + " " + logText);
this.closeReasonCode = reasonCode;
this.closeDescription = description;
this.outgoingFrameQueue = [];
this.frameQueue = [];
this.fragmentationSize = 0;
if (!skipCloseFrame) {
this.sendCloseFrame(reasonCode, description, true);
}
this.connected = false;
this.state = STATE_CLOSED;
this.closeEventEmitted = true;
this.emit('close', reasonCode, description);
this.socket.destroy();
};
WebSocketConnection.prototype.setCloseTimer = function() {
this.clearCloseTimer();
// console.log((new Date()) + " - Setting close timer");
this.waitingForCloseResponse = true;
this.closeTimer = setTimeout(this._closeTimerHandler, this.closeTimeout);
};
WebSocketConnection.prototype.clearCloseTimer = function() {
if (this.closeTimer) {
// console.log((new Date()) + " - Clearing close timer");
clearTimeout(this.closeTimer);
this.waitingForCloseResponse = false;
this.closeTimer = null;
}
};
WebSocketConnection.prototype.handleCloseTimer = function() {
this.closeTimer = null;
if (this.waitingForCloseResponse) {
// console.log((new Date()) + " - Close response not received from client. Forcing socket end.");
this.waitingForCloseResponse = false;
this.socket.end();
}
};
WebSocketConnection.prototype.processFrame = function(frame) {
var i;
var message;
// Any non-control opcode besides 0x00 (continuation) received in the
// middle of a fragmented message is illegal.
if (this.frameQueue.length !== 0 && (frame.opcode > 0x00 && frame.opcode < 0x08)) {
this.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
"Illegal frame opcode 0x" + frame.opcode.toString(16) + " " +
"received in middle of fragmented message.");
return;
}
switch(frame.opcode) {
case 0x02: // WebSocketFrame.BINARY_FRAME
if (this.assembleFragments) {
if (frame.fin) {
// Complete single-frame message received
this.emit('message', {
type: 'binary',
binaryData: frame.binaryPayload
});
}
else {
// beginning of a fragmented message
this.frameQueue.push(frame);
this.fragmentationSize = frame.length;
}
}
break;
case 0x01: // WebSocketFrame.TEXT_FRAME
if (this.assembleFragments) {
if (frame.fin) {
if (!Validation.isValidUTF8(frame.binaryPayload)) {
this.drop(WebSocketConnection.CLOSE_REASON_INVALID_DATA,
"Invalid UTF-8 Data Received");
return;
}
// Complete single-frame message received
this.emit('message', {
type: 'utf8',
utf8Data: frame.binaryPayload.toString('utf8')
});
}
else {
// beginning of a fragmented message
this.frameQueue.push(frame);
this.fragmentationSize = frame.length;
}
}
break;
case 0x00: // WebSocketFrame.CONTINUATION
if (this.assembleFragments) {
if (this.frameQueue.length === 0) {
this.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
"Unexpected Continuation Frame");
return;
}
this.fragmentationSize += frame.length;
if (this.fragmentationSize > this.maxReceivedMessageSize) {
this.drop(WebSocketConnection.CLOSE_REASON_MESSAGE_TOO_BIG,
"Maximum message size exceeded.");
return;
}
this.frameQueue.push(frame);
if (frame.fin) {
// end of fragmented message, so we process the whole
// message now. We also have to decode the utf-8 data
// for text frames after combining all the fragments.
var bytesCopied = 0;
var binaryPayload = new Buffer(this.fragmentationSize);
this.frameQueue.forEach(function (currentFrame) {
currentFrame.binaryPayload.copy(binaryPayload, bytesCopied);
bytesCopied += currentFrame.binaryPayload.length;
});
switch (this.frameQueue[0].opcode) {
case 0x02: // WebSocketOpcode.BINARY_FRAME
this.emit('message', {
type: 'binary',
binaryData: binaryPayload
});
break;
case 0x01: // WebSocketOpcode.TEXT_FRAME
if (!Validation.isValidUTF8(binaryPayload)) {
this.drop(WebSocketConnection.CLOSE_REASON_INVALID_DATA,
"Invalid UTF-8 Data Received");
return;
}
this.emit('message', {
type: 'utf8',
utf8Data: binaryPayload.toString('utf8')
});
break;
default:
this.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
"Unexpected first opcode in fragmentation sequence: 0x" + this.frameQueue[0].opcode.toString(16));
return;
}
this.frameQueue = [];
this.fragmentationSize = 0;
}
}
break;
case 0x09: // WebSocketFrame.PING
this.pong(frame.binaryPayload);
break;
case 0x0A: // WebSocketFrame.PONG
break;
case 0x08: // WebSocketFrame.CONNECTION_CLOSE
// console.log((new Date()) + " - Received close frame");
if (this.waitingForCloseResponse) {
// Got response to our request to close the connection.
// Close is complete, so we just hang up.
// console.log((new Date()) + " - Got close response from peer.");
this.clearCloseTimer();
this.waitingForCloseResponse = false;
this.state = STATE_CLOSED;
this.socket.end();
}
else {
// Got request from other party to close connection.
// Send back acknowledgement and then hang up.
this.state = STATE_CLOSING;
var respondCloseReasonCode;
// Make sure the close reason provided is legal according to
// the protocol spec. Providing no close status is legal.
// WebSocketFrame sets closeStatus to -1 by default, so if it
// is still -1, then no status was provided.
if (frame.invalidCloseFrameLength) {
this.closeReasonCode = 1005; // 1005 = No reason provided.
respondCloseReasonCode = WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR;
}
else if (frame.closeStatus === -1 || validateReceivedCloseReason(frame.closeStatus)) {
this.closeReasonCode = frame.closeStatus;
respondCloseReasonCode = WebSocketConnection.CLOSE_REASON_NORMAL;
}
else {
this.closeReasonCode = frame.closeStatus;
respondCloseReasonCode = WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR;
}
// If there is a textual description in the close frame, extract it.
if (frame.binaryPayload.length > 1) {
if (!Validation.isValidUTF8(frame.binaryPayload)) {
this.drop(WebSocketConnection.CLOSE_REASON_INVALID_DATA,
"Invalid UTF-8 Data Received");
return;
}
this.closeDescription = frame.binaryPayload.toString('utf8');
}
else {
this.closeDescription = WebSocketConnection.CLOSE_DESCRIPTIONS[this.closeReasonCode];
}
// console.log((new Date()) + " Remote peer " + this.remoteAddress +
// " requested disconnect, code: " + this.closeReasonCode + " - " + this.closeDescription +
// " - close frame payload length: " + frame.length);
this.sendCloseFrame(respondCloseReasonCode);
this.socket.end();
this.connected = false;
}
break;
default:
this.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
"Unrecognized Opcode: 0x" + frame.opcode.toString(16));
break;
}
};
WebSocketConnection.prototype.send = function(data, cb) {
if (Buffer.isBuffer(data)) {
this.sendBytes(data, cb);
}
else if (typeof(data['toString']) === 'function') {
this.sendUTF(data, cb);
}
else {
throw new Error("Data provided must either be a Node Buffer or implement toString()")
}
};
WebSocketConnection.prototype.sendUTF = function(data, cb) {
var frame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
frame.opcode = 0x01; // WebSocketOpcode.TEXT_FRAME
frame.binaryPayload = new Buffer(data.toString(), 'utf8');
this.fragmentAndSend(frame, cb);
};
WebSocketConnection.prototype.sendBytes = function(data, cb) {
if (!Buffer.isBuffer(data)) {
throw new Error("You must pass a Node Buffer object to WebSocketConnection.prototype.sendBytes()");
}
var frame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
frame.opcode = 0x02; // WebSocketOpcode.BINARY_FRAME
frame.binaryPayload = data;
this.fragmentAndSend(frame, cb);
};
WebSocketConnection.prototype.ping = function(data) {
var frame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
frame.opcode = 0x09; // WebSocketOpcode.PING
frame.fin = true;
if (data) {
if (!Buffer.isBuffer(data)) {
data = new Buffer(data.toString(), 'utf8')
}
if (data.length > 125) {
// console.warn("WebSocket: Data for ping is longer than 125 bytes. Truncating.");
data = data.slice(0,124);
}
frame.binaryPayload = data;
}
this.sendFrame(frame);
};
// Pong frames have to echo back the contents of the data portion of the
// ping frame exactly, byte for byte.
WebSocketConnection.prototype.pong = function(binaryPayload) {
var frame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
frame.opcode = 0x0A; // WebSocketOpcode.PONG
if (Buffer.isBuffer(binaryPayload) && binaryPayload.length > 125) {
// console.warn("WebSocket: Data for pong is longer than 125 bytes. Truncating.");
binaryPayload = binaryPayload.slice(0,124);
}
frame.binaryPayload = binaryPayload;
frame.fin = true;
this.sendFrame(frame);
};
WebSocketConnection.prototype.fragmentAndSend = function(frame, cb) {
if (frame.opcode > 0x07) {
throw new Error("You cannot fragment control frames.");
}
var threshold = this.config.fragmentationThreshold;
var length = frame.binaryPayload.length;
if (this.config.fragmentOutgoingMessages && frame.binaryPayload && length > threshold) {
var numFragments = Math.ceil(length / threshold);
var sentFragments = 0;
var sentCallback = function (err) {
if (err) {
if (typeof cb === 'function') {
// pass only the first error
cb(err);
cb = null;
}
return;
}
++sentFragments;
if ((typeof cb === 'function') && (sentFragments === numFragments)) {
cb();
}
}
for (var i=1; i <= numFragments; i++) {
var currentFrame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
// continuation opcode except for first frame.
currentFrame.opcode = (i === 1) ? frame.opcode : 0x00;
// fin set on last frame only
currentFrame.fin = (i === numFragments);
// length is likely to be shorter on the last fragment
var currentLength = (i === numFragments) ? length - (threshold * (i-1)) : threshold;
var sliceStart = threshold * (i-1);
// Slice the right portion of the original payload
currentFrame.binaryPayload = frame.binaryPayload.slice(sliceStart, sliceStart + currentLength);
this.sendFrame(currentFrame, sentCallback);
}
}
else {
frame.fin = true;
this.sendFrame(frame, cb);
}
};
WebSocketConnection.prototype.sendCloseFrame = function(reasonCode, reasonText, force) {
if (typeof(reasonCode) !== 'number') {
reasonCode = WebSocketConnection.CLOSE_REASON_NORMAL;
}
var frame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);
frame.fin = true;
frame.opcode = 0x08; // WebSocketOpcode.CONNECTION_CLOSE
frame.closeStatus = reasonCode;
if (typeof(reasonText) === 'string') {
frame.binaryPayload = new Buffer(reasonText, 'utf8');
}
this.sendFrame(frame, force);
};
WebSocketConnection.prototype.sendFrame = function(frame, force, cb) {
if (typeof force === 'function') {
cb = force;
force = false;
}
frame.mask = this.maskOutgoingPackets;
var buffer = frame.toBuffer();
this.outgoingFrameQueue.unshift([buffer, cb]);
this.bytesWaitingToFlush += buffer.length;
if (!this.outputPaused || force) {
this.processOutgoingFrameQueue();
}
};
WebSocketConnection.prototype.processOutgoingFrameQueue = function() {
if (this.outputPaused) { return; }
if (this.outgoingFrameQueue.length > 0) {
var current = this.outgoingFrameQueue.pop();
var buffer = current[0];
var cb = current[1];
// there is no need to accumulate messages in the queue if connection closed
// connection will not be restored and messages will never be sent
// therefore, notify callbacks about it
if (!this.connected && (typeof cb === 'function')) {
cb("Connection closed");
return;
}
try {
var flushed = this.socket.write(buffer, cb);
}
catch(e) {
if (typeof cb === 'function') {
cb(e.toString());
}
if (this.listeners('error').length > 0) {
this.emit("error", "Error while writing to socket: " + e.toString());
}
else {
if (Constants.DEBUG) {
console.warn("Error while writing to socket: " + e.toString());
}
}
return;
}
this.bytesWaitingToFlush -= buffer.length;
if (!flushed) {
this.outputPaused = true;
return;
}
process.nextTick(this.outgoingFrameQueueHandler);
}
};
module.exports = WebSocketConnection;