avocados/game.py

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#!/usr/bin/env python3
"""
Avocados and stuff
"""
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import os, random, sys
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import pygame
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import avocado, lawyer
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from pygame.locals import *
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from support.colors import *
from interface import hud
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class TheGame:
def __init__(self):
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""" Initialize the game """
pygame.init()
pygame.display.set_caption('Pin Avo, the Cado!')
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# initialize the game canvas
self.size = (800, 600)
self.screen = pygame.display.set_mode(self.size)
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self.colors = [BLUE, GREEN, RED, YELLOW]
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self.bg = pygame.image.load(os.path.join('img', 'lawyerCrystalBall.png'))
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# fonts
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self.bigFont = pygame.font.Font(None, 90)
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self.pinned = []
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try:
pygame.mixer.init()
pygame.mixer.music.set_volume(0.5)
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sound = True
except:
print("Y U NO sound? :(")
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sound = False
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def mute(self,mute=False, sound=True):
if not sound:
return
if mute:
pygame.mixer.music.set_volume(0.0)
else:
pygame.mixer.music.set_volume(0.5)
def playLevel(self,lvl=1,sound=True):
if not sound:
return
if lvl == 1:
pygame.mixer.music.load("""audio/level1.wav""")
elif lvl == 2:
pygame.mixer.music.load("""audio/level2.wav""")
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elif lvl >= 3:
pygame.mixer.music.load("""audio/level3.wav""")
pygame.mixer.music.play()
def fade(self, sound=True):
if not sound:
return
pygame.mixer.music.fadeout(3000)
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def loadClick(self, sound=True):
if not sound:
return
self.click = pygame.mixer.Sound("audio/click.wav")
return self.click
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def gameOver(self):
screen_width, screen_height = self.size
gameOverImage = pygame.image.load("img/gameOver.png")
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gameOverText = self.bigFont.render('GAME OVER', 0, YELLOW)
gameOverImage.blit(gameOverText, (screen_width/8, screen_height/7))
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self.screen.blit(pygame.transform.scale(gameOverImage, self.size), (0, 0))
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pygame.display.flip()
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self.fade() # Fade the music
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pygame.time.wait(3000)
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pygame.quit()
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sys.exit()
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def keepPinned(self, avocado):
self.pinned.append(avocado)
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def drawBackground(self):
if type(self.bg) is tuple:
self.screen.fill(self.bg)
else:
self.screen.blit(pygame.transform.scale(self.bg, self.size), (0, 0))
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def main(self):
clock = pygame.time.Clock()
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desired_fps = 60
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multiplier = 3
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time = timeleft = 30
level = 1
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levelChange = 0
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avoClick = self.loadClick()
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# initialize the HUD class and the lawyer
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the_hud = hud.Hud(self.screen)
fullegast = lawyer.Lawyer(self.screen)
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# Initial color indication
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color = self.chooseRandomColor()
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fullegast.setColor(color)
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# We could use this list for redrawing only this part
# of the screen install of all of it
avocados = []
running = True
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while running:
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time_passed = clock.tick(desired_fps)
fps = clock.get_fps()
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screen_width, screen_height = self.size
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# Redraw the background and put our lawyer back on top
self.drawBackground()
fullegast.blitme()
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# Next level?
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if score >= targetScore:
self.score = 0
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level += 1
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pauseFor = 35
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timeleft = time
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avocados = []
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self.pinned = []
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print('DEBUG :: Level ' + str(level))
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self.playLevel(level)
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if levelChange > 0:
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levelText = self.bigFont.render('Level ' + str(level), 0, WHITE)
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self.screen.blit(levelText, (screen_width / 3, screen_height / 2))
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levelChange -= 1
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timeleft -= time_passed / 1000
timeleft = round(timeleft, 2)
if timeleft <= 0:
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self.gameOver()
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else:
displaytime = timeleft
# Redraw the HUD
the_hud.draw_hud(score, displaytime, round(fps, 2))
# Initialize a number of avocados, depending on the level
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if levelChange == 0:
avocados_in_game = len(avocados)
avocadosWanted = level * multiplier
if avocados_in_game < avocadosWanted:
for i in range(avocados_in_game, avocadosWanted):
avocolor = self.chooseRandomColor()
avosize = (50, 50) # should we randomize this?
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a = avocado.Avocado(self.screen, avocolor, avosize, color)
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avocados.append(a)
# Remove avocados from the list if they no longer exist
# E.g. have been pinned or fallen down
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self.pinned += [avo for avo in avocados if avo.has_been_pinned]
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avocados[:] = [ x for x in avocados if x.exists() ]
for a in avocados:
a.setTargetColor(color)
a.move()
a.blitme()
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for a in self.pinned:
a.blitme()
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# Catch events
for event in pygame.event.get():
# Collision detection
if event.type == MOUSEBUTTONDOWN:
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avoClick.play()
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for avo in avocados:
hit = avo.isHit(pygame.mouse.get_pos())
if hit:
score += 100
color = self.chooseRandomColor()
fullegast.setColor(color)
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elif hit == False:
score -= 50
# Had enough of this?
if event.type == pygame.QUIT:
running = False
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pygame.quit()
sys.exit()
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pygame.display.flip()
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def chooseRandomColor(self):
selected = random.randint(0, 3)
return self.colors[selected]
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if __name__ == '__main__':
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game = TheGame()
game.playLevel()
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game.main()