Brought back Rafi0ts pinned avocados
parent
f98940e307
commit
a2591a1ef6
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@ -70,14 +70,14 @@ class Avocado:
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if self.color == self.target:
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if self.color == self.target:
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self.has_been_pinned = True
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self.has_been_pinned = True
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self.is_still_falling = False
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return True
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return True
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else:
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else:
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return False
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return False
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def exists(self):
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def isFalling(self):
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return not self.has_been_pinned and self.is_still_falling
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return self.is_still_falling
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# return self.is_still_falling
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def isPinned(self):
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def isPinned(self):
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30
game.py
30
game.py
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@ -114,6 +114,7 @@ class TheGame:
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levelChange = 0
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levelChange = 0
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score = 0
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score = 0
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targetScore = 400
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targetScore = 400
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pinnedAvocados = []
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# initialize the HUD class and the lawyer
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# initialize the HUD class and the lawyer
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the_hud = hud.Hud(self.screen)
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the_hud = hud.Hud(self.screen)
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@ -125,7 +126,7 @@ class TheGame:
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# We could use this list for redrawing only this part
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# We could use this list for redrawing only this part
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# of the screen install of all of it
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# of the screen install of all of it
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avocados = []
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movingAvocados = []
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running = True
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running = True
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while running:
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while running:
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@ -142,10 +143,10 @@ class TheGame:
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level += 1
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level += 1
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levelChange = 70
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levelChange = 70
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timeleft = time
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timeleft = time
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avocados = []
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print('DEBUG :: Score: ' + str(score))
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print('DEBUG :: Score: ' + str(score))
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print('DEBUG :: Level ' + str(level))
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print('DEBUG :: Level ' + str(level))
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self.playLevel(level)
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self.playLevel(level)
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pinnedAvocados = []
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if levelChange > 0:
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if levelChange > 0:
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levelText = self.bigFont.render('Level ' + str(level), 0, WHITE)
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levelText = self.bigFont.render('Level ' + str(level), 0, WHITE)
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@ -165,22 +166,25 @@ class TheGame:
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# If we're not currently in between levels…
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# If we're not currently in between levels…
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if levelChange == 0:
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if levelChange == 0:
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# Initialize a number of avocados, depending on the level
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# Initialize a number of avocados, depending on the level
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avocados_in_game = len(avocados)
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avocadosInGame = len(movingAvocados)
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avocadosWanted = level * multiplier
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avocadosWanted = level * multiplier
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if avocados_in_game < avocadosWanted:
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if avocadosInGame < avocadosWanted:
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for i in range(avocados_in_game, avocadosWanted):
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for i in range(avocadosInGame, avocadosWanted):
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avocolor = self.chooseRandomColor()
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avocolor = self.chooseRandomColor()
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avosize = (50, 50) # should we randomize this?
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avosize = (50, 50) # should we randomize this?
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a = avocado.Avocado(self.screen, avocolor, avosize, color)
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a = avocado.Avocado(self.screen, avocolor, avosize, color)
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avocados.append(a)
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movingAvocados.append(a)
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# Remove avocados from the list if they no longer exist
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pinnedAvocados += [avo for avo in movingAvocados if avo.isPinned() ]
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# E.g. have been pinned or fallen down
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# Remove avocados from the list of moving avocados if they no longer move
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avocados[:] = [ x for x in avocados if x.exists() ]
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movingAvocados[:] = [ avo for avo in movingAvocados if avo.isFalling() ]
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for a in avocados:
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for a in movingAvocados:
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a.setTargetColor(color)
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a.setTargetColor(color)
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if not a.isPinned():
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a.move()
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a.move()
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a.blitme()
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for a in pinnedAvocados:
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a.blitme()
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a.blitme()
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# Catch events
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# Catch events
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@ -191,7 +195,7 @@ class TheGame:
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# Throw a pin here
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# Throw a pin here
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# pin.throwAt(mousepos)
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# pin.throwAt(mousepos)
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# Yep, above here
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# Yep, above here
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for avo in avocados:
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for avo in movingAvocados:
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hit = avo.isHit(mousepos)
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hit = avo.isHit(mousepos)
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if hit:
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if hit:
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score += 100
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score += 100
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