Commit Graph

86 Commits (050d0a0c1c03e24759195dff57aa0861e7ac1963)

Author SHA1 Message Date
Gunstick 050d0a0c1c documented the frame format
created nodejs display server
created html5 canvas visualizer of frames
2013-09-16 23:11:42 +02:00
Gunstick 16beb2f684 client-server: the ws_stdin.js reads from stdin. visionneuse.html can be in multiple browsers and displays the texts typed on stdin 2013-09-03 21:47:15 +02:00
Gunstick 86190027c1 Merge branch 'master' of git+ssh://source.hacker.lu/var/repo/projects/syndilights 2013-09-02 21:00:16 +02:00
Gunstick 740f3bd1fa a ws server and a ws client 2013-09-02 20:59:31 +02:00
Cyrille Médard de Chardon 22ceaf4f83 Updated websocket server so that it sends date-time every five seconds to all clients 2013-09-02 20:33:43 +02:00
Cyrille Médard de Chardon 4a2921bd08 Merge branch 'master' of git+ssh://source.hacker.lu/var/repo/projects/syndilights 2013-09-01 22:56:27 +02:00
Cyrille Médard de Chardon c519459aa8 Added a websocket demo 2013-09-01 22:54:51 +02:00
Gunstick 30d8aa4bb0 server for display clients: readme 2013-09-01 22:52:39 +02:00
Gunstick e827fdecad forgot the night skyline png 2013-09-01 20:39:53 +02:00
Gunstick f340cfc952 night skyline for the html demos 2013-09-01 20:34:51 +02:00
Gunstick 509a235145 worked a bit on demo.html to have better colors and patterns 2013-08-15 23:24:31 +02:00
Gunstick 9915974014 little scroller done by a friend with the demo coding library codef (included) 2013-08-15 00:29:26 +02:00
Gunstick c378619ace Merge branch 'master' of git+ssh://source.hacker.lu/var/repo/projects/syndilights 2013-08-13 08:17:25 +02:00
Gunstick 776aa5912f a standalone demo to simulate how it will look. still buggy 2013-08-13 08:16:37 +02:00
georges 16db9505bd a standalone demo to simulate how it will look. still buggy 2013-08-13 08:15:09 +02:00
georges 5d181539b7 first piece of html5 display
addressing of 7 segments (RGB) and windows (greyscale)
2013-08-11 21:26:50 +02:00
georges 36e97d42e7 a life simulator on an 8x8 building (the life array is 12x8)
including long running loops and dead fields detect: adding random cells
each window is 2 pixels high and 1 pixel wide. spaced by the same amount.
2013-08-08 22:43:38 +02:00
georges 2b3e7170a3 some timing corrections
sometimes the scroller jumps, no idea why
2013-08-05 21:42:51 +01:00
georges af420a1ae8 combined 7 segments RGB with window display code
2 state machines synched with internal millisecond counter
this is not compatible with the original "building" as the windows have
been set down by 3 pixels
2013-08-05 20:50:00 +01:00
georges 2b4a6fc3f7 7segs with colors and stuff 2013-08-04 21:02:32 +01:00
georges ffbf314fa0 pattern player with counter, scrolltext and single segment lighting 2013-08-04 20:46:16 +01:00
georges 828d1b5e88 simulate 4 RGB 7 segments
lights all segments in sequence
2013-08-04 19:29:33 +01:00
Georges Kesseler 58d91ed9d2 untested example of RGB 7 segments simulated on the LED matrix 2013-08-04 19:00:49 +02:00
georges 967f64c935 test with 4 elements 7segment display
problems with the latch
2013-08-04 03:23:22 +01:00
georges d17d28b9b4 make life work
patternplayer ok
2013-08-03 19:20:00 +01:00
Steve Clement a7519e6a88 - Quick mockup of Leap Motion stuff 2013-08-01 18:58:12 +02:00
Steve Clement a1cd294192 - Moved individual Arduino files to their respective folders
- Merged README
- Added more info on directory structure
2013-08-01 10:59:35 +02:00
Georges Kesseler 92e8b60ffb ia little game of life simulator, with just a glider gliding around 2013-07-31 22:22:39 +02:00
Georges Kesseler 1437b1dea4 imore off by 1 error fixed 2013-07-31 20:44:19 +02:00
Georges Kesseler 4ce50221d3 ifixed off by one x/y incrementer 2013-07-31 20:41:09 +02:00
Steve Clement 02e6865156 - moved patternplayer to directory 2013-07-31 11:50:38 +02:00
Georges Kesseler cc7e087931 make it compile ... 2013-07-31 00:45:23 +02:00
Georges Kesseler 14d709e30b Non tested pattern player for ideas how to do stuff 2013-07-31 00:09:14 +02:00
Steve Clement 3e5642c336 - Added README describing the mockup 2013-07-30 12:12:15 +02:00
Steve Clement b877700231 - udpated to 8bit colors and included more arguments on show window function 2013-07-30 11:52:59 +02:00
Steve Clement c50d38ab7e - renamed cheap PoC to it's directory 2013-07-29 20:01:19 +02:00
Steve Clement e3cd44e7d2 - VEry quick n' dirty e.g nobrain random window demo on mock-up 2013-07-29 13:22:21 +02:00
Steve Clement 4b5f5c9a68 - Sample code 2013-07-25 18:11:52 +02:00
Steve Clement 60c69a902b - some sample code commited
- README added
2013-07-24 11:17:27 +02:00
Steve Clement b52a35356d - Structure clean-up, moved examples to understand C/C++ better out of the way 2013-07-22 15:12:08 +02:00
Steve Clement 6f154e80ab - Create my own branch for tutorials and stuff like that
- Added vector example
- Added threading example
- Added glibmm source (for the examples)
- temp defines.h hack
2013-07-20 18:14:54 +02:00
Steve Clement 52669ecd51 - remove new line 2013-07-17 09:09:52 +02:00
Steve Clement 9d3450a5e6 - Amended Makefile so it compiles on Ubuntu 13.04 (tested and frameserver runs and compiles…)
- Added more config details to README
- Adapted test.cpp but it still doesn't compile
2013-07-16 18:03:18 +02:00
Steve Clement 6b3899c141 - More information on libs used
- amended Makefile to make the stock glibmm thread test compile
- amended Makefile in assumption that compile will fail too when source files are given at wrong position
- add thread.cc from the glibmm example directory (good test to see all is fine)
- fixed test.cpp (but doesn't compile yet)
2013-07-16 12:59:43 +02:00
Steve Clement 2563177bf0 - Information about DMX driver 2013-07-16 12:05:30 +02:00
Steve Clement a704130ce4 - Added devel readme and lib versions
- extended apt-get install deps
2013-07-16 11:35:42 +02:00
Georges Kesseler cb77b06927 converted to Makefiles 2013-07-16 00:13:54 +02:00
Steve Clement bccde4f726 - adaptepte usleep -> Glib::usleep
- update to glib-2.34 Glib::Threads*

(not tested yet, am on a Mac)
2013-07-15 22:39:25 +02:00
Georges Kesseler dacbfa9b29 added readme 2013-07-12 19:53:34 +02:00
Bartosz Kostrzewa 131484bb4d added some comments and fixed a double-draw performance bug 2011-05-13 11:54:45 +02:00