mirror of https://github.com/Chocobozzz/PeerTube
144 lines
4.1 KiB
Markdown
144 lines
4.1 KiB
Markdown
# PeerTube Embed API
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PeerTube lets you embed videos and programmatically control their playback. This documentation covers how to interact with the PeerTube Embed API.
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## Playground
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Any PeerTube embed URL (ie `https://my-instance.example.com/videos/embed/52a10666-3a18-4e73-93da-e8d3c12c305a`) can be viewed as an embedding playground which
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allows you to test various aspects of PeerTube embeds. Simply replace `/embed` with `/test-embed` and visit the URL in a browser.
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For instance, the playground URL for the above embed URL is `https://my-instance.example.com/videos/test-embed/52a10666-3a18-4e73-93da-e8d3c12c305a`.
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## Quick Start
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Given an existing PeerTube embed `<iframe>` **with API enabled** (`https://my-instance.example.com/videos/embed/52a10666-3a18-4e73-93da-e8d3c12c305a?api=1`),
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one can use the PeerTube Embed API to control it by first including the library. You can include it via Yarn with:
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```
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yarn add @peertube/embed-api
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```
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Now just use the `PeerTubePlayer` class exported by the module:
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```typescript
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import { PeerTubePlayer } from '@peertube/embed-api'
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...
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```
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Or use the minified build from NPM CDN in your HTML file:
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```
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<script src="https://unpkg.com/@peertube/embed-api/build/player.min.js"></script>
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<script>
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const PeerTubePlayer = window['PeerTubePlayer']
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...
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</script>
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```
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Then you can instantiate the player:
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```typescript
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let player = new PeerTubePlayer(document.querySelector('iframe'))
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await player.ready // wait for the player to be ready
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// now you can use it!
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player.play()
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player.seek(32)
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player.pause()
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```
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# Methods
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## `play() : Promise<void>`
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Starts playback, or resumes playback if it is paused.
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## `pause() : Promise<void>`
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Pauses playback.
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## `seek(positionInSeconds : number)`
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Seek to the given position, as specified in seconds into the video.
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## `addEventListener(eventName : string, handler : Function)`
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Add a listener for a specific event. See below for the available events.
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## `getResolutions() : Promise<PeerTubeResolution[]>`
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Get the available resolutions. A `PeerTubeResolution` looks like:
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```json
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{
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"id": 3,
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"label": "720p",
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"height": "720",
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"active": true
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}
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```
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`active` is true if the resolution is the currently selected resolution.
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## `setResolution(resolutionId : number): Promise<void>`
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Change the current resolution. Pass `-1` for automatic resolution (when available).
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Otherwise, `resolutionId` should be the ID of an object returned by `getResolutions()`
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## `getPlaybackRates() : Promise<number[]>`
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Get the available playback rates, where `1` represents normal speed, `0.5` is half speed, `2` is double speed, etc.
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## `getPlaybackRates() : Promise<number>`
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Get the current playback rate. See `getPlaybackRates()` for more information.
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## `setPlaybackRate(rate : number) : Promise<void>`
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Set the current playback rate. The passed rate should be a value as returned by `getPlaybackRates()`.
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## `setVolume(factor : number) : Promise<void>`
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Set the playback volume. Value should be between `0` and `1`.
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## `getVolume(): Promise<number>`
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Get the playback volume. Returns a value between `0` and `1`.
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# Events
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You can subscribe to events by using `addEventListener()`. See above for details.
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## Event `playbackStatusUpdate`
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Fired every half second to provide the current status of playback.
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The parameter of the callback will resemble:
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```json
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{
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"position": 22.3,
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"volume": 0.9,
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"duration": "171.37499",
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"playbackState": "playing"
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}
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```
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`duration` field and `ended` `playbackState` are available in PeerTube >= 2.2.
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The `volume` field contains the volume from `0` (silent) to `1` (full volume).
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The `playbackState` can be `unstarted`, `playing`, `paused` or `ended`. More states may be added later.
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## Event `playbackStatusChange`
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Fired when playback transitions between states, such as `paused` and `playing`. More states may be added later.
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## Event `resolutionUpdate`
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Fired when the available resolutions have changed, or when the currently selected resolution has changed. Listener should call `getResolutions()` to get the updated information.
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## Event `volumeChange`
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Fired when the player volume changed.
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