Update documentation

pull/21833/head
Travis Ralston 2021-04-16 10:11:04 -06:00
parent f955f33071
commit d23f66bb47
2 changed files with 26 additions and 1 deletions

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@ -337,7 +337,7 @@ export default class MessageComposer extends React.Component {
const recording = VoiceRecordingStore.instance.activeRecording;
this.setState({haveRecording: !!recording});
if (recording) {
// We show a little head's up that the recording is about to automatically end soon. The 3s
// We show a little heads up that the recording is about to automatically end soon. The 3s
// display time is completely arbitrary. Note that we don't need to deregister the listener
// because the recording instance will clean that up for us.
recording.on(RecordingState.EndingSoon, ({secondsLeft}) => {

View File

@ -23,6 +23,22 @@ const keyMap = new EnhancedMap<Object, EnhancedMap<string, unknown>>();
/**
* Access class to get a singleflight context. Singleflights execute a
* function exactly once, unless instructed to forget about a result.
*
* Typically this is used to de-duplicate an action, such as a save button
* being pressed, without having to track state internally for an operation
* already being in progress. This doesn't expose a flag which can be used
* to disable a button, however it would be capable of returning a Promise
* from the first call.
*
* The result of the function call are cached indefinitely, just in case a
* second call comes through late. There are various functions named "forget"
* to have the cache be cleared of a result.
*
* Singleflights in our usecase are tied to an instance of something, combined
* with a string key to differentiate between multiple possible actions. This
* means that a "save" key will be scoped to the instance which defined it and
* not leak between other instances. This is done to avoid having to concatenate
* variables to strings to essentially namespace the field, for most cases.
*/
export class Singleflight {
private constructor() {
@ -83,6 +99,15 @@ class SingleflightContext {
* will be called, with its return value cached. The function must return a value
* other than `undefined` - take a look at Singleflight.Void if you don't have a return
* to make.
*
* Note that this technically allows the caller to provide a different function each time:
* this is largely considered a bad idea and should not be done. Singleflights work off the
* premise that something needs to happen once, so duplicate executions will be ignored.
*
* For ideal performance and behaviour, functions which return promises are preferred. If
* a function is not returning a promise, it should return as soon as possible to avoid a
* second call potentially racing it. The promise returned by this function will be that
* of the first execution of the function, even on duplicate calls.
* @param {Function} fn The function to execute.
* @returns The recorded value.
*/