commit
0a7e6853df
38
avocado.py
38
avocado.py
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@ -5,10 +5,13 @@ from support import operations
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class Avocado:
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def __init__(self, screen, color, size, select, filename='img/AvoCado_0.png'):
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def __init__(self, screen, color, size, select, sound=True, filename='img/AvoCado_0.png'):
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# We randomly decide whether we should instanciate or not
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# I'd rather just not return an instance,
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# but I don't know how to do that :(
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if random.randint(0,1) == 0:
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self.is_falling = False
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self.has_been_pinned = False
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return None
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print('New avocado is ' + ','.join(str(color)))
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@ -31,6 +34,7 @@ class Avocado:
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self.vx = 10
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self.vy = 10
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self.is_falling = True
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self.has_been_pinned = False
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def blitme(self):
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@ -42,24 +46,24 @@ class Avocado:
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self.rect.y = random.randint(20, 70)
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def collides(self, click):
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def isHit(self, click):
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"""
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Checks whether this object collides with the given position
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in click
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of a mouse-click
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"""
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mousex, mousey = click
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if self.rect.left < mousex and self.rect.right > mousex and \
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self.rect.top < mousey and self.rect.bottom > mousey and \
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self.color == self.select:
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self.destroy()
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return True
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self.rect.top < mousey and self.rect.bottom > mousey:
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if self.color == self.select:
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self.has_been_pinned = True
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return True
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else:
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return False
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def destroy(self):
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"""destroys this object"""
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del(self)
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def exists(self):
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return self.is_falling
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return not self.has_been_pinned and self.is_falling
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def move(self):
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@ -80,13 +84,18 @@ class Avocado:
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print('platch')
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return True
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def mute(self,mute=False):
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if not sound:
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return
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if mute:
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pygame.mixer.music.set_volume(0.0)
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else:
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pygame.mixer.music.set_volume(0.5)
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def playLevel(self,lvl=1):
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if not sound:
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return
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if lvl == 1:
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pygame.mixer.music.load("""audio/level1.wav""")
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elif lvl == 2:
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@ -96,8 +105,15 @@ class Avocado:
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pygame.mixer.music.play()
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def fade(self):
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if not sound:
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return
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pygame.mixer.music.fadeout(3000)
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def loadClick(self):
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if not sound:
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return
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self.click = pygame.mixer.Sound("audio/click.wav")
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return self.click
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def destroy(self):
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del(self)
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30
game.py
30
game.py
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@ -10,6 +10,7 @@ from pygame.locals import *
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from support.colors import *
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from interface import hud
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def initialize_screen():
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displayInfo = pygame.display.Info()
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zoom = 1.3
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@ -21,15 +22,21 @@ def initialize_screen():
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def main():
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pygame.init()
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pygame.mixer.init()
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pygame.mixer.music.set_volume(0.5)
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try:
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pygame.mixer.init()
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pygame.mixer.music.set_volume(0.5)
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noSound = False
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except:
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print("Setting no sound :(")
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noSound = True
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pygame.display.set_caption('Pin Avo, the Cado!')
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clock = pygame.time.Clock()
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# initialize_screen() won't work for dualscreen
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#size = initialize_screen()
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size = (800, 600)
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bg = BLACK
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bg = pygame.image.load("img/background.png")
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desired_fps = 10
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font = pygame.font.Font(None, 40)
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@ -59,7 +66,11 @@ def main():
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while running:
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time_passed = clock.tick(desired_fps)
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fps = clock.get_fps()
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screen.fill(bg)
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if type(bg) is tuple:
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screen.fill(bg)
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else:
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screen.blit(pygame.transform.scale(bg,(800,600)),(0,0))
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# Let's add the lawyer and have him announce a color
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fullegast.setColor(color)
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@ -92,9 +103,11 @@ def main():
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for i in range(avocados_in_game, level):
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avocolor = colors[random.randint(0, 3)]
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avosize = (50, 50) # should we randomize this?
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a = avocado.Avocado(screen, avocolor, avosize, color)
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a = avocado.Avocado(screen, avocolor, avosize, color, noSound)
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avocados.append(a)
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# Remove avocados from the list if they no longer exist
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# E.g. have been pinned or fallen down
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avocados[:] = [ x for x in avocados if x.exists() ]
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for a in avocados:
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a.move()
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@ -105,9 +118,12 @@ def main():
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# Collision detection
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if event.type == MOUSEBUTTONDOWN:
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for avo in avocados:
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if avo.collides(pygame.mouse.get_pos()):
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hit = avo.isHit(pygame.mouse.get_pos())
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if hit:
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score += 100
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avo.init_pos()
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elif hit == False:
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score -= 50
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# Had enough of this?
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if event.type == pygame.QUIT:
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running = False
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Binary file not shown.
After Width: | Height: | Size: 505 KiB |
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@ -0,0 +1 @@
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hg+https://bitbucket.org/pygame/pygame
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