more refactoring
parent
2168d2376c
commit
84d431b81e
10
game.py
10
game.py
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@ -20,7 +20,7 @@ class TheGame:
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self.screen = pygame.display.set_mode(self.size)
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self.colors = [BLUE, GREEN, RED, YELLOW]
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pygame.init()
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self.font = pygame.font.Font(None, 60)
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self.big = pygame.font.Font(None, 90)
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self.pinned = []
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try:
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pygame.mixer.init()
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@ -33,7 +33,7 @@ class TheGame:
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pygame.display.set_caption('Pin Avo, the Cado!')
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def mute(self,mute=False,sound=True):
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def mute(self,mute=False, sound=True):
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if not sound:
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return
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if mute:
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@ -70,8 +70,8 @@ class TheGame:
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def gameOver(self):
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screen_width, screen_height = self.size
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gameOverImage = pygame.image.load("img/gameOver.png")
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gameOverText = self.font.render('GAME OVER', 0, RED)
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gameOverImage.blit(game_over, (screen_width/3, screen_height/2))
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gameOverText = self.big.render('GAME OVER', 0, YELLOW)
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gameOverImage.blit(gameOverText, (screen_width/8, screen_height/6))
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self.screen.blit(pygame.transform.scale(gameOverImage, self.size), (0, 0))
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pygame.display.flip()
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pygame.time.wait(3000)
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@ -130,7 +130,7 @@ class TheGame:
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fullegast.blitme()
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if levelChange > 0:
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levelText = self.font.render('Level ' + str(level), 0, WHITE)
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levelText = self.big.render('Level ' + str(level), 0, WHITE)
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screen.blit(levelText, (screen_width / 3, screen_height / 2))
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levelChange -= 1
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