Added a client, not quite working yet

master
cyrille 2013-09-19 22:29:57 +02:00
parent cbd20847f6
commit 822e420560
1 changed files with 142 additions and 0 deletions

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clients/cellular.py Normal file
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# Client program "cellular"
from socket import *
import sys
import time
from math import *
from random import randint
# Set the socket parameters
local_port = 5001
# UDP webserver port to bypass frameserver for testing
remote_port = 4422
# port to frameserver
#remote_port = 4321
# TODO: autodetect interface address for remote application
outgoing_if = "127.0.0.1"
remote_host = "127.0.0.1"
# udp is the default for DGRAM
UDPSock = socket(AF_INET, SOCK_DGRAM)
# we MUST bind, otherwise python will choose a different port for each
# connection
UDPSock.bind((outgoing_if, local_port))
# we will not use connections so we can keep working even if the server
# goes down or refuses connection
#UDPSock.connect((remote_host, remote_port))
# this is our handshake, weak certification
hash = "s2l\n<8<18 "
alpha = chr(255)
z_buffer = chr(1) + "\n"
# frame of 2 dimensional array holding data [r,g,b,a]
wdata = []
# segment display, each segment holds 8 values of [r,g,b,a]
sdata = []
# setup window area, channels and segments
segwindows = 12
segments = 8 # number of segments in a window (7 + period/dot/point)
width = 12
height = 8
segchannels = 4 # RGBA
# timing elements
# timer will hold the elapsed time in seconds
timer = 0
sleeptime = 5000 # milliseconds
frequency = 1000 / sleeptime # frames per second
# function resets map to zero
def zero_wdata():
for x in xrange(width):
wdata.append([0] * height)
for y in xrange(height):
# create an RGBA array at each location
wdata[x][y] = [0, 0, 0, 1]
# function resets segment display
def zero_sdata():
for s in xrange(segwindows):
sdata.append([0] * segments)
for seg in xrange(segments):
sdata[s][seg] = [0, 0, 1, 1]
# convert [r,g,b,a] to chr string
def i2c(rgba):
return chr(int(255 * rgba[0])) + chr(int(255 * rgba[1])) + chr(int(255 * rgba[2])) + chr(int(255 * rgba[3]))
# function sends wdata and sdata state to server
def send_update():
#zero out the data buffer
data = hash
data = data + z_buffer
# write frame data
for y in xrange(height):
for x in xrange(width):
data = data + i2c( wdata[x][y] )
data = data + "\n"
# write segment window displays
for s in xrange(segwindows):
for seg in xrange(segments):
# I don't think I understand what the 3 channels are...
for sc in xrange(segchannels):
data = data + i2c( sdata[s][seg] )
data = data + "\n"
print data
# send the data packet to remote host
UDPSock.sendto(data,(remote_host,remote_port))
# clear map
zero_wdata()
zero_sdata()
# set start seed
# get random location
rx = randint(0, width - 1)
ry = randint(0, height - 1)
wdata[rx][ry] = [1,0,0,0.5]
send_update()
exit()
# build loop here
time.sleep(sleeptime/1000)
# old code below ...
# keep to compare for now
t = 0
if True:
#zero out the data buffer
data = hash
data += z_buffer
for i in range(0,width):
for j in range(0,height):
pixel = 0.5+0.5*sin(2*pi*(float(i+1)/width)+t*frequency)*sin(2*pi*(float(j+1)/height)+t*frequency)
data = data + chr(int(255*pixel)) + alpha
data = data + "\n"
for i in range(0,segwindows):
for j in range(0,segments):
for a in range(0,segchannels):
val = chr( 127 + int(128*sin(2*pi*(1+i)*(1+j)*(1+a)*t*frequency/200)))
data += val + val + val
data += "\n"
t+=1
print data
UDPSock.sendto(data,(remote_host,remote_port))
# close socket
UDPSock.close()