mirror of https://github.com/vector-im/riot-web
More tests for reactions to messages in threads (#11612)
* Tests for redacting messages not increasing unreads * Comment explaining tips for writing high level rr tests * Test for restarting with a receipt pointing at a redacted thread root * Two failing tests for counting correctly when a thread message was redacted * Test for reading a thread containing an earlier redaction * Failing tests for redacted messages in threads * More tests for reactions to messages in threads * Wait before looking for the thread list, to let the room settlepull/28217/head
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86e86ba49f
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@ -431,6 +431,11 @@ describe("Read receipts", () => {
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function openThreadList() {
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cy.log("Open threads list");
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// If we've just entered the room, the threads panel takes a while to decide
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// whether it's open or not - wait here to give it a chance to settle.
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cy.wait(200);
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cy.findByTestId("threadsButton", { log: false }).then(($button) => {
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if ($button?.attr("aria-current") !== "true") {
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cy.findByTestId("threadsButton", { log: false }).click();
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@ -441,7 +446,8 @@ describe("Read receipts", () => {
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.should("exist")
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.then(($panel) => {
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const $button = $panel.find('.mx_BaseCard_back[title="Threads"]');
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// If the Threads back button is present then click it, the threads button can open either threads list or thread panel
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// If the Threads back button is present then click it - the
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// threads button can open either threads list or thread panel
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if ($button.length) {
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$button.trigger("click");
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}
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@ -454,6 +460,7 @@ describe("Read receipts", () => {
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}
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function assertReadThread(rootMessage: string) {
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cy.log("Assert thread read", rootMessage);
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return getThreadListTile(rootMessage).within(() => {
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cy.get(".mx_NotificationBadge", { log: false }).should("not.exist");
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});
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@ -1314,24 +1321,108 @@ describe("Read receipts", () => {
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describe("in threads", () => {
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it("A reaction to a threaded message does not make the room unread", () => {
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// Given a thread exists and I have read it
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goTo(room1);
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assertRead(room2);
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receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Reply1")]);
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assertUnread(room2, 2);
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goTo(room2);
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openThread("Msg1");
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assertRead(room2);
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goTo(room1);
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// When someone reacts to a thread message
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receiveMessages(room2, [reactionTo("Reply1", "🪿")]);
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// Then the room remains read
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assertStillRead(room2);
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});
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// XXX: fails because the room is still "bold" even though the notification counts all disappear
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it.skip("Marking a room as read after a reaction in a thread makes it read", () => {
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// Given a thread exists with a reaction
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goTo(room1);
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assertRead(room2);
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receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Reply1"), reactionTo("Reply1", "🪿")]);
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assertUnread(room2, 2);
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// When I mark the room as read
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markAsRead(room2);
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// Then it becomes read
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assertRead(room2);
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});
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it.skip("Marking a room as read after a reaction in a thread makes it read", () => {});
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it.skip("Reacting to a thread message after marking as read makes the room unread", () => {});
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it.skip("A room with a reaction to a threaded message is still unread after restart", () => {});
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it.skip("A room where all reactions in threads are read is still read after restart", () => {});
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// XXX: fails because the room is still "bold" even though the notification counts all disappear
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it.skip("Reacting to a thread message after marking as read does not make the room unread", () => {
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// Given a thread exists and I have marked it as read
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goTo(room1);
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assertRead(room2);
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receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Reply1"), reactionTo("Reply1", "🪿")]);
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assertUnread(room2, 2);
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markAsRead(room2);
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assertRead(room2);
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// When someone reacts to a thread message
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receiveMessages(room2, [reactionTo("Reply1", "🪿")]);
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// Then the room remains read
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assertStillRead(room2);
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});
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it.skip("A room with a reaction to a threaded message is still unread after restart", () => {
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// Given a thread exists and I have read it
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goTo(room1);
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assertRead(room2);
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receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Reply1")]);
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assertUnread(room2, 2);
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goTo(room2);
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openThread("Msg1");
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assertRead(room2);
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goTo(room1);
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// And someone reacted to it, which doesn't stop it being read
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receiveMessages(room2, [reactionTo("Reply1", "🪿")]);
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assertStillRead(room2);
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// When I restart
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saveAndReload();
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// Then the room is still read
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assertRead(room2);
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});
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it("A room where all reactions in threads are read is still read after restart", () => {
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// Given multiple threads with reactions exist and are read
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goTo(room1);
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assertRead(room2);
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receiveMessages(room2, [
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"Msg1",
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threadedOff("Msg1", "Reply1a"),
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reactionTo("Reply1a", "r"),
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"Msg2",
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threadedOff("Msg1", "Reply1b"),
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threadedOff("Msg2", "Reply2a"),
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reactionTo("Msg1", "e"),
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threadedOff("Msg2", "Reply2b"),
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reactionTo("Reply2a", "a"),
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reactionTo("Reply2b", "c"),
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reactionTo("Reply1b", "t"),
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]);
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assertUnread(room2, 6);
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goTo(room2);
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openThread("Msg1");
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assertReadThread("Msg1");
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openThread("Msg2");
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assertReadThread("Msg2");
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assertRead(room2);
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goTo(room1);
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// When I restart
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saveAndReload();
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// Then the room is still read
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assertRead(room2);
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goTo(room2);
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assertReadThread("Msg1");
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assertReadThread("Msg2");
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});
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});
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describe("thread roots", () => {
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