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Georges Kesseler 95d5e0fd9e Now we are activating the multi buffered screens!
First light of the full screen distorter capability.
Just imagine how excited you are when this idea actually works.
2012-02-19 23:15:53 +01:00
3DFONT.NEO parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
DESKTOP.INF parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
FONT.BIN parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
FULLMEGA.S parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
FULLSCRN.S parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
GENST2.INF parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
GENST2.PRG parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
HWSCROLL.DAT parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
MONST2.PRG parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00
PARADIST.S Now we are activating the multi buffered screens! 2012-02-19 23:15:53 +01:00
SPRITER.PRG parallax distorter. It was first meant to be an independant distorter on 2 playfields, 2012-02-19 00:12:11 +01:00