avocados/interface/hud.py

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#!/usr/bin/env python3
# -*- coding: utf-8 -*- #
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import os, pygame
from pygame.locals import *
from support.colors import *
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from support import operations
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class Hud:
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def __init__(self, screen):
self.screen = screen
self.screen_width, self.screen_height = screen.get_size()
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self.font = pygame.font.Font(None, 30)
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self.hud = pygame.Surface((self.screen_width, 25))
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def draw_hud(self, score, timeleft, fps):
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self.hud.fill(BLACK)
self.hud.blit(self.draw_score(score), (0, 0))
self.hud.blit(self.draw_timeleft(timeleft), (self.screen_width / 2, 0))
thefps = self.draw_fps(fps)
fps_rect = thefps.get_rect()
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self.hud.blit(thefps, (self.screen_width - (fps_rect.w + 5), 0))
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self.blitme()
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def draw_score(self, score):
score = self.font.render('Score: ' + str(score), 0, WHITE)
return score
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def draw_timeleft(self, time):
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# Not sure this is clever, to recreate the surface each time ;)
timesurface = pygame.Surface((200, 20))
hourglass = pygame.image.load(os.path.join('img', 'hourglass.png')).convert_alpha()
hourglass = pygame.transform.scale(hourglass, (15, 18))
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operations.color_surface(hourglass, WHITE)
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time = self.font.render(str(time), 1, WHITE)
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timesurface.blit(hourglass, (0, 0))
timesurface.blit(time, (40, 0))
return timesurface
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def draw_fps(self, fps):
return self.font.render('fps: ' + str(fps), 10, RED)
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def blitme(self):
self.screen.blit(self.hud, (10, 10))