2013-08-04 21:46:16 +02:00
// simulates RGB 7 segments RGBmatrixPanel library.
// Renders 512 colors on a 16x32 RGB LED matrix.
// Library supports 4096 colors, but there aren't that many pixels!
# include <Adafruit_GFX.h> // Core graphics library
# include <RGBmatrixPanel.h> // Hardware-specific library
# define CLK 8 // MUST be on PORTB!
# define LAT A3
# define OE 9
# define A A0
# define B A1
# define C A2
RGBmatrixPanel matrix ( A , B , C , CLK , LAT , OE , false ) ;
// http://www.josepino.com/microcontroller/7-segment-ascii
// http://www.raspberrypi.org/phpBB3/viewtopic.php?t=13645&p=142539
uint8_t ascii2segments [ ] = {
0x00 , 0x80 , 0x80 , 0x80 , 0x80 , 0x80 , 0x80 , 0x02 , /* ! " # $ % & ' */
0x80 , 0x0f , 0x80 , 0x80 , 0x04 , 0x40 , 0x80 , 0x80 , /* ( ) * + , - . / */
0x3F , 0x06 , 0x5B , 0x4F , 0x66 , 0x6D , 0x7D , 0x07 , /* 0 1 2 3 4 5 6 7 */
0x7F , 0x6F , 0x80 , 0x80 , 0x80 , 0x48 , 0x80 , 0x27 , /* 8 9 : ; < = > ? */
0x80 , 0x77 , 0x7c , 0x39 , 0x5e , 0x79 , 0x71 , 0x3d , /* @ A B C D E F G */
0x76 , 0x30 , 0x1E , 0x76 , 0x38 , 0x15 , 0x37 , 0x3f , /* H I J K L M N O */
0x73 , 0x67 , 0x31 , 0x6d , 0x78 , 0x3e , 0x1C , 0x2A , /* P Q R S T U V W */
0x76 , 0x6e , 0x5b , 0x39 , 0x80 , 0x0F , 0x80 , 0x08 , /* X Y Z [ \ ] ^ _ */
0x80 , 0x5f , 0x7c , 0x58 , 0x5e , 0x7b , 0x71 , 0x6F , /* ` a b c d e f g */
0x74 , 0x30 , 0x0E , 0x76 , 0x06 , 0x15 , 0x54 , 0x5c , /* h i j k l m n o */
0x73 , 0x67 , 0x50 , 0x6d , 0x78 , 0x1c , 0x1c , 0x2A , /* p q r s t u v w */
0x76 , 0x6e , 0x5b , 0x39 , 0x80 , 0x0F , 0x80 , 0x08 , /* x y z { | } ~ */
} ;
void setup ( ) {
matrix . begin ( ) ;
//Start Serial for debuging purposes
Serial . begin ( 9600 ) ;
//myWindows(random(1,21));
int window = 13 ;
int brightness = 255 ;
int del = 100 ;
// White is 7,7,7 (3bit) 255,255,255 (8bit)
uint8_t red = 255 , green = 255 , blue = 255 ;
}
int RGB7seg ( int displayNR , int segment , int r , int g , int b ) {
// segment is standard numbered, top=0, DP=7
// displayNR is the display number, counted from the left 0, 1, 2 ,3
// simulated 7seg is like this:
//|1 1 1 1 1 1 0 0 0 |
//|5 4 3 2 1 0 9 8 7 - - - - - - 0|
//|. 0 0 . . X X . X X X X X X X X| 0
//|5 d0 1 X d1 X X X | 1
//|5 1 X X X W X W | 2
//|. 6 6 . , X X . X X | 3
//|4 2 X X X 11 X 16 | 4
//|4 2 X X X X | 5
//|. 3 3 7 . X X . X X X X X X X X| 6
//|X X X X |
//|X W X W X W X W |
//|X X X X |
//|X 2 X 7 X 12 X 17 |
//|X X X X |
//|X X X X X X X X X X X X X X X X|
int d ;
switch ( displayNR ) {
case 0 :
d = 12 ;
break ;
case 1 :
d = 8 ;
break ;
case 2 :
d = 4 ;
break ;
case 3 :
d = 0 ;
break ;
default :
return 1 ;
}
switch ( segment ) {
case 0 :
2013-08-04 22:02:32 +02:00
// matrix.drawLine(0,d+1,0,d+2, matrix.Color888(r,g,b));
matrix . drawLine ( 0 , d , 0 , d + 3 , matrix . Color888 ( r , g , b ) ) ;
2013-08-04 21:46:16 +02:00
break ;
case 1 :
2013-08-04 22:02:32 +02:00
// matrix.drawLine(1,d,2,d, matrix.Color888(r,g,b));
matrix . drawLine ( 0 , d , 3 , d , matrix . Color888 ( r , g , b ) ) ;
2013-08-04 21:46:16 +02:00
break ;
case 2 :
2013-08-04 22:02:32 +02:00
// matrix.drawLine(4,d,5,d, matrix.Color888(r,g,b));
matrix . drawLine ( 3 , d , 6 , d , matrix . Color888 ( r , g , b ) ) ;
2013-08-04 21:46:16 +02:00
break ;
case 3 :
2013-08-04 22:02:32 +02:00
// matrix.drawLine(6,d+1,6,d+2, matrix.Color888(r,g,b));
matrix . drawLine ( 6 , d , 6 , d + 3 , matrix . Color888 ( r , g , b ) ) ;
2013-08-04 21:46:16 +02:00
break ;
case 4 :
2013-08-04 22:02:32 +02:00
// matrix.drawLine(4,d+3,5,d+3, matrix.Color888(r,g,b));
matrix . drawLine ( 3 , d + 3 , 6 , d + 3 , matrix . Color888 ( r , g , b ) ) ;
2013-08-04 21:46:16 +02:00
break ;
case 5 :
2013-08-04 22:02:32 +02:00
// matrix.drawLine(1,d+3,2,d+3, matrix.Color888(r,g,b));
matrix . drawLine ( 0 , d + 3 , 3 , d + 3 , matrix . Color888 ( r , g , b ) ) ;
2013-08-04 21:46:16 +02:00
break ;
case 6 :
2013-08-04 22:02:32 +02:00
// matrix.drawLine(3,d+1,3,d+2, matrix.Color888(r,g,b));
matrix . drawLine ( 3 , d , 3 , d + 3 , matrix . Color888 ( r , g , b ) ) ;
2013-08-04 21:46:16 +02:00
break ;
case 7 :
matrix . drawLine ( 7 , d , 7 , d , matrix . Color888 ( r , g , b ) ) ;
break ;
default :
return 1 ;
}
}
int myWindows ( int w , int br , int r , int g , int b ) {
switch ( w ) {
case 1 :
// Window 1
matrix . fillRect ( 1 , 12 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 2 :
// Window 2
matrix . fillRect ( 7 , 12 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 3 :
// Window 3
matrix . fillRect ( 13 , 12 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 4 :
// Window 4
matrix . fillRect ( 19 , 12 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 5 :
// Window 5
matrix . fillRect ( 25 , 12 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 6 :
// Window 6
matrix . fillRect ( 1 , 8 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 7 :
// Window 7
matrix . fillRect ( 7 , 8 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 8 :
// Window 8
matrix . fillRect ( 13 , 8 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 9 :
// Window 9
matrix . fillRect ( 19 , 8 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 10 :
// Window 10
matrix . fillRect ( 25 , 8 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 11 :
// Window 11
matrix . fillRect ( 1 , 4 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 12 :
// Window 12
matrix . fillRect ( 7 , 4 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 13 :
// Window 13
matrix . fillRect ( 13 , 4 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 14 :
// Window 14
matrix . fillRect ( 19 , 4 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 15 :
// Window 15
matrix . fillRect ( 25 , 4 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 16 :
// Window 16
matrix . fillRect ( 1 , 0 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 17 :
// Window 17
matrix . fillRect ( 7 , 0 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 18 :
// Window 18
matrix . fillRect ( 13 , 0 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 19 :
// Window 19
matrix . fillRect ( 19 , 0 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
case 20 :
// Window 20
matrix . fillRect ( 25 , 0 , 4 , 3 , matrix . Color888 ( r , g , b ) ) ;
break ;
default :
break ;
}
}
int printChar ( int display , char c , int r , int g , int b ) {
int segs ;
segs = ascii2segments [ c - 32 ] ; // get bit pattern what to light
for ( int i = 8 ; i > = 0 ; i - - ) {
if ( segs & ( 1 < < i ) ) {
2013-08-04 22:02:32 +02:00
// RGB7seg(display,i,r,g,b);
2013-08-04 21:46:16 +02:00
} else {
RGB7seg ( display , i , 0 , 0 , 0 ) ;
}
}
2013-08-04 22:02:32 +02:00
for ( int i = 8 ; i > = 0 ; i - - ) {
if ( segs & ( 1 < < i ) ) {
RGB7seg ( display , i , r , g , b ) ;
} else {
// RGB7seg(display,i,0,0,0);
}
}
2013-08-04 21:46:16 +02:00
}
void loop ( ) {
//count up routine
for ( int j = 2560 ; j > 0 ; j - - ) {
// send data, left char first
char dataOut [ 5 ] ;
sprintf ( dataOut , " %04d " , j ) ;
// Serial.print(j);
// Serial.print("=>");
// Serial.println("");
for ( int i = 0 ; i < 4 ; i + + ) {
// shiftOut(dataPin, clockPin, steve_converter(ascii2segments[dataOut[i]-32]));
// Serial.print(dataOut[i]);
2013-08-04 22:02:32 +02:00
printChar ( i , dataOut [ i ] , 255 * ( i % 2 ) , 255 * ( i % 3 ) , sin ( j / 200 ) * 100 ) + 55 ;
2013-08-04 21:46:16 +02:00
}
//return the latch pin high to signal chip that it
//no longer needs to listen for information
// delay(1);
// fill the screen with 'black'
// matrix.fillScreen(matrix.Color888(0, 0, 0));
matrix . swapBuffers ( false ) ;
}
// scroller
const char * scrolltext = " WELCOME S Y N 2 C A T IN COLLABORATION WITH G R A F F I T I R E S E A R C H L A B L U X E M B O U R G PRESENTS S Y N 2 L I G H T S " ;
// const char* scrolltext="WELCOME S Y N 2 C A T ";
int i ;
i = 0 ;
while ( scrolltext [ i + 4 ] ! = 0 ) {
2013-08-04 22:02:32 +02:00
printChar ( 0 , scrolltext [ i ] , 255 * ( i % 3 ) , 255 * ( i % 2 ) , 255 ) ;
printChar ( 1 , scrolltext [ i + 1 ] , 255 * ( ( i + 1 ) % 3 ) , 255 * ( ( i + 1 ) % 2 ) , 200 ) ;
printChar ( 2 , scrolltext [ i + 2 ] , 255 * ( ( i + 2 ) % 3 ) , 255 * ( ( i + 2 ) % 2 ) , 150 ) ;
printChar ( 3 , scrolltext [ i + 3 ] , 255 * ( ( i + 3 ) % 3 ) , 255 * ( ( i + 3 ) % 2 ) , 100 ) ;
2013-08-04 21:46:16 +02:00
delay ( 200 ) ;
i + + ;
}
matrix . fillScreen ( matrix . Color888 ( 0 , 0 , 0 ) ) ;
// pattern player
// coords are simply: display, segment
int pats [ ] = { 0 , 5 , 0 , 1 , 1 , 5 , 1 , 1 , 2 , 5 , 2 , 1 , 3 , 5 , 3 , 1 ,
3 , 2 , 3 , 4 , 2 , 2 , 2 , 4 , 1 , 2 , 1 , 4 , 0 , 2 , 0 , 4 ,
- 1 , - 1 } ;
i = 0 ;
while ( pats [ i ] ! = - 1 ) {
RGB7seg ( pats [ i ] , pats [ i + 1 ] , 255 , 255 , 255 ) ; // draw
delay ( 200 ) ;
RGB7seg ( pats [ i ] , pats [ i + 1 ] , 0 , 0 , 0 ) ; // clear
i + = 2 ;
}
/*
int d = 0 ;
int s = 0 ;
while ( true ) {
// matrix.drawLine(4,12,5,12, matrix.Color888(255,255,255));
RGB7seg ( d , s , 255 , 255 , 0 ) ;
if ( s + + > 6 ) {
s = 0 ;
if ( d + + > 2 ) {
d = 0 ;
}
}
delay ( 20 ) ;
*/
}