To understand that the Internet is physical infrastructure, that data is copied into data centers and behaviour on the network is both observed and can have consequences.
If a player has 10 small red or green counters, they exchange them for a larger counter of the same colour and the 10 pieces go back into the the counter bag.
When a player lands on the **PowerUp square** they take a powerup card (smiley) and follow the instructions. Similarly, they do the same thing if they land on the **“Oh No!”** (angry) square. The card is then placed at the bottom of the pack.
If a player lands on the BEE SECURE app square, they take one blue block from the data centre, put it onto their baseboard and follow the instructions on the legend.
When the first player reaches **FINISH** the game is over, that player either gets a life back, or if they all lives, a green message counter. The coloured counters and remaining lives are then counted. The player with the most green counters and remaining lives is the winner.
Game conceived by Chris Pinchen, co-created and developed by Chris Pinchen, Jaiden Sreenivasan and Zygi Virsalis, students from the International School of Luxembourg.
Game tested by Andrea Pennisi, Anna Amari, Anna Black, Anton karlstedt, Carl Dackner, Célyan Vermeulin, Clara Elosegui, Jett Lohnes, Josie Hatch, Kilian Dingeldein, Marc Kharin, Noah Libbey, Sebastian Zmuda Malkki, Thomas Kirthi Singha, Vasyukova Alexandra, Viktor McElfresh, Viggo Annerstedt.
Tubes was co-created and developed in the Building a Better World Lab at International School of Luxembourg run by Tanya Irene and Stéphane Vermeulin, Technology Integration Facilitators, with the assistance of Chris Hewett.