221 lines
5.8 KiB
C++
221 lines
5.8 KiB
C++
// testcolors demo for RGBmatrixPanel library.
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// Renders 512 colors on a 16x32 RGB LED matrix.
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// Library supports 4096 colors, but there aren't that many pixels!
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#include <Adafruit_GFX.h> // Core graphics library
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#include <RGBmatrixPanel.h> // Hardware-specific library
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#define CLK 8 // MUST be on PORTB!
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#define LAT A3
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#define OE 9
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#define A A0
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#define B A1
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#define C A2
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RGBmatrixPanel matrix(A, B, C, CLK, LAT, OE, false);
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int incomingByte = 0; // for incoming serial data
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void setup() {
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matrix.begin();
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Serial.begin(9600);
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//myWindows(random(1,21));
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int window = 13;
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int brightness = 255;
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int del = 100;
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// White is 7,7,7 (3bit) 255,255,255 (8bit)
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uint8_t red=255, green=255, blue=255;
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int w_init[] = { 1, 7, 13, 19, 15 };
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int w_jump[] = { 15, 14, 13, 12, 11, 11, 12, 13, 14, 15 };
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while ( true ) {
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// Initialize field
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for (int i=0; i < 5; i++) {
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myWindows(w_init[i], brightness, red, green, blue);
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delay(del-20);
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}
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//myWindows(16, brightness, red, green, blue);
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// fill the screen with 'black'
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matrix.fillScreen(matrix.Color888(0, 0, 0));
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matrix.swapBuffers(false);
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// myWindows(15, brightness, red, green, blue);
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Serial.println("rdy");
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// 48 == 0 -- 49 == 1
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// send data only when you receive data:
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while (incomingByte != 57 ) {
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//Serial.println("Waiting :)");
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if (Serial.available() > 0) {
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// read the incoming byte:
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incomingByte = Serial.read();
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switch (incomingByte){
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// No hands or Fist
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case 48:
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matrix.fillScreen(matrix.Color888(0, 0, 0));
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break;
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// One Hand
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case 49:
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myWindows(5, brightness, 0, 0, 0);
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myWindows(10, brightness, 0, 0, 0);
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myWindows(15, brightness, red, green, blue);
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myWindows(20, brightness, 0, 0, 0);
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break;
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// Two hands, two balls
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case 50:
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myWindows(5, brightness, 0, 0, 0);
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myWindows(10, brightness, 0, 0, 0);
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myWindows(15, brightness, red, green, blue);
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myWindows(20, brightness, red, green, blue);
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break;
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// Make ball jump
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case 51:
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for (int i=0; i < 11; i++) {
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myWindows(w_jump[i], brightness, red, green, blue);
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delay(del);
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matrix.fillScreen(matrix.Color888(0, 0, 0));
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}
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myWindows(15, brightness, red, green, blue);
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break;
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// Move ball horizontally w5
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case 52:
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myWindows(5, brightness, red, green, blue);
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myWindows(15, brightness, 0, 0, 0);
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myWindows(10, brightness, 0, 0, 0);
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myWindows(20, brightness, 0, 0, 0);
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break;
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// Move ball horizontally w10
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case 53:
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myWindows(5, brightness, 0, 0, 0);
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myWindows(10, brightness, red, green, blue);
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myWindows(15, brightness, 0, 0, 0);
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myWindows(20, brightness, 0, 0, 0);
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break;
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// Move ball horizontally w15
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case 54:
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myWindows(5, brightness, 0, 0, 0);
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myWindows(10, brightness, 0, 0, 0);
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myWindows(15, brightness, red, green, blue);
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myWindows(20, brightness, 0, 0, 0);
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break;
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// Move ball horizontally w20
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case 55:
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myWindows(5, brightness, 0, 0, 0);
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myWindows(15, brightness, 0, 0, 0);
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myWindows(10, brightness, 0, 0, 0);
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myWindows(20, brightness, red, green, blue);
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break;
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default:
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matrix.fillScreen(matrix.Color888(0, 0, 0));
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break;
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}
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// say what you got:
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//Serial.print("I received: ");
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//Serial.println(incomingByte, DEC);
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}
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delay(100);
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}
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incomingByte=0;
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myWindows(5, brightness, red, green, blue);
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myWindows(10, brightness, red, green, blue);
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myWindows(15, brightness, red, green, blue);
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myWindows(20, brightness, red, green, blue);
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delay(10000);
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}
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}
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int myWindows (int w, int br, int r, int g, int b){
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switch (w) {
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case 1:
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// Window 1
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matrix.fillRect(1,12,4,3, matrix.Color888(r,g,b));
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break;
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case 2:
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// Window 2
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matrix.fillRect(7,12,4,3, matrix.Color888(r,g,b));
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break;
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case 3:
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// Window 3
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matrix.fillRect(13,12,4,3, matrix.Color888(r,g,b));
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break;
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case 4:
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// Window 4
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matrix.fillRect(19,12,4,3, matrix.Color888(r,g,b));
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break;
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case 5:
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// Window 5
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matrix.fillRect(25,12,4,3, matrix.Color888(r,g,b));
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break;
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case 6:
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// Window 6
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matrix.fillRect(1,8,4,3, matrix.Color888(r,g,b));
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break;
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case 7:
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// Window 7
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matrix.fillRect(7,8,4,3, matrix.Color888(r,g,b));
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break;
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case 8:
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// Window 8
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matrix.fillRect(13,8,4,3, matrix.Color888(r,g,b));
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break;
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case 9:
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// Window 9
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matrix.fillRect(19,8,4,3, matrix.Color888(r,g,b));
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break;
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case 10:
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// Window 10
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matrix.fillRect(25,8,4,3, matrix.Color888(r,g,b));
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break;
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case 11:
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// Window 11
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matrix.fillRect(1,4,4,3, matrix.Color888(r,g,b));
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break;
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case 12:
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// Window 12
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matrix.fillRect(7,4,4,3, matrix.Color888(r,g,b));
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break;
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case 13:
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// Window 13
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matrix.fillRect(13,4,4,3, matrix.Color888(r,g,b));
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break;
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case 14:
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// Window 14
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matrix.fillRect(19,4,4,3, matrix.Color888(r,g,b));
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break;
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case 15:
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// Window 15
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matrix.fillRect(25,4,4,3, matrix.Color888(r,g,b));
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break;
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case 16:
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// Window 16
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matrix.fillRect(1,0,4,3, matrix.Color888(r,g,b));
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break;
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case 17:
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// Window 17
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matrix.fillRect(7,0,4,3, matrix.Color888(r,g,b));
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break;
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case 18:
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// Window 18
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matrix.fillRect(13,0,4,3, matrix.Color888(r,g,b));
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break;
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case 19:
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// Window 19
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matrix.fillRect(19,0,4,3, matrix.Color888(r,g,b));
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break;
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case 20:
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// Window 20
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matrix.fillRect(25,0,4,3, matrix.Color888(r,g,b));
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break;
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default:
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break;
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}
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}
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void loop() {
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// do nothing
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}
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