avocados/avocado.py

121 lines
3.2 KiB
Python
Raw Normal View History

2014-08-30 17:59:20 +02:00
#!/usr/bin/env python3
2014-08-30 20:53:47 +02:00
import pygame, random
from support import operations
2014-08-30 17:59:20 +02:00
class Avocado:
2014-08-31 02:36:21 +02:00
def __init__(self, screen, color, size, target, level, filename='img/AvoCado_0.png'):
2014-08-30 21:20:42 +02:00
# Set up our instance variables
2014-08-30 20:53:47 +02:00
self.screen = screen
2014-08-30 21:20:42 +02:00
self.color = color
self.target = target
2014-08-30 20:47:21 +02:00
self.screen_width, self.screen_height = screen.get_size()
self.w, self.y = size
2014-08-30 20:53:47 +02:00
2014-08-30 21:20:42 +02:00
# Initialize the image
2014-08-30 18:20:49 +02:00
self.i = pygame.image.load(filename).convert_alpha()
2014-08-30 20:53:47 +02:00
operations.color_surface(self.i, color)
2014-08-30 20:55:40 +02:00
self.image = pygame.transform.scale(self.i, (self.w, self.y))
2014-08-30 21:20:42 +02:00
self.rect = self.image.get_rect()
2014-08-30 18:20:49 +02:00
2014-08-30 21:20:42 +02:00
# Set the avocado's initial position and velocity
2014-08-30 19:01:48 +02:00
self.init_pos()
2014-08-30 23:34:52 +02:00
self.vx = 2
2014-08-31 02:36:21 +02:00
self.vy = 4 * (level * 0.5)
2014-08-30 23:34:52 +02:00
2014-08-31 01:07:12 +02:00
# Avocado state
self.is_still_falling = True
self.has_been_pinned = False
2014-08-30 17:59:20 +02:00
2014-08-31 01:07:12 +02:00
# Avocado sounds
self.click = self.loadClick()
self.clickFail = self.loadFailClick()
2014-08-31 01:07:12 +02:00
2014-08-30 22:48:49 +02:00
2014-08-30 23:03:51 +02:00
def setTargetColor(self, targetColor):
self.target = targetColor
2014-08-30 21:20:42 +02:00
def blitme(self):
self.screen.blit(self.image, self.rect)
2014-08-30 19:01:48 +02:00
def init_pos(self):
2014-08-30 21:20:42 +02:00
self.rect.x = random.randint(0, self.screen_width)
self.rect.y = random.randint(20, 70)
2014-08-30 18:43:19 +02:00
def isHit(self, click):
2014-08-30 17:59:20 +02:00
"""
Checks whether this object collides with the given position
of a mouse-click. Return true is the correct color was hit and
false if it was the wrong one.
Just returns void if no avocado was hit
2014-08-30 17:59:20 +02:00
"""
2014-08-30 21:11:10 +02:00
mousex, mousey = click
2014-08-30 21:24:58 +02:00
if self.rect.left < mousex and self.rect.right > mousex and \
self.rect.top < mousey and self.rect.bottom > mousey:
if self.color == self.target:
self.has_been_pinned = True
2014-08-31 02:24:02 +02:00
self.is_still_falling = False
self.click.play()
return True, self.rect.center
else:
self.clickFail.play()
return False, (0, 0)
# BUG - isHit is called 4 times upon click which makes it return the
# first time but fail the consecutive times
#else:
# self.clickFail.play()
2014-08-30 21:20:42 +02:00
2014-08-31 02:24:02 +02:00
def isFalling(self):
return self.is_still_falling
2014-08-31 01:07:12 +02:00
def isPinned(self):
return self.has_been_pinned
2014-08-30 21:20:42 +02:00
2014-08-30 17:59:20 +02:00
2014-08-31 10:20:12 +02:00
def checkBoundaries(self):
if self.rect.right > self.screen_width or self.rect.left < 0:
self.vx = -self.vx
2014-08-30 18:20:49 +02:00
def move(self):
2014-08-30 23:34:15 +02:00
if not self.has_been_pinned:
2014-08-31 10:20:12 +02:00
self.checkBoundaries()
2014-08-30 21:20:42 +02:00
2014-08-30 23:34:15 +02:00
if self.hasLanded():
self.destroy()
2014-08-30 21:20:42 +02:00
2014-08-30 23:34:15 +02:00
self.rect.x += self.vx
self.rect.y += self.vy
2014-08-30 18:20:49 +02:00
return True
2014-08-30 21:20:42 +02:00
def hasLanded(self):
if self.rect.bottom > self.screen_height or self.rect.top < 0:
2014-08-31 01:07:12 +02:00
self.is_still_falling = False
2014-08-31 01:38:26 +02:00
print('DEBUG :: splash!')
2014-08-30 21:20:42 +02:00
return True
2014-08-31 01:07:12 +02:00
def loadClick(self, sound=True):
if not sound:
return
return pygame.mixer.Sound("audio/click.wav")
def loadFailClick(self, sound=True):
if not sound:
return
return pygame.mixer.Sound("audio/poop.wav")
def destroy(self):
del(self)