Currently they're stored as non-outliers even though the server isn't in
the room, which can be problematic in places where the code assumes it
has the state for all non outlier events.
In particular, there is an edge case where persisting the leave event
triggers a state resolution, which requires looking up the room version
from state. Since the server doesn't have the state, this causes an
exception to be thrown.
ExpiringCache required that `start()` be called before it would actually
start expiring entries. A number of places didn't do that.
This PR removes `start` from ExpiringCache, and automatically starts
backround reaping process on creation instead.
This commit replaces SynapseError.from_http_response_exception with
HttpResponseException.to_synapse_error.
The new method actually returns a ProxiedRequestError, which allows us to pass
through additional metadata from the API call.
We really shouldn't be sending all CodeMessageExceptions back over the C-S API;
it will include things like 401s which we shouldn't proxy.
That means that we need to explicitly turn a few HttpResponseExceptions into
SynapseErrors in the federation layer.
The effect of the latter is that the matrix errcode will get passed through
correctly to calling clients, which might help with some of the random
M_UNKNOWN errors when trying to join rooms.
While I was going through uses of preserve_fn for other PRs, I converted places
which only use the wrapped function once to use run_in_background, to avoid
creating the function object.
It turns out that most of the time we were calling have_events, we were only
using half of the result. Replace have_events with have_seen_events and
get_rejection_reasons, so that we can see what's going on a bit more clearly.
Add federation_domain_whitelist
gives a way to restrict which domains your HS is allowed to federate with.
useful mainly for gracefully preventing a private but internet-connected HS from trying to federate to the wider public Matrix network
get_missing_events used to fallback to fetching the missing events
individually requesting from every server in the room, one by one.e
This could be unacceptably slow, possibly causing #1732