TUBES--a-game-of-the-Internet1/README.md

116 lines
3.8 KiB
Markdown
Raw Normal View History

2018-01-30 12:28:45 +01:00
TUBES A Game Of The Internet
2018-01-30 14:24:45 +01:00
=======
2018-01-30 14:27:49 +01:00
## Objective
2018-01-30 14:25:54 +01:00
2018-01-30 12:28:45 +01:00
To understand that the Internet is physical infrastructure, that data is copied into data centers and behaviour on the network is both observed and can have consequences.
2018-01-30 14:27:49 +01:00
## Time
2018-01-30 14:44:42 +01:00
**20 mins +/-**
2018-01-30 12:28:45 +01:00
2018-01-30 14:27:49 +01:00
## Game parts
2018-01-30 14:36:16 +01:00
![Image](https://github.com/cataspanglish/TUBES--a-game-of-the-Internet/blob/master/tubesboard.JPG)
2018-01-30 12:28:45 +01:00
2018-01-30 14:40:50 +01:00
* 1 game board
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 6 x player avatars
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 1 x baseboard per avatar
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 3 x transparent life pieces per avatar
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 1x data center
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 5 x Internet cables
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 5 x grey routers (lego blocks)
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 1 x black baseboard for lost life pieces
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 1 x numbered dice
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 1x colour dice (red/green)
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 210 x red data blocks
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 60 x small red counters
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 10 x large red counters
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 210 x green data blocks
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 60 x small green counters
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 10 x large green counters
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 6 x blue “BEE SECURE APP” blocks
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 6 x PowerUp cards (smiley)
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 6 x ”Oh No!” cards (angry)
2018-01-30 12:54:31 +01:00
2018-01-30 14:40:50 +01:00
* 1 x legend explaining actions to be taken when landing on a square with an emoji
2018-01-30 12:28:45 +01:00
2018-01-30 12:55:09 +01:00
2018-01-30 14:27:49 +01:00
## Set up
2018-01-30 12:28:45 +01:00
2018-01-30 14:32:28 +01:00
Board will be set up following the illustrations ![Image](https://github.com/cataspanglish/TUBES--a-game-of-the-Internet/blob/master/tubes.JPG)
2018-01-30 14:30:34 +01:00
Players put their avatars on the START square
2018-01-30 14:44:42 +01:00
**Youngest** player goes first.
2018-01-30 12:55:09 +01:00
2018-01-30 12:28:45 +01:00
2018-01-30 14:27:49 +01:00
## Game play
2018-01-30 12:28:45 +01:00
Each player throws dice and moves their avatar corresponding number of squares, following instructions on board.
2018-01-30 12:54:31 +01:00
2018-01-30 12:28:45 +01:00
When a player lands on an emoji square, they consult the legend and follow the instructions.
2018-01-30 12:54:31 +01:00
2018-01-30 14:44:42 +01:00
When player lands on a **ROUTER** square they nominate another player to receive a message then throw the red/green dice.
2018-01-30 12:54:31 +01:00
2018-01-30 14:44:42 +01:00
If the dice is red they send a **“bad”** message, if green they send a **“good”** message.
2018-01-30 12:54:31 +01:00
The message is sent by the player taking an appropriately coloured block and moving it along the tubes to the data center, where it is placed.
They then send on an appropriately coloured counter to the recipient.
The sender also takes either a small red or green counter.
If the player has sent a “bad” message, they lose a “life” piece which is placed on the black baseboard.
If they lose all 3 life pieces, they must return to the START but retain all message counters they have gotten until that moment.
2018-01-30 12:28:45 +01:00
If a player has 10 small red or green counters, they exchange them for a larger counter of the same colour and the 10 pieces go back into the the counter bag.
2018-01-30 12:54:31 +01:00
2018-01-30 14:44:42 +01:00
When a player lands on the **PowerUp square** they take a powerup card (smiley) and follow the instructions. Similarly, they do the same thing if they land on the **“Oh No!”** (angry) square. The card is then placed at the bottom of the pack.
2018-01-30 12:54:31 +01:00
2018-01-30 12:28:45 +01:00
If a player lands on the BEE SECURE app square, they take one blue block from the data centre, put it onto their baseboard and follow the instructions on the legend.
2018-01-30 12:55:09 +01:00
2018-01-30 14:27:49 +01:00
## Winning
2018-01-30 12:28:45 +01:00
2018-01-30 14:44:42 +01:00
When the first player reaches **FINISH** the game is over, that player either gets a life back, or if they all lives, a green message counter. The coloured counters and remaining lives are then counted. The player with the most green counters and remaining lives is the winner.
2018-01-30 12:28:45 +01:00
2018-01-30 12:55:09 +01:00
2018-01-30 14:27:49 +01:00
## Tubes Credits
2018-01-30 12:28:45 +01:00
Game conceived by Chris Pinchen, co-created and developed by Chris Pinchen, Jaiden Sreenivasan and Zygi Virsalis, students from the International School of Luxembourg.
Game tested by Andrea Pennisi, Anna Amari, Anna Black, Anton karlstedt, Carl Dackner, Célyan Vermeulin, Clara Elosegui, Jett Lohnes, Josie Hatch, Kilian Dingeldein, Marc Kharin, Noah Libbey, Sebastian Zmuda Malkki, Thomas Kirthi Singha, Vasyukova Alexandra, Viktor McElfresh, Viggo Annerstedt.
Tubes was co-created and developed in the Building a Better World Lab at International School of Luxembourg run by Tanya Irene and Stéphane Vermeulin, Technology Integration Facilitators, with the assistance of Chris Hewett.
Design: Christian Polocoser
Project Manager BEE SECURE: Judith Swietlik