Display game over when time is up
parent
7f3e0b210b
commit
2ab3d85c71
37
game.py
37
game.py
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@ -7,30 +7,42 @@ import os, random
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import pygame
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from pygame.locals import *
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from support import colors
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from support.colors import *
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from interface import hud
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# Move this outside
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screen_width = 800
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screen_height = 600
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screen = pygame.display.set_mode((screen_width,screen_height))
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bg = (0,0,0)
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screen.fill(bg)
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def main():
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pygame.init()
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pygame.display.set_caption('Avocados')
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clock = pygame.time.Clock()
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# Move this outside the main code?
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screen_width = 800
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screen_height = 600
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screen = pygame.display.set_mode((screen_width,screen_height))
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bg = (0,0,0)
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screen.fill(bg)
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desired_fps = 60
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font = pygame.font.Font(None, 40)
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game_over = font.render('GAME OVER', 0, RED)
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score = 0
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time = 33
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time = 10
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running = True
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timeleft = time
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while running:
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# Limit to 50 fps
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time_passed = clock.tick(30)
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# Limit to XY fps
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time_passed = clock.tick(desired_fps)
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#time_since = clock.get_time() #Same as above
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fps = clock.get_fps()
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my_hud = hud.draw_hud(score, time, fps)
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timeleft -= time_passed / 1000
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timeleft = round(timeleft,2)
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if timeleft <= 0:
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screen.blit(game_over, (screen_width/3, screen_height/2))
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my_hud = hud.draw_hud(score, timeleft, fps)
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screen.blit(my_hud, (10,10))
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for event in pygame.event.get():
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@ -39,5 +51,6 @@ def main():
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pygame.display.flip()
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if __name__ == '__main__':
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main()
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@ -11,7 +11,7 @@ def draw_hud(score, timeleft, fps):
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# Adding items to the hud
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hud.blit(draw_score(font, score), (0, 0))
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hud.blit(draw_timeleft(font, timeleft), (100, 0))
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hud.blit(draw_fps(font, fps), (150, 0))
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hud.blit(draw_fps(font, fps), (200, 0))
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return hud
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def draw_score(font, score):
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