241 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Markdown
		
	
	
			
		
		
	
	
			241 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Markdown
		
	
	
# Settings Reference
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This document serves as developer documentation for using "Granular Settings". Granular Settings allow users to specify 
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different values for a setting at particular levels of interest. For example, a user may say that in a particular room 
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they want URL previews off, but in all other rooms they want them enabled. The `SettingsStore` helps mask the complexity 
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of dealing with the different levels and exposes easy to use getters and setters.
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## Levels
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Granular Settings rely on a series of known levels in order to use the correct value for the scenario. These levels, in 
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order of priority, are:
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* `device` - The current user's device
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* `room-device` - The current user's device, but only when in a specific room
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* `room-account` - The current user's account, but only when in a specific room
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* `account` - The current user's account
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* `room` - A specific room (setting for all members of the room)
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* `config` - Values are defined by the `settingDefaults` key (usually) in `config.json`
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* `default` - The hardcoded default for the settings
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Individual settings may control which levels are appropriate for them as part of the defaults. This is often to ensure 
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that room administrators cannot force account-only settings upon participants.
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## Settings
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Settings are the different options a user may set or experience in the application. These are pre-defined in 
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`src/settings/Settings.ts` under the `SETTINGS` constant, and match the `ISetting` interface as defined there.
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Settings that support the config level can be set in the config file under the `settingDefaults` key (note that some 
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settings, like the "theme" setting, are special cased in the config file):
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```json
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{
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  ...
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  "settingDefaults": {
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    "settingName": true
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  },
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  ...
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}
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```
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### Getting values for a setting
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After importing `SettingsStore`, simply make a call to `SettingsStore.getValue`. The `roomId` parameter should always 
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be supplied where possible, even if the setting does not have a per-room level value. This is to ensure that the value 
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returned is best represented in the room, particularly if the setting ever gets a per-room level in the future.
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In settings pages it is often desired to have the value at a particular level instead of getting the calculated value. 
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Call `SettingsStore.getValueAt` to get the value of a setting at a particular level, and optionally make it explicitly 
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at that level. By default `getValueAt` will traverse the tree starting at the provided level; making it explicit means 
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it will not go beyond the provided level. When using `getValueAt`, please be sure to use `SettingLevel` to represent the 
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target level.
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### Setting values for a setting
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Values are defined at particular levels and should be done in a safe manner. There are two checks to perform to ensure a 
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clean save: is the level supported and can the user actually set the value. In most cases, neither should be an issue 
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although there are circumstances where this changes. An example of a safe call is:
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```javascript
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const isSupported = SettingsStore.isLevelSupported(SettingLevel.ROOM);
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if (isSupported) {
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  const canSetValue = SettingsStore.canSetValue("mySetting", "!curbf:matrix.org", SettingLevel.ROOM);
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  if (canSetValue) {
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    SettingsStore.setValue("mySetting", "!curbf:matrix.org", SettingLevel.ROOM, newValue);
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  }
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}
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```
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These checks may also be performed in different areas of the application to avoid the verbose example above. For 
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instance, the component which allows changing the setting may be hidden conditionally on the above conditions.
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##### `SettingsFlag` component
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Where possible, the `SettingsFlag` component should be used to set simple "flip-a-bit" (true/false) settings. The 
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`SettingsFlag` also supports simple radio button options, such as the theme the user would like to use.
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```html
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<SettingsFlag name="theSettingId"
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              level={SettingsLevel.ROOM}
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              roomId="!curbf:matrix.org"
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              label={_td("Your label here")} // optional, if falsey then the `SettingsStore` will be used
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              onChange={function(newValue) { }} // optional, called after saving
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              isExplicit={false} // this is passed along to `SettingsStore.getValueAt`, defaulting to false
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              manualSave={false} // if true, saving is delayed. You will need to call .save() on this component
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              // Options for radio buttons
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              group="your-radio-group" // this enables radio button support
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              value="yourValueHere" // the value for this particular option
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/>
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```
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### Getting the display name for a setting
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Simply call `SettingsStore.getDisplayName`. The appropriate display name will be returned and automatically translated 
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for you. If a display name cannot be found, it will return `null`.
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## Features
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Feature flags are just like regular settings with some underlying semantics for how they are meant to be used. Usually
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a feature flag is used when a portion of the application is under development or not ready for full release yet, such
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as new functionality or experimental ideas. In these cases, the feature name *should* be named with the `feature_*`
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convention and must be tagged with `isFeature: true` in the setting definition. By doing so, the feature will automatically
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appear in the "labs" section of the user's settings.
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Features can be controlled at the config level using the following structure:
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```json
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"features": {
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  "feature_lazyloading": true
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}
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```
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When `true`, the user will see the feature as enabled. Similarly, when `false` the user will see the feature as disabled.
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The user will only be able to change/see these states if `showLabsSettings: true` is in the config.
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### Determining if a feature is enabled
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Call `SettingsStore.getValue()` as you would for any other setting.
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### Enabling a feature
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Call `SettingsStore.setValue("feature_name", null, SettingLevel.DEVICE, true)`.
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### A note on UI features
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UI features are a different concept to plain features. Instead of being representative of unstable or
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unpredicatable behaviour, they are logical chunks of UI which can be disabled by deployments for ease
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of understanding with users. They are simply represented as boring settings with a convention of being
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named as `UIFeature.$location` where `$location` is a rough descriptor of what is toggled, such as
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`URLPreviews` or `Communities`.
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UI features also tend to have their own setting controller (see below) to manipulate settings which might
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be affected by the UI feature being disabled. For example, if URL previews are disabled as a UI feature
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then the URL preview options will use the `UIFeatureController` to ensure they remain disabled while the
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UI feature is disabled.
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## Setting controllers
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Settings may have environmental factors that affect their value or need additional code to be called when they are 
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modified. A setting controller is able to override the calculated value for a setting and react to changes in that 
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setting. Controllers are not a replacement for the level handlers and should only be used to ensure the environment is 
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kept up to date with the setting where it is otherwise not possible. An example of this is the notification settings: 
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they can only be considered enabled if the platform supports notifications, and enabling notifications requires 
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additional steps to actually enable notifications.
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For more information, see `src/settings/controllers/SettingController.ts`.
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## Local echo
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`SettingsStore` will perform local echo on all settings to ensure that immediately getting values does not cause a 
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split-brain scenario. As mentioned in the "Setting values for a setting" section, the appropriate checks should be done 
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to ensure that the user is allowed to set the value. The local echo system assumes that the user has permission and that 
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the request will go through successfully. The local echo only takes effect until the request to save a setting has 
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completed (either successfully or otherwise). 
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```javascript
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SettingsStore.setValue(...).then(() => {
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  // The value has actually been stored at this point.
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});
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SettingsStore.getValue(...); // this will return the value set in `setValue` above.
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```
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## Watching for changes
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Most use cases do not need to set up a watcher because they are able to react to changes as they are made, or the 
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changes which are made are not significant enough for it to matter. Watchers are intended to be used in scenarios where 
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it is important to react to changes made by other logged in devices. Typically, this would be done within the component 
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itself, however the component should not be aware of the intricacies of setting inversion or remapping to particular 
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data structures. Instead, a generic watcher interface is provided on `SettingsStore` to watch (and subsequently unwatch) 
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for changes in a setting.
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An example of a watcher in action would be:
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```javascript
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class MyComponent extends React.Component {
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    settingWatcherRef = null;
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    componentWillMount() {
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        const callback = (settingName, roomId, level, newValAtLevel, newVal) => {
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            this.setState({color: newVal});
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        };
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        this.settingWatcherRef = SettingsStore.watchSetting("roomColor", "!example:matrix.org", callback);
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    }
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    componentWillUnmount() {
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        SettingsStore.unwatchSetting(this.settingWatcherRef);
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    }
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}
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```
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# Maintainers Reference
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The granular settings system has a few complex parts to power it. This section is to document how the `SettingsStore` is 
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supposed to work.
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### General information
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The `SettingsStore` uses the hardcoded `LEVEL_ORDER` constant to ensure that it is using the correct override procedure. 
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The array is checked from left to right, simulating the behaviour of overriding values from the higher levels. Each 
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level should be defined in this array, including `default`.
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Handlers (`src/settings/handlers/SettingsHandler.ts`) represent a single level and are responsible for getting and 
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setting values at that level. Handlers also provide additional information to the `SettingsStore` such as if the level 
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is supported or if the current user may set values at the level. The `SettingsStore` will use the handler to enforce 
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checks and manipulate settings. Handlers are also responsible for dealing with migration patterns or legacy settings for 
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their level (for example, a setting being renamed or using a different key from other settings in the underlying store). 
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Handlers are provided to the `SettingsStore` via the `LEVEL_HANDLERS` constant. `SettingsStore` will optimize lookups by 
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only considering handlers that are supported on the platform.
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Local echo is achieved through `src/settings/handlers/LocalEchoWrapper.ts` which acts as a wrapper around a given 
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handler. This is automatically applied to all defined `LEVEL_HANDLERS` and proxies the calls to the wrapped handler 
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where possible. The echo is achieved by a simple object cache stored within the class itself. The cache is invalidated 
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immediately upon the proxied save call succeeding or failing.
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Controllers are notified of changes by the `SettingsStore`, and are given the opportunity to override values after the 
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`SettingsStore` has deemed the value calculated. Controllers are invoked as the last possible step in the code.
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### Features
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See above for feature reference.
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### Watchers
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Watchers can appear complicated under the hood: there is a central `WatchManager` which handles the actual invocation 
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of callbacks, and callbacks are managed by the SettingsStore by redirecting the caller's callback to a dedicated 
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callback. This is done so that the caller can reuse the same function as their callback without worrying about whether 
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or not it'll unsubscribe all watchers. 
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Setting changes are emitted into the default `WatchManager`, which calculates the new value for the setting. Ideally, 
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we'd also try and suppress updates which don't have a consequence on this value, however there's not an easy way to do 
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this. Instead, we just dispatch an update for all changes and leave it up to the consumer to deduplicate. 
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In practice, handlers which rely on remote changes (account data, room events, etc) will always attach a listener to the 
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`MatrixClient`. They then watch for changes to events they care about and send off appropriate updates to the 
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generalized `WatchManager` - a class specifically designed to deduplicate the logic of managing watchers. The handlers 
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which are localized to the local client (device) generally just trigger the `WatchManager` when they manipulate the 
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setting themselves as there's nothing to really 'watch'.
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