use a class for the hud
parent
2ab3d85c71
commit
a8addce0f4
15
game.py
15
game.py
|
@ -19,31 +19,32 @@ def main():
|
|||
screen_width = 800
|
||||
screen_height = 600
|
||||
screen = pygame.display.set_mode((screen_width,screen_height))
|
||||
bg = (0,0,0)
|
||||
screen.fill(bg)
|
||||
bg = BLACK
|
||||
desired_fps = 60
|
||||
|
||||
font = pygame.font.Font(None, 40)
|
||||
game_over = font.render('GAME OVER', 0, RED)
|
||||
my_hud = hud.Hud((screen_width, screen_height))
|
||||
|
||||
score = 0
|
||||
time = 10
|
||||
time = 15
|
||||
|
||||
running = True
|
||||
timeleft = time
|
||||
while running:
|
||||
# Limit to XY fps
|
||||
time_passed = clock.tick(desired_fps)
|
||||
#time_since = clock.get_time() #Same as above
|
||||
fps = clock.get_fps()
|
||||
|
||||
screen.fill(bg)
|
||||
|
||||
timeleft -= time_passed / 1000
|
||||
timeleft = round(timeleft,2)
|
||||
|
||||
if timeleft <= 0:
|
||||
screen.blit(game_over, (screen_width/3, screen_height/2))
|
||||
|
||||
my_hud = hud.draw_hud(score, timeleft, fps)
|
||||
screen.blit(my_hud, (10,10))
|
||||
chud = my_hud.draw_hud(score, timeleft, round(fps,2))
|
||||
screen.blit(chud, (10,10))
|
||||
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
|
|
|
@ -4,24 +4,28 @@ import pygame
|
|||
from pygame.locals import *
|
||||
from support.colors import *
|
||||
|
||||
def draw_hud(score, timeleft, fps):
|
||||
hud = pygame.Surface((800, 100))
|
||||
font = pygame.font.Font(None, 30)
|
||||
class Hud:
|
||||
|
||||
# Adding items to the hud
|
||||
hud.blit(draw_score(font, score), (0, 0))
|
||||
hud.blit(draw_timeleft(font, timeleft), (100, 0))
|
||||
hud.blit(draw_fps(font, fps), (200, 0))
|
||||
return hud
|
||||
def __init__(self, screensize):
|
||||
self.screen_width, self.screen_height = screensize
|
||||
self.font = pygame.font.Font(None, 30)
|
||||
self.screen = pygame.Surface((self.screen_width, self.screen_height / 6))
|
||||
|
||||
def draw_score(font, score):
|
||||
score = font.render('Score: ' + str(score), 0, WHITE)
|
||||
return score
|
||||
def draw_hud(self, score, timeleft, fps):
|
||||
self.screen.fill(BLACK)
|
||||
self.screen.blit(self.draw_score(score), (0, 0))
|
||||
self.screen.blit(self.draw_timeleft(timeleft), (100, 0))
|
||||
self.screen.blit(self.draw_fps(fps), (650, 0))
|
||||
return self.screen
|
||||
|
||||
def draw_timeleft(font, time):
|
||||
# Add a clock icon here (maybe egg-clock)
|
||||
time = font.render(str(time), 1, WHITE)
|
||||
return time
|
||||
def draw_score(self, score):
|
||||
score = self.font.render('Score: ' + str(score), 0, WHITE)
|
||||
return score
|
||||
|
||||
def draw_fps(font, fps):
|
||||
return font.render('fps: ' + str(fps), 10, RED)
|
||||
def draw_timeleft(self, time):
|
||||
# Add a clock icon here (maybe egg-clock)
|
||||
time = self.font.render(str(time), 1, WHITE)
|
||||
return time
|
||||
|
||||
def draw_fps(self, fps):
|
||||
return self.font.render('fps: ' + str(fps), 10, RED)
|
||||
|
|
Loading…
Reference in New Issue